// // Copyright 2020 Electronic Arts Inc. // // The Command & Conquer Map Editor and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // The Command & Conquer Map Editor and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection using MobiusEditor.Model; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace MobiusEditor.RedAlert { public static class HouseTypes { public static readonly HouseType Spain = new HouseType(0, "Spain", "SPAIN"); public static readonly HouseType Greece = new HouseType(1, "Greece", "GREECE"); public static readonly HouseType USSR = new HouseType(2, "USSR", "USSR"); public static readonly HouseType England = new HouseType(3, "England", "ENGLAND"); public static readonly HouseType Ukraine = new HouseType(4, "Ukraine", "UKRAINE"); public static readonly HouseType Germany = new HouseType(5, "Germany", "GERMANY"); public static readonly HouseType France = new HouseType(6, "France", "FRANCE"); public static readonly HouseType Turkey = new HouseType(7, "Turkey", "TURKEY"); public static readonly HouseType Good = new HouseType(8, "GoodGuy", "GOOD"); public static readonly HouseType Bad = new HouseType(9, "BadGuy", "BAD"); public static readonly HouseType Neutral = new HouseType(10, "Neutral"); public static readonly HouseType Special = new HouseType(11, "Special"); public static readonly HouseType Multi1 = new HouseType(12, "Multi1", "MULTI1"); public static readonly HouseType Multi2 = new HouseType(13, "Multi2", "MULTI2"); public static readonly HouseType Multi3 = new HouseType(14, "Multi3", "MULTI3"); public static readonly HouseType Multi4 = new HouseType(15, "Multi4", "MULTI4"); public static readonly HouseType Multi5 = new HouseType(16, "Multi5", "MULTI5"); public static readonly HouseType Multi6 = new HouseType(17, "Multi6", "MULTI6"); public static readonly HouseType Multi7 = new HouseType(18, "Multi7", "MULTI7"); public static readonly HouseType Multi8 = new HouseType(19, "Multi8", "MULTI8"); private static readonly HouseType[] Types; static HouseTypes() { Types = (from field in typeof(HouseTypes).GetFields(BindingFlags.Static | BindingFlags.Public) where field.IsInitOnly && typeof(HouseType).IsAssignableFrom(field.FieldType) select field.GetValue(null) as HouseType).ToArray(); } public static IEnumerable GetTypes() { return Types; } public static string GetBasePlayer(string player) { return (USSR.Equals(player) || Ukraine.Equals(player) || Bad.Equals(player)) ? Good.Name : Bad.Name; } } }