// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using System.Collections.Generic; using System.Linq; using System.Reflection; namespace MobiusEditor.TiberianDawn { public static class EventTypes { public const string EVENT_NONE = "None"; public const string EVENT_PLAYER_ENTERED = "Player Enters"; public const string EVENT_DISCOVERED = "Discovered"; public const string EVENT_ATTACKED = "Attacked"; public const string EVENT_DESTROYED = "Destroyed"; public const string EVENT_ANY = "Any"; public const string EVENT_HOUSE_DISCOVERED = "House Discov."; public const string EVENT_UNITS_DESTROYED = "Units Destr."; public const string EVENT_BUILDINGS_DESTROYED = "Bldgs Destr."; public const string EVENT_ALL_DESTROYED = "All Destr."; public const string EVENT_CREDITS = "Credits"; public const string EVENT_TIME = "Time"; public const string EVENT_NBUILDINGS_DESTROYED = "# Bldgs Dstr."; public const string EVENT_NUNITS_DESTROYED = "# Units Dstr."; public const string EVENT_NOFACTORIES = "No Factories"; public const string EVENT_EVAC_CIVILIAN = "Civ. Evac."; public const string EVENT_BUILD = "Built It"; private static readonly string[] Types; static EventTypes() { Types = (from field in typeof(EventTypes).GetFields(BindingFlags.Static | BindingFlags.Public) where field.IsLiteral && !field.IsInitOnly && typeof(string).IsAssignableFrom(field.FieldType) select field.GetValue(null) as string).ToArray(); } public static IEnumerable GetTypes() { return Types; } } }