CnC_Remastered_Collection/REDALERT/TRIGGER.H

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//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/TRIGGER.H 1 3/03/97 10:26a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : TRIGGER.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 11/12/94 *
* *
* Last Update : November 12, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef TRIGGER_H
#define TRIGGER_H
class TriggerClass {
public:
RTTIType RTTI;
int ID;
CCPtr<TriggerTypeClass> Class;
/*
** Record of the "already sprung" flag for the events.
*/
TDEventClass Event1;
TDEventClass Event2;
/*
** Constructor/Destructor
*/
TriggerClass(TriggerTypeClass * trigtype=NULL);
TriggerClass(NoInitClass const & x) : Class(x), Event1(x), Event2(x) {};
~TriggerClass(void);
/*
** Initialization: clears all triggers in preparation for new scenario
*/
static void Init(void);
/*
** Processing routines
*/
bool Spring(TEventType event=TEVENT_ANY, ObjectClass * object=0, CELL cell=0, bool forced=false);
void Detach(TARGET target, bool all=true);
/*
** File I/O routines
*/
bool Load(Straw & file);
bool Save(Pipe & file) const;
void Code_Pointers(void) {};
void Decode_Pointers(void) {};
/*
** Utility routines
*/
TARGET As_Target(void) const;
char const * Description(void) const;
void Draw_It(int , int x, int y, int width, int height, bool selected, TextPrintType flags) const;
char const * Name(void) const {return(Class->Name());}
/*
** Overloaded operators
*/
static void * operator new(size_t size);
static void * operator new(size_t, void * ptr) {return(ptr);};
static void operator delete(void * ptr);
/*
** If this trigger object is active, then this flag will be true. Trigger
** objects that are not active are either not yet created or have been
** deleted after fulfilling their action.
*/
unsigned IsActive:1;
/*
** This value tells how many objects or cells this trigger is attached
** to. The Read_INI routine for all classes that point to a trigger must
** increment this value!
*/
int AttachCount;
/*
** This value is used for triggers that can only exist in one cell. It is
** needed for such triggers that the exact location of the trigger is needed
** during processing but its location cannot be inferred from other data.
** For all other triggers, this value is ignored.
*/
CELL Cell;
/*
** Some additional padding in case we need to add data to the class and maintain backwards compatibility for save/load
*/
unsigned char SaveLoadPadding[32];
};
#endif