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Bonfire/cogs/music.py
2016-12-27 19:55:50 -06:00

507 lines
21 KiB
Python

from .utils import *
from .voice_utilities import *
import discord
from discord.ext import commands
import math
import time
import asyncio
import re
import os
if not discord.opus.is_loaded():
discord.opus.load_opus('/usr/lib64/libopus.so.0')
class VoiceState:
def __init__(self, bot, download):
self.current = None
self.voice = None
self.bot = bot
self.play_next_song = asyncio.Event()
# This is the queue that holds all VoiceEntry's
self.songs = Playlist(bot)
self.required_skips = 0
# a set of user_ids that voted
self.skip_votes = set()
# Our actual task that handles the queue system
self.audio_player = self.bot.loop.create_task(self.audio_player_task())
self.opts = {
'default_search': 'auto',
'quiet': True
}
self.volume = 50
self.downloader = download
def is_playing(self):
# If our VoiceClient or current VoiceEntry do not exist, then we are not playing a song
if self.voice is None or self.current is None:
return False
# If they do exist, check if the current player has finished
player = self.current.player
try:
return not player.is_done()
except AttributeError:
return False
@property
def player(self):
return self.current.player
def skip(self):
# Make sure we clear the votes, before stopping the player
# When the player is stopped, our toggle_next method is called, so the next song can be played
self.skip_votes.clear()
if self.is_playing():
self.player.stop()
def toggle_next(self):
# Delete the old file (screw caching, when on 5000+ Guilds this takes up too much space)
os.remove(self.current.filename)
# Set the Event so that the next song in the queue can be played
self.bot.loop.call_soon_threadsafe(self.play_next_song.set)
async def audio_player_task(self):
while True:
# At the start of our task, clear the Event, so we can wait till it is next set
self.play_next_song.clear()
# Clear the votes skip that were for the last song
self.skip_votes.clear()
# Now wait for the next song in the queue
self.current = await self.songs.get_next_entry()
# Make sure we find a song
while self.current is None:
await asyncio.sleep(1)
self.current = await self.songs.get_next_entry()
# At this point we're sure we have a song, however it needs to be downloaded
while not getattr(self.current, 'filename'):
print("Downloading...")
await asyncio.sleep(1)
# Create the player object
self.current.player = self.voice.create_ffmpeg_player(
self.current.filename,
before_options="-nostdin",
options="-vn -b:a 128k",
after=self.toggle_next
)
# Now we can start actually playing the song
self.current.player.start()
self.current.player.volume = self.volume / 100
# Save the variable for when our time for this song has started
self.current.start_time = time.time()
# Wait till the Event has been set, before doing our task again
await self.play_next_song.wait()
class Music:
"""Voice related commands.
Works in multiple servers at once.
"""
def __init__(self, bot):
self.bot = bot
self.voice_states = {}
down = Downloader(download_folder='audio_tmp')
self.downloader = down
self.bot.downloader = down
def get_voice_state(self, server):
state = self.voice_states.get(server.id)
# Internally handle creating a voice state if there isn't a current state
# This can be used for example, in case something is skipped when not being connected
# We create the voice state when checked
# This only creates the state, we are still not playing anything, which can then be handled separately
if state is None:
state = VoiceState(self.bot, self.downloader)
self.voice_states[server.id] = state
return state
async def create_voice_client(self, channel):
"""Creates a voice client and saves it"""
# First join the channel and get the VoiceClient that we'll use to save per server
server = channel.server
state = self.get_voice_state(server)
voice = self.bot.voice_client_in(server)
if voice is None:
state.voice = await self.bot.join_voice_channel(channel)
return True
elif voice.channel == channel:
state.voice = voice
return True
else:
await voice.disconnect()
state.voice = await self.bot.join_voice_channel(channel)
return True
async def remove_voice_client(self, server):
"""Removes any voice clients from a server
This is sometimes needed, due to the unreliability of Discord's voice connection
We do not want to end up with a voice client stuck somewhere, so this cancels any found for a server"""
state = self.get_voice_state(server)
voice = self.bot.voice_client_in(server)
if voice:
await voice.disconnect()
if state.voice:
await state.voice.disconnect()
def __unload(self):
# If this is unloaded, cancel all players and disconnect from all channels
for state in self.voice_states.values():
try:
state.audio_player.cancel()
if state.voice:
self.bot.loop.create_task(state.voice.disconnect())
except:
pass
async def on_voice_state_update(self, before, after):
state = self.get_voice_state(after.server)
if state.voice is None:
return
voice_channel = state.voice.channel
if voice_channel != before.voice.voice_channel and voice_channel != after.voice.voice_channel:
return
num_members = len(voice_channel.voice_members)
state.required_skips = math.ceil((num_members + 1) / 3)
@commands.command(pass_context=True, no_pm=True)
@checks.custom_perms(send_messages=True)
async def progress(self, ctx):
"""Provides the progress of the current song"""
# Make sure we're playing first
state = self.get_voice_state(ctx.message.server)
if not state.is_playing():
await self.bot.say('Not playing anything.')
else:
progress = state.current.progress
length = state.current.length
# Another check, just to make sure; this may happen for a very brief amount of time
# Between when the song was requested, and still downloading to play
if not progress or not length:
await self.bot.say('Not playing anything.')
return
# Otherwise just format this nicely
progress = divmod(round(progress, 0), 60)
length = divmod(round(length, 0), 60)
fmt = "Current song progress: {0[0]}m {0[1]}s/{1[0]}m {1[1]}s".format(progress, length)
await self.bot.say(fmt)
@commands.command(no_pm=True)
@checks.custom_perms(send_messages=True)
async def join(self, *, channel: discord.Channel):
"""Joins a voice channel."""
try:
await self.create_voice_client(channel)
# Check if the channel given was an actual voice channel
except discord.InvalidArgument:
await self.bot.say('This is not a voice channel...')
except (asyncio.TimeoutError, discord.ConnectionClosed):
await self.bot.say("I failed to connect! This can sometimes be caused by your server region being far away."
" Otherwise this is an issue on Discord's end, causing the connect to timeout!")
await self.remove_voice_client(channel.server)
else:
await self.bot.say('Ready to play audio in ' + channel.name)
@commands.command(pass_context=True, no_pm=True)
@checks.custom_perms(send_messages=True)
async def summon(self, ctx):
"""Summons the bot to join your voice channel."""
# This method will be invoked by other commands, so we should return True or False instead of just returning
# First check if the author is even in a voice_channel
summoned_channel = ctx.message.author.voice_channel
if summoned_channel is None:
await self.bot.say('You are not in a voice channel.')
return False
# Then simply create a voice client
try:
success = await self.create_voice_client(summoned_channel)
except (asyncio.TimeoutError, discord.ConnectionClosed):
await self.bot.say("I failed to connect! This can sometimes be caused by your server region being far away."
" Otherwise this is an issue on Discord's end, causing the connect to timeout!")
await self.remove_voice_client(summoned_channel.server)
return False
if success:
try:
await self.bot.say('Ready to play audio in ' + summoned_channel.name)
except discord.Forbidden:
pass
return success
@commands.command(pass_context=True, no_pm=True)
@checks.custom_perms(send_messages=True)
async def play(self, ctx, *, song: str):
"""Plays a song.
If there is a song currently in the queue, then it is
queued until the next song is done playing.
This command automatically searches as well from YouTube.
The list of supported sites can be found here:
https://rg3.github.io/youtube-dl/supportedsites.html
"""
# Fuck you soundcloud
if 'soundcloud.com' in song:
await self.bot.say("Soundcloud has changed the way that they allow downloads, and it now requires "
"authorization. Unfortunately, I currently have no way to download from soundcloud")
return
state = self.get_voice_state(ctx.message.server)
# First check if we are connected to a voice channel at all, if not summon to the channel the author is in
# Since summon checks if the author is in a channel, we don't need to handle that here, just return if it failed
if state.voice is None:
success = await ctx.invoke(self.summon)
if not success:
return
# If the queue is full, we ain't adding anything to it
if state.songs.full:
await self.bot.say("The queue is currently full! You'll need to wait to add a new song")
return
author_channel = ctx.message.author.voice.voice_channel
my_channel = ctx.message.server.me.voice.voice_channel
# To try to avoid some abuse, ensure the requester is actually in our channel
if my_channel != author_channel:
await self.bot.say("You are not currently in the channel; please join before trying to request a song.")
return
# Create the player, and check if this was successful
# Here all we want is to get the information of the player
song = re.sub('[<>\[\]]', '', song)
try:
_entry, position = await state.songs.add_entry(song, ctx.message.author)
except WrongEntryTypeError:
# This means that a song was attempted to be searched, instead of a link provided
info = await self.downloader.extract_info(self.bot.loop, song, download=False, process=True)
try:
song = info.get('entries', [])[0]['webpage_url']
except IndexError:
await self.bot.send_message(ctx.message.channel, "No results found for {}!".format(song))
return
except ExtractionError as e:
# This gets the youtube_dl error, instead of our error raised
error = str(e).split("\n\n")[1]
# Youtube has a "fancy" colour error message it prints to the console
# Obviously this doesn't work in Discord, so just remove this
error = " ".join(error.split()[1:])
await self.bot.send_message(ctx.message.channel, error)
return
try:
_entry, position = await state.songs.add_entry(song, ctx.message.author)
except WrongEntryTypeError:
# This is either a playlist, or something not supported
fmt = "Sorry but I couldn't download that! Either you provided a playlist, a streamed link, or " \
"a page that is not supported to download."
await self.bot.send_message(ctx.message.channel, fmt)
except ExtractionError as e:
# This gets the youtube_dl error, instead of our error raised
error = str(e).split("\n\n")[1]
# Youtube has a "fancy" colour error message it prints to the console
# Obviously this doesn't work in Discord, so just remove this
error = " ".join(error.split()[1:])
# Make sure we are not over our 2000 message limit length (there are some youtube errors that are)
if len(error) >= 2000:
error = "{}...".format(error[:1996])
await self.bot.send_message(ctx.message.channel, error)
return
await self.bot.say('Enqueued ' + str(_entry))
@commands.command(pass_context=True, no_pm=True)
@checks.custom_perms(kick_members=True)
async def volume(self, ctx, value: int = None):
"""Sets the volume of the currently playing song."""
state = self.get_voice_state(ctx.message.server)
if value is None:
volume = state.volume
await self.bot.say("Current volume is {}".format(volume))
return
if value > 200:
await self.bot.say("Sorry but the max volume is 200")
return
state.volume = value
if state.is_playing():
player = state.player
player.volume = value / 100
await self.bot.say('Set the volume to {:.0%}'.format(player.volume))
@commands.command(pass_context=True, no_pm=True)
@checks.custom_perms(kick_members=True)
async def pause(self, ctx):
"""Pauses the currently played song."""
state = self.get_voice_state(ctx.message.server)
if state.is_playing():
state.player.pause()
@commands.command(pass_context=True, no_pm=True)
@checks.custom_perms(kick_members=True)
async def resume(self, ctx):
"""Resumes the currently played song."""
state = self.get_voice_state(ctx.message.server)
if state.is_playing():
state.player.resume()
@commands.command(pass_context=True, no_pm=True)
@checks.custom_perms(kick_members=True)
async def stop(self, ctx):
"""Stops playing audio and leaves the voice channel.
This also clears the queue.
"""
server = ctx.message.server
state = self.get_voice_state(server)
# Stop playing whatever song is playing.
if state.is_playing():
player = state.player
player.stop()
# This will stop cancel the audio event we're using to loop through the queue
# Then erase the voice_state entirely, and disconnect from the channel
try:
state.audio_player.cancel()
del self.voice_states[server.id]
await state.voice.disconnect()
except:
pass
@commands.command(pass_context=True, no_pm=True)
@checks.custom_perms(send_messages=True)
async def eta(self, ctx):
"""Provides an ETA on when your next song will play"""
# Note: There is no way to tell how long a song has been playing, or how long there is left on a song
# That is why this is called an "ETA"
state = self.get_voice_state(ctx.message.server)
author = ctx.message.author
if not state.is_playing():
await self.bot.say('Not playing any music right now...')
return
queue = state.songs.entries
if len(queue) == 0:
await self.bot.say("Nothing currently in the queue")
return
# Start off by adding the remaining length of the current song
count = state.current.remaining
found = False
# Loop through the songs in the queue, until the author is found as the requester
# The found bool is used to see if we actually found the author, or we just looped through the whole queue
for song in queue:
if song.requester == author:
found = True
break
count += song.duration
# This is checking if nothing from the queue has been added to the total
# If it has not, then we have not looped through the queue at all
# Since the queue was already checked to have more than one song in it, this means the author is next
if count == state.current.duration:
await self.bot.say("You are next in the queue!")
return
if not found:
await self.bot.say("You are not in the queue!")
return
await self.bot.say("ETA till your next play is: {0[0]}m {0[1]}s".format(divmod(round(count, 0), 60)))
@commands.command(pass_context=True, no_pm=True)
@checks.custom_perms(send_messages=True)
async def queue(self, ctx):
"""Provides a printout of the songs that are in the queue"""
state = self.get_voice_state(ctx.message.server)
if not state.is_playing():
await self.bot.say('Not playing any music right now...')
return
# Asyncio provides no non-private way to access the queue, so we have to use _queue
queue = state.songs.entries
if len(queue) == 0:
fmt = "Nothing currently in the queue"
else:
fmt = "\n\n".join(str(x) for x in queue)
await self.bot.say("Current songs in the queue:```\n{}```".format(fmt))
@commands.command(pass_context=True, no_pm=True)
@checks.custom_perms(send_messages=True)
async def queuelength(self, ctx):
"""Prints the length of the queue"""
await self.bot.say("There are a total of {} songs in the queue"
.format(len(self.get_voice_state(ctx.message.server).songs.entries)))
@commands.command(pass_context=True, no_pm=True)
@checks.custom_perms(send_messages=True)
async def skip(self, ctx):
"""Vote to skip a song. The song requester can automatically skip.
approximately 1/3 of the members in the voice channel
are required to vote to skip for the song to be skipped.
"""
state = self.get_voice_state(ctx.message.server)
if not state.is_playing():
await self.bot.say('Not playing any music right now...')
return
# Check if the person requesting a skip is the requester of the song, if so automatically skip
voter = ctx.message.author
if voter == state.current.requester:
await self.bot.say('Requester requested skipping song...')
state.skip()
# Otherwise check if the voter has already voted
elif voter.id not in state.skip_votes:
state.skip_votes.add(voter.id)
total_votes = len(state.skip_votes)
# Now check how many votes have been made, if 3 then go ahead and skip, otherwise add to the list of votes
if total_votes >= state.required_skips:
await self.bot.say('Skip vote passed, skipping song...')
state.skip()
else:
await self.bot.say('Skip vote added, currently at [{}/{}]'.format(total_votes, state.required_skips))
else:
await self.bot.say('You have already voted to skip this song.')
@commands.command(pass_context=True, no_pm=True)
@checks.custom_perms(kick_members=True)
async def modskip(self, ctx):
"""Forces a song skip, can only be used by a moderator"""
state = self.get_voice_state(ctx.message.server)
if not state.is_playing():
await self.bot.say('Not playing any music right now...')
return
state.skip()
await self.bot.say('Song has just been skipped.')
@commands.command(pass_context=True, no_pm=True)
@checks.custom_perms(send_messages=True)
async def playing(self, ctx):
"""Shows info about the currently played song."""
state = self.get_voice_state(ctx.message.server)
if not state.is_playing():
await self.bot.say('Not playing anything.')
else:
skip_count = len(state.skip_votes)
await self.bot.say('Now playing {} [skips: {}/{}]'.format(state.current, skip_count, state.required_skips))
def setup(bot):
bot.add_cog(Music(bot))