mirror of
https://github.com/electronicarts/CnC_Remastered_Collection
synced 2024-04-30 02:12:36 +12:00
e37e174be1
Initial commit of C&C Remastered Map Editor code
57 lines
2.5 KiB
C#
57 lines
2.5 KiB
C#
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace MobiusEditor.TiberianDawn
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{
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public static class EventTypes
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{
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public const string EVENT_NONE = "None";
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public const string EVENT_PLAYER_ENTERED = "Player Enters";
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public const string EVENT_DISCOVERED = "Discovered";
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public const string EVENT_ATTACKED = "Attacked";
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public const string EVENT_DESTROYED = "Destroyed";
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public const string EVENT_ANY = "Any";
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public const string EVENT_HOUSE_DISCOVERED = "House Discov.";
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public const string EVENT_UNITS_DESTROYED = "Units Destr.";
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public const string EVENT_BUILDINGS_DESTROYED = "Bldgs Destr.";
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public const string EVENT_ALL_DESTROYED = "All Destr.";
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public const string EVENT_CREDITS = "Credits";
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public const string EVENT_TIME = "Time";
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public const string EVENT_NBUILDINGS_DESTROYED = "# Bldgs Dstr.";
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public const string EVENT_NUNITS_DESTROYED = "# Units Dstr.";
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public const string EVENT_NOFACTORIES = "No Factories";
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public const string EVENT_EVAC_CIVILIAN = "Civ. Evac.";
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public const string EVENT_BUILD = "Built It";
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private static readonly string[] Types;
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static EventTypes()
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{
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Types =
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(from field in typeof(EventTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
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where field.IsLiteral && !field.IsInitOnly && typeof(string).IsAssignableFrom(field.FieldType)
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select field.GetValue(null) as string).ToArray();
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}
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public static IEnumerable<string> GetTypes()
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{
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return Types;
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}
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}
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}
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