204 lines
9 KiB
Python
204 lines
9 KiB
Python
from discord.ext import commands
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from discord.ext.commands.cooldowns import BucketType
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from .utils import config
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from .utils import checks
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import discord
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import random
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async def update_battle_records(winner, loser):
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# We're using the Harkness scale to rate
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# http://opnetchessclub.wikidot.com/harkness-rating-system
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battles = await config.get_content('battle_records')
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# Start ratings at 1000 if they have no rating
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winner_stats = battles.get(winner.id) or {}
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winner_rating = winner_stats.get('rating') or 1000
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loser_stats = battles.get(loser.id) or {}
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loser_rating = loser_stats.get('rating') or 1000
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# The scale is based off of increments of 25, increasing the change by 1 for each increment
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# That is all this loop does, increment the "change" for every increment of 25
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# The change caps off at 300 however, so break once we are over that limit
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difference = abs(winner_rating - loser_rating)
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rating_change = 0
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count = 25
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while count <= difference:
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if count > 300:
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break
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rating_change += 1
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count += 25
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# 16 is the base change, increased or decreased based on whoever has the higher current rating
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if winner_rating > loser_rating:
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winner_rating += 16 - rating_change
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loser_rating -= 16 - rating_change
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else:
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winner_rating += 16 + rating_change
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loser_rating -= 16 + rating_change
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# Just increase wins/losses for each person, making sure it's at least 0
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winner_wins = winner_stats.get('wins') or 0
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winner_losses = winner_stats.get('losses') or 0
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loser_wins = loser_stats.get('wins') or 0
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loser_losses = loser_stats.get('losses') or 0
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winner_wins += 1
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loser_losses += 1
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# Now save the new wins, losses, and ratings
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winner_stats = {'wins': winner_wins, 'losses': winner_losses, 'rating': winner_rating}
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loser_stats = {'wins': loser_wins, 'losses': loser_losses, 'rating': loser_rating}
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battles[winner.id] = winner_stats
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battles[loser.id] = loser_stats
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return await config.save_content('battle_records', battles)
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class Interaction:
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"""Commands that interact with another user"""
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def __init__(self, bot):
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self.bot = bot
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# Format for battles: {'serverid': {'player1': 'player2', 'player1': 'player2'}}
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self.battles = {}
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def user_battling(self, ctx, player2=None):
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battling = self.battles.get(ctx.message.server.id)
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# If no one is battling, obviously the user is not battling
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if battling is None:
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return False
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# Check if the author is battling
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if ctx.message.author.id in battling.values() or ctx.message.author.id in battling.keys():
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return True
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# Check if the player2 was provided, if they are check if they're in the list
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if player2 and (player2.id in battling.values() or player2.id in battling.keys()):
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return True
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# If neither are found, no one is battling
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return False
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# Handles removing the author from the dictionary of battles
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def battling_off(self, ctx):
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battles = self.battles.get(ctx.message.server.id) or {}
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player_id = ctx.message.author.id
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# Create a new dictionary, exactly the way the last one was setup
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# But don't include any that have the author's ID
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self.battles[ctx.message.server.id] = {p1: p2 for p1, p2 in battles.items() if
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not p2 == player_id and not p1 == player_id}
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@commands.group(pass_context=True, no_pm=True, invoke_without_command=True)
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@commands.cooldown(1, 180, BucketType.user)
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@checks.custom_perms(send_messages=True)
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async def battle(self, ctx, player2: discord.Member):
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"""Challenges the mentioned user to a battle"""
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if ctx.message.author.id == player2.id:
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await self.bot.say("Why would you want to battle yourself? Suicide is not the answer")
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return
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if self.bot.user.id == player2.id:
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await self.bot.say("I always win, don't even try it.")
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return
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if self.user_battling(ctx, player2):
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await self.bot.say("You or the person you are trying to battle is already in a battle!")
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return
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# Add the author and player provided in a new battle
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battles = self.battles.get(ctx.message.server.id) or {}
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battles[ctx.message.author.id] = player2.id
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self.battles[ctx.message.server.id] = battles
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fmt = "{0.mention} has challenged you to a battle {1.mention}\n!accept or !decline"
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# Add a call to turn off battling, if the battle is not accepted/declined in 3 minutes
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config.loop.call_later(180, self.battling_off, ctx)
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await self.bot.say(fmt.format(ctx.message.author, player2))
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@commands.command(pass_context=True, no_pm=True)
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@checks.custom_perms(send_messages=True)
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async def accept(self, ctx):
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"""Accepts the battle challenge"""
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# This is a check to make sure that the author is the one being BATTLED
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# And not the one that started the battle
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battles = self.battles.get(ctx.message.server.id) or {}
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p1 = [p1_id for p1_id, p2_id in battles.items() if p2_id == ctx.message.author.id]
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if len(p1) == 0:
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await self.bot.say("You are not currently being challenged to a battle!")
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return
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battleP1 = discord.utils.find(lambda m: m.id == p1[0], ctx.message.server.members)
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battleP2 = ctx.message.author
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# Get a random win message from our list
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fmt = config.battle_wins[random.SystemRandom().randint(0, len(config.battle_wins) - 1)]
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# Due to our previous checks, the ID should only be in the dictionary once, in the current battle we're checking
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self.battling_off(ctx)
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# Randomize the order of who is printed/sent to the update system
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# All we need to do is change what order the challengers are printed/added as a paramater
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if random.SystemRandom().randint(0, 1):
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await self.bot.say(fmt.format(battleP1.mention, battleP2.mention))
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await update_battle_records(battleP1, battleP2)
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else:
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await self.bot.say(fmt.format(battleP2.mention, battleP1.mention))
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await update_battle_records(battleP2, battleP1)
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@commands.command(pass_context=True, no_pm=True)
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@checks.custom_perms(send_messages=True)
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async def decline(self, ctx):
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"""Declines the battle challenge"""
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# This is a check to make sure that the author is the one being BATTLED
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# And not the one that started the battle
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battles = self.battles.get(ctx.message.server.id) or {}
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p1 = [p1_id for p1_id, p2_id in battles.items() if p2_id == ctx.message.author.id]
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if len(p1) == 0:
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await self.bot.say("You are not currently being challenged to a battle!")
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return
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battleP1 = discord.utils.find(lambda m: m.id == p1[0], ctx.message.server.members)
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battleP2 = ctx.message.author
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# There's no need to update the stats for the members if they declined the battle
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self.battling_off(ctx)
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await self.bot.say("{0} has chickened out! What a loser~".format(battleP2.mention, battleP1.mention))
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@commands.command(pass_context=True, no_pm=True)
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@commands.cooldown(1, 180, BucketType.user)
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@checks.custom_perms(send_messages=True)
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async def boop(self, ctx, boopee: discord.Member):
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"""Boops the mentioned person"""
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booper = ctx.message.author
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if boopee.id == booper.id:
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await self.bot.say("You can't boop yourself! Silly...")
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return
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if boopee.id == self.bot.user.id:
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await self.bot.say("Why the heck are you booping me? Get away from me >:c")
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return
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boops = await config.get_content('boops')
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# This is only used to print the amount of times they've booped someone
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# Set to 1 for the first time someone was booped
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amount = 1
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# Get all the booped stats for the author
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booper_boops = boops.get(ctx.message.author.id)
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# If the author does not exist in the dictionary, then he has never booped someone
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# Create a new dictionary with the amount
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if booper_boops is None:
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boops[ctx.message.author.id] = {boopee.id: 1}
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# If the booper has never booped the member provided, still add that user
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# To the dictionary with the amount of 1 to start it off
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elif booper_boops.get(boopee.id) is None:
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booper_boops[boopee.id] = 1
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boops[ctx.message.author.id] = booper_boops
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# Otherwise increment how many times they've booped that user
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else:
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amount = booper_boops.get(boopee.id) + 1
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booper_boops[boopee.id] = amount
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boops[ctx.message.author.id] = booper_boops
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await config.save_content('boops', boops)
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fmt = "{0.mention} has just booped you {1.mention}! That's {2} times now!"
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await self.bot.say(fmt.format(booper, boopee, amount))
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def setup(bot):
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bot.add_cog(Interaction(bot))
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