CnC_Remastered_Collection/CnCTDRAMapEditor/TiberianDawn/EventTypes.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

57 lines
2.5 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace MobiusEditor.TiberianDawn
{
public static class EventTypes
{
public const string EVENT_NONE = "None";
public const string EVENT_PLAYER_ENTERED = "Player Enters";
public const string EVENT_DISCOVERED = "Discovered";
public const string EVENT_ATTACKED = "Attacked";
public const string EVENT_DESTROYED = "Destroyed";
public const string EVENT_ANY = "Any";
public const string EVENT_HOUSE_DISCOVERED = "House Discov.";
public const string EVENT_UNITS_DESTROYED = "Units Destr.";
public const string EVENT_BUILDINGS_DESTROYED = "Bldgs Destr.";
public const string EVENT_ALL_DESTROYED = "All Destr.";
public const string EVENT_CREDITS = "Credits";
public const string EVENT_TIME = "Time";
public const string EVENT_NBUILDINGS_DESTROYED = "# Bldgs Dstr.";
public const string EVENT_NUNITS_DESTROYED = "# Units Dstr.";
public const string EVENT_NOFACTORIES = "No Factories";
public const string EVENT_EVAC_CIVILIAN = "Civ. Evac.";
public const string EVENT_BUILD = "Built It";
private static readonly string[] Types;
static EventTypes()
{
Types =
(from field in typeof(EventTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
where field.IsLiteral && !field.IsInitOnly && typeof(string).IsAssignableFrom(field.FieldType)
select field.GetValue(null) as string).ToArray();
}
public static IEnumerable<string> GetTypes()
{
return Types;
}
}
}