// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using System.Collections.Generic; using System.Linq; using System.Reflection; namespace MobiusEditor.TiberianDawn { public static class ActionTypes { public const string ACTION_NONE = "None"; public const string ACTION_WIN = "Win"; public const string ACTION_LOSE = "Lose"; public const string ACTION_BEGIN_PRODUCTION = "Production"; public const string ACTION_CREATE_TEAM = "Create Team"; public const string ACTION_DESTROY_TEAM = "Dstry Teams"; public const string ACTION_ALL_HUNT = "All to Hunt"; public const string ACTION_REINFORCEMENTS = "Reinforce."; public const string ACTION_DZ = "DZ at 'Z'"; public const string ACTION_AIRSTRIKE = "Airstrike"; public const string ACTION_NUKE = "Nuclear Missile"; public const string ACTION_ION = "Ion Cannon"; public const string ACTION_DESTROY_XXXX = "Dstry Trig 'XXXX'"; public const string ACTION_DESTROY_YYYY = "Dstry Trig 'YYYY'"; public const string ACTION_DESTROY_ZZZZ = "Dstry Trig 'ZZZZ'"; public const string ACTION_AUTOCREATE = "Autocreate"; public const string ACTION_WINLOSE = "Cap=Win/Des=Lose"; public const string ACTION_ALLOWWIN = "Allow Win"; private static readonly string[] Types; static ActionTypes() { Types = (from field in typeof(ActionTypes).GetFields(BindingFlags.Static | BindingFlags.Public) where field.IsLiteral && !field.IsInitOnly && typeof(string).IsAssignableFrom(field.FieldType) select field.GetValue(null) as string).ToArray(); } public static IEnumerable GetTypes() { return Types; } } }