mirror of
https://github.com/electronicarts/CnC_Remastered_Collection
synced 2024-04-30 02:12:36 +12:00
e37e174be1
Initial commit of C&C Remastered Map Editor code
58 lines
2.6 KiB
C#
58 lines
2.6 KiB
C#
//
|
|
// Copyright 2020 Electronic Arts Inc.
|
|
//
|
|
// The Command & Conquer Map Editor and corresponding source code is free
|
|
// software: you can redistribute it and/or modify it under the terms of
|
|
// the GNU General Public License as published by the Free Software Foundation,
|
|
// either version 3 of the License, or (at your option) any later version.
|
|
|
|
// The Command & Conquer Map Editor and corresponding source code is distributed
|
|
// in the hope that it will be useful, but with permitted additional restrictions
|
|
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
|
// distributed with this program. You should have received a copy of the
|
|
// GNU General Public License along with permitted additional restrictions
|
|
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
|
|
namespace MobiusEditor.TiberianDawn
|
|
{
|
|
public static class ActionTypes
|
|
{
|
|
public const string ACTION_NONE = "None";
|
|
public const string ACTION_WIN = "Win";
|
|
public const string ACTION_LOSE = "Lose";
|
|
public const string ACTION_BEGIN_PRODUCTION = "Production";
|
|
public const string ACTION_CREATE_TEAM = "Create Team";
|
|
public const string ACTION_DESTROY_TEAM = "Dstry Teams";
|
|
public const string ACTION_ALL_HUNT = "All to Hunt";
|
|
public const string ACTION_REINFORCEMENTS = "Reinforce.";
|
|
public const string ACTION_DZ = "DZ at 'Z'";
|
|
public const string ACTION_AIRSTRIKE = "Airstrike";
|
|
public const string ACTION_NUKE = "Nuclear Missile";
|
|
public const string ACTION_ION = "Ion Cannon";
|
|
public const string ACTION_DESTROY_XXXX = "Dstry Trig 'XXXX'";
|
|
public const string ACTION_DESTROY_YYYY = "Dstry Trig 'YYYY'";
|
|
public const string ACTION_DESTROY_ZZZZ = "Dstry Trig 'ZZZZ'";
|
|
public const string ACTION_AUTOCREATE = "Autocreate";
|
|
public const string ACTION_WINLOSE = "Cap=Win/Des=Lose";
|
|
public const string ACTION_ALLOWWIN = "Allow Win";
|
|
|
|
private static readonly string[] Types;
|
|
|
|
static ActionTypes()
|
|
{
|
|
Types =
|
|
(from field in typeof(ActionTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
|
|
where field.IsLiteral && !field.IsInitOnly && typeof(string).IsAssignableFrom(field.FieldType)
|
|
select field.GetValue(null) as string).ToArray();
|
|
}
|
|
|
|
public static IEnumerable<string> GetTypes()
|
|
{
|
|
return Types;
|
|
}
|
|
}
|
|
}
|