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Bonfire/cogs/tictactoe.py
2016-08-14 15:26:55 -05:00

164 lines
6.9 KiB
Python

from discord.ext import commands
import discord
from .utils import config
from .utils import checks
import re
import random
class Board:
def __init__(self, player1, player2):
self.board = [[' ',' ',' '],[' ',' ',' '],[' ',' ',' ']]
# Randomize who goes first when the board is created
if random.SystemRandom().randint(0, 1):
self.challengers = {'x': player1, 'o': player2}
else:
self.challengers = {'x': player2, 'o': player1}
# X's always go first
self.X_turn = True
def can_play(self, player):
if self.X_turn:
return player == self.challengers['x']
else:
return player == self.challengers['o']
def update(self, x, y):
self.board[x][y] = 'x' if X_turn else 'o'
self.X_turn = not self.X_turn
def check(self):
# Checking all possiblities will be fun...
# First base off the top-left corner, see if any possiblities with that match
if self.board[0][0] == self.board[0][1] and self.board[0][0] == self.board[0][2]:
return self.board[0][0]
if self.board[0][0] == self.board[1][0] and self.board[0][0] == self.board[2][0]:
return self.board[0][0]
if self.board[0][0] == self.board[1][1] and self.board[0][0] == self.board[2][2]:
return self.board[0][0]
# Next check the top-right corner, not re-checking the last possiblity that included it
if self.board[0][2] == self.board[1][2] and self.board[0][2] == self.board[2][2]:
return self.board[0][2]
if self.board[0][2] == self.board[1][1] and self.board[0][2] == self.board[3][0]:
return self.board[0][2]
# Next up, bottom-right corner, only one possiblity to check here, other two have been checked
if self.board[2][2] == self.board[2][1] and self.board[2][2] == self.board[2][0]:
return self.board[2][2]
# No need to check the bottom-left, all posiblities have been checked now
# Base things off the middle now, as we only need the two 'middle' possiblites that aren't diagonal
if self.board[1][1] == self.board[0][1] and self.board[1][1] == self.board[2][1]:
return self.board[1][1]
if self.board[1][1] == self.board[1][0] and self.board[1][1] == self.board[1][2]:
return self.board[1][1]
# Otherwise nothing has been found, return None
return None
def __str__(self):
_board = " {} | {} | {}".format(self.board[0][0], self.board[0][1], self.board[0][2])
_board += "———————————————"
_board += " {} | {} | {}".format(self.board[1][0], self.board[1][1], self.board[1][2])
_board += "———————————————"
_board += " {} | {} | {}".format(self.board[2][0], self.board[2][1], self.board[2][2])
return "```\n{}```".format(_board)
class TicTacToe:
def __init__(self, bot):
self.bot = bot
self.boards = {}
def create(self, server_id, player1, player2):
self.boards[server_id] = Board(player1, player2)
# Return whoever is x's so that we know who is going first
return self.boards[server_id].challengers['x']
@commands.group(pass_context=True, aliases=['tic', 'tac', 'toe'], no_pm=True)
@checks.customPermsOrRole(send_messages=True)
async def tictactoe(self, ctx, *, option: str):
player = ctx.message.author
board = self.boards.get(ctx.message.server.id)
if not board:
await self.bot.say("There are currently no Tic-Tac-Toe games setup!")
return
if not board.can_play(player):
await self.bot.say("You cannot play right now!")
return
# Search for the positions in the option given, the actual match doesn't matter, just need to check if it exists
top = re.search('top', option)
middle = re.search('middle', option)
bottom = re.search('bottom', option)
left = re.search('left', option)
right = re.search('right', option)
# Check if what was given was valid
if top and bottom:
await self.bot.say("That is not a valid location! Use some logic, come on!")
return
if left and right:
await self.bot.say("That is not a valid location! Use some logic, come on!")
return
if not top and not bottom and not left and not right and not middle:
await self.bot.say("Please provide a valid location to play!")
return
# Simple assignments for the first part
if top:
x = 0
if bottom:
x = 2
if left:
y = 0
if right:
y = 2
# Here's where things get tricky
if middle:
# We need this try/except to check if x has been defined yet
# If x has been defined, we need y to be 1
# If it has not, we need to check if y has been defined
# If y has been defined, x needs to be set as 1
# If both fail, x and y both need to be set to 1
# All these checks are made, to make sure the correct x, y coordinate is not overwritten from the previous checks
try:
if x:
y = 1
except NameError:
try:
if y:
x = 1
except NameError:
x = 1
y = 1
# If all checks have been made, x and y should now be defined correctly based on the matches, and we can go ahead and:
board.update(x, y)
winner = board.check()
if winner:
loser = board.challengers['x'] if board.challengers['x'] != winner else board.challengers['o']
await self.bot.say("{} has won this game of TicTacToe, better luck next time {}".format(winner.display_name, loser.display_name))
else:
await self.bot.say(str(board))
@tictactoe.command(name='start', aliases= ['challenge'], pass_context=True, no_pm=True)
@checks.customPermsOrRole(send_messages=True)
async def start_game(self, ctx, player2: discord.Member):
"""Starts a game of tictactoe with another player"""
player1 = ctx.message.author
x_player = self.create(ctx.message.server.id, player1, player2)
fmt = "A tictactoe game has just started between {} and {}".format(player1.display_name, player2.display_name)
fmt += str(self.boards[ctx.message.server.id])
fmt += "I have decided at random, and {} is going to be x's this game. It is your turn first!".format(x_player.display_name)
await self.bot.say(fmt)
def setup(bot):
bot.add_cog(TicTacToe(bot))