CnC_Remastered_Collection/CnCTDRAMapEditor/RedAlert/HouseTypes.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

66 lines
3.4 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Model;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace MobiusEditor.RedAlert
{
public static class HouseTypes
{
public static readonly HouseType Spain = new HouseType(0, "Spain", "SPAIN");
public static readonly HouseType Greece = new HouseType(1, "Greece", "GREECE");
public static readonly HouseType USSR = new HouseType(2, "USSR", "USSR");
public static readonly HouseType England = new HouseType(3, "England", "ENGLAND");
public static readonly HouseType Ukraine = new HouseType(4, "Ukraine", "UKRAINE");
public static readonly HouseType Germany = new HouseType(5, "Germany", "GERMANY");
public static readonly HouseType France = new HouseType(6, "France", "FRANCE");
public static readonly HouseType Turkey = new HouseType(7, "Turkey", "TURKEY");
public static readonly HouseType Good = new HouseType(8, "GoodGuy", "GOOD");
public static readonly HouseType Bad = new HouseType(9, "BadGuy", "BAD");
public static readonly HouseType Neutral = new HouseType(10, "Neutral");
public static readonly HouseType Special = new HouseType(11, "Special");
public static readonly HouseType Multi1 = new HouseType(12, "Multi1", "MULTI1");
public static readonly HouseType Multi2 = new HouseType(13, "Multi2", "MULTI2");
public static readonly HouseType Multi3 = new HouseType(14, "Multi3", "MULTI3");
public static readonly HouseType Multi4 = new HouseType(15, "Multi4", "MULTI4");
public static readonly HouseType Multi5 = new HouseType(16, "Multi5", "MULTI5");
public static readonly HouseType Multi6 = new HouseType(17, "Multi6", "MULTI6");
public static readonly HouseType Multi7 = new HouseType(18, "Multi7", "MULTI7");
public static readonly HouseType Multi8 = new HouseType(19, "Multi8", "MULTI8");
private static readonly HouseType[] Types;
static HouseTypes()
{
Types =
(from field in typeof(HouseTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
where field.IsInitOnly && typeof(HouseType).IsAssignableFrom(field.FieldType)
select field.GetValue(null) as HouseType).ToArray();
}
public static IEnumerable<HouseType> GetTypes()
{
return Types;
}
public static string GetBasePlayer(string player)
{
return (USSR.Equals(player) || Ukraine.Equals(player) || Bad.Equals(player)) ? Good.Name : Bad.Name;
}
}
}