// // Copyright 2020 Electronic Arts Inc. // // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free // software: you can redistribute it and/or modify it under the terms of // the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed // in the hope that it will be useful, but with permitted additional restrictions // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT // distributed with this program. You should have received a copy of the // GNU General Public License along with permitted additional restrictions // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection /* $Header: /CounterStrike/TRIGGER.H 1 3/03/97 10:26a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : TRIGGER.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 11/12/94 * * * * Last Update : November 12, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef TRIGGER_H #define TRIGGER_H class TriggerClass { public: RTTIType RTTI; int ID; CCPtr Class; /* ** Record of the "already sprung" flag for the events. */ TDEventClass Event1; TDEventClass Event2; /* ** Constructor/Destructor */ TriggerClass(TriggerTypeClass * trigtype=NULL); TriggerClass(NoInitClass const & x) : Class(x), Event1(x), Event2(x) {}; ~TriggerClass(void); /* ** Initialization: clears all triggers in preparation for new scenario */ static void Init(void); /* ** Processing routines */ bool Spring(TEventType event=TEVENT_ANY, ObjectClass * object=0, CELL cell=0, bool forced=false); void Detach(TARGET target, bool all=true); /* ** File I/O routines */ bool Load(Straw & file); bool Save(Pipe & file) const; void Code_Pointers(void) {}; void Decode_Pointers(void) {}; /* ** Utility routines */ TARGET As_Target(void) const; char const * Description(void) const; void Draw_It(int , int x, int y, int width, int height, bool selected, TextPrintType flags) const; char const * Name(void) const {return(Class->Name());} /* ** Overloaded operators */ static void * operator new(size_t size); static void * operator new(size_t, void * ptr) {return(ptr);}; static void operator delete(void * ptr); /* ** If this trigger object is active, then this flag will be true. Trigger ** objects that are not active are either not yet created or have been ** deleted after fulfilling their action. */ unsigned IsActive:1; /* ** This value tells how many objects or cells this trigger is attached ** to. The Read_INI routine for all classes that point to a trigger must ** increment this value! */ int AttachCount; /* ** This value is used for triggers that can only exist in one cell. It is ** needed for such triggers that the exact location of the trigger is needed ** during processing but its location cannot be inferred from other data. ** For all other triggers, this value is ignored. */ CELL Cell; /* ** Some additional padding in case we need to add data to the class and maintain backwards compatibility for save/load */ unsigned char SaveLoadPadding[32]; }; #endif