// This file is provided under The MIT License as part of Steamworks.NET. // Copyright (c) 2013-2019 Riley Labrecque // Please see the included LICENSE.txt for additional information. // This file is automatically generated. // Changes to this file will be reverted when you update Steamworks.NET #if UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || UNITY_TVOS || UNITY_WEBGL || UNITY_WSA || UNITY_PS4 || UNITY_WII || UNITY_XBOXONE || UNITY_SWITCH #define DISABLESTEAMWORKS #endif #if !DISABLESTEAMWORKS // If we're running in the Unity Editor we need the editors platform. #if UNITY_EDITOR_WIN #define VALVE_CALLBACK_PACK_LARGE #elif UNITY_EDITOR_OSX #define VALVE_CALLBACK_PACK_SMALL // Otherwise we want the target platform. #elif UNITY_STANDALONE_WIN || STEAMWORKS_WIN #define VALVE_CALLBACK_PACK_LARGE #elif UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_LIN_OSX #define VALVE_CALLBACK_PACK_SMALL // We do not want to throw a warning when we're building in Unity but for an unsupported platform. So we'll silently let this slip by. // It would be nice if Unity itself would define 'UNITY' or something like that... #elif UNITY_3_5 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5 || UNITY_2017_1_OR_NEWER #define VALVE_CALLBACK_PACK_SMALL // But we do want to be explicit on the Standalone build for XNA/Monogame. #else #define VALVE_CALLBACK_PACK_LARGE #warning You need to define STEAMWORKS_WIN, or STEAMWORKS_LIN_OSX. Refer to the readme for more details. #endif using System.Runtime.InteropServices; using IntPtr = System.IntPtr; namespace Steamworks { public static class Packsize { #if VALVE_CALLBACK_PACK_LARGE public const int value = 8; #elif VALVE_CALLBACK_PACK_SMALL public const int value = 4; #endif public static bool Test() { int sentinelSize = Marshal.SizeOf(typeof(ValvePackingSentinel_t)); int subscribedFilesSize = Marshal.SizeOf(typeof(RemoteStorageEnumerateUserSubscribedFilesResult_t)); #if VALVE_CALLBACK_PACK_LARGE if (sentinelSize != 32 || subscribedFilesSize != (1 + 1 + 1 + 50 + 100) * 4 + 4) return false; #elif VALVE_CALLBACK_PACK_SMALL if (sentinelSize != 24 || subscribedFilesSize != (1 + 1 + 1 + 50 + 100) * 4) return false; #endif return true; } [StructLayout(LayoutKind.Sequential, Pack = Packsize.value)] struct ValvePackingSentinel_t { uint m_u32; ulong m_u64; ushort m_u16; double m_d; }; } } #endif // !DISABLESTEAMWORKS