CnC_Remastered_Collection/CnCTDRAMapEditor/TiberianDawn/TheaterTypes.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

47 lines
2.1 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Model;
using MobiusEditor.Utility;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace MobiusEditor.TiberianDawn
{
public static class TheaterTypes
{
private static readonly IEnumerable<string> commonTilesets = new string[] { "TD_Units", "TD_Structures", "TD_VFX", "Common_VFX" };
public static readonly TheaterType Desert = new TheaterType(0, "desert", "TD_Terrain_Desert".Yield().Concat(commonTilesets));
public static readonly TheaterType Temperate = new TheaterType(2, "temperate", "TD_Terrain_Temperate".Yield().Concat(commonTilesets));
public static readonly TheaterType Winter = new TheaterType(2, "winter", "TD_Terrain_Winter".Yield().Concat(commonTilesets));
private static TheaterType[] Types;
static TheaterTypes()
{
Types =
(from field in typeof(TheaterTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
where field.IsInitOnly && typeof(TheaterType).IsAssignableFrom(field.FieldType)
select field.GetValue(null) as TheaterType).ToArray();
}
public static IEnumerable<TheaterType> GetTypes()
{
return Types;
}
}
}