Commit graph

6 commits

Author SHA1 Message Date
Martin Palko 32b74ccefe Uncommented IsBoxing check
- Similar to when infantry are firing, they shouldn't be moving when they are boxing
2020-06-07 19:31:56 -04:00
Martin Palko a524bb91cb Fixed infantry not playing death animation after boxing
- This issue occurred when an infantry was killed back by the explosive death of a unit it just won a boxing match against
2020-06-07 19:28:06 -04:00
Martin Palko 6c445969bf Fixed reading of Punch and Kick damage values
- Randomized reading of infantry punch and kick damage arrays provided a max value that one too high, and was our of the range of the array.
2020-06-07 16:51:59 -04:00
Martin Palko 7095efe1ad Fixed facing when boxing
- Target was only being set after call to 'Do_Action(DO_ON_GUARD...' which caused facing to be calculated incorrectly, as the target was invalid at the time of the call.
0731dc
2020-06-07 11:19:57 -04:00
Martin Palko 39eb68210c Fixed compile errors on 'Boxing' mechanic
- Fixed use of missing 'BodyFacing' variable in the drawing code
- Fixed use of missing 'Establish_Contact' method, used 'Transmit_Message(RADIO_HELLO...' instead
d2f1d8
2020-06-07 11:19:15 -04:00
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00