CnC_Remastered_Collection/CnCTDRAMapEditor/Steamworks.NET/Packsize.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

72 lines
2.4 KiB
C#

// This file is provided under The MIT License as part of Steamworks.NET.
// Copyright (c) 2013-2019 Riley Labrecque
// Please see the included LICENSE.txt for additional information.
// This file is automatically generated.
// Changes to this file will be reverted when you update Steamworks.NET
#if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH
#define DISABLESTEAMWORKS
#endif
#if !DISABLESTEAMWORKS
// If we're running in the Unity Editor we need the editors platform.
#if UNITY_EDITOR_WIN
#define VALVE_CALLBACK_PACK_LARGE
#elif UNITY_EDITOR_OSX
#define VALVE_CALLBACK_PACK_SMALL
// Otherwise we want the target platform.
#elif UNITY_STANDALONE_WIN || STEAMWORKS_WIN
#define VALVE_CALLBACK_PACK_LARGE
#elif UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_LIN_OSX
#define VALVE_CALLBACK_PACK_SMALL
// We do not want to throw a warning when we're building in Unity but for an unsupported platform. So we'll silently let this slip by.
// It would be nice if Unity itself would define 'UNITY' or something like that...
#elif UNITY_3_5 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5 || UNITY_2017_1_OR_NEWER
#define VALVE_CALLBACK_PACK_SMALL
// But we do want to be explicit on the Standalone build for XNA/Monogame.
#else
#define VALVE_CALLBACK_PACK_LARGE
#warning You need to define STEAMWORKS_WIN, or STEAMWORKS_LIN_OSX. Refer to the readme for more details.
#endif
using System.Runtime.InteropServices;
using IntPtr = System.IntPtr;
namespace Steamworks {
public static class Packsize {
#if VALVE_CALLBACK_PACK_LARGE
public const int value = 8;
#elif VALVE_CALLBACK_PACK_SMALL
public const int value = 4;
#endif
public static bool Test() {
int sentinelSize = Marshal.SizeOf(typeof(ValvePackingSentinel_t));
int subscribedFilesSize = Marshal.SizeOf(typeof(RemoteStorageEnumerateUserSubscribedFilesResult_t));
#if VALVE_CALLBACK_PACK_LARGE
if (sentinelSize != 32 || subscribedFilesSize != (1 + 1 + 1 + 50 + 100) * 4 + 4)
return false;
#elif VALVE_CALLBACK_PACK_SMALL
if (sentinelSize != 24 || subscribedFilesSize != (1 + 1 + 1 + 50 + 100) * 4)
return false;
#endif
return true;
}
[StructLayout(LayoutKind.Sequential, Pack = Packsize.value)]
struct ValvePackingSentinel_t {
uint m_u32;
ulong m_u64;
ushort m_u16;
double m_d;
};
}
}
#endif // !DISABLESTEAMWORKS