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Bonfire/cogs/games.py

118 lines
4.6 KiB
Python

from discord.ext import commands
import collections
import utils
class Games(commands.Cog):
def __init__(self):
self.running_games = collections.defaultdict(dict)
@commands.guild_only()
@commands.is_owner()
@commands.command(aliases=["word_chain", "しりとり", "シリトリ"])
@commands.max_concurrency(1, per=commands.BucketType.channel)
async def shiritori(self, ctx, *, start_word):
"""
Starts a game of Shiritori, in which the last letter of the last word given
has to be the first letter of the next word given. For example, if the word given is
apple, then the next word can be elephant because apple ends in e and elephant begins in e
The last player who entered a word cannot be the next person who enters a word
The kana ん cannot be used, as no word in Japanese starts with this
The word used cannot be a previously given word
"""
game = self.running_games["shiritori"].get(ctx.channel.id)
def grab_letter(readings, last=True):
readings = [reversed(word) if last else iter(word) for word in readings]
letters = []
for reading in readings:
for char in reading:
if char.isalpha():
letters.append(char)
def check(message):
# Ensure it's in the same channel
if message.channel != ctx.channel:
return False
# Ensure we aren't listening to a bot (like ourselves for example)
elif message.author.bot:
return False
# The last person who gave a message cannot be the next one as well
elif last_author is not None and message.author == last_author:
return False
# If no game is running then how did this even happen!?
elif game is None:
return False
# If the author is not a player
elif message.author not in game["players"]:
return False
# Otherwise we good
else:
return True
# Setup the info needed for the game
message = ctx.message
message.content = start_word
last_letters = None
words_used = []
# Ensure only one game is happening at once
if game is not None:
if ctx.author not in game["players"]:
game["players"].append(ctx.author)
await ctx.message.add_reaction("")
else:
await ctx.message.add_reaction("")
else:
self.running_games["shiritori"][ctx.channel.id] = {"players": []}
await ctx.send(
f"Shiritori game started! First word is `{start_word}`, any responses after this"
"count towards the game"
)
while True:
is_noun, readings = await utils.readings_for_word(message.content)
# Only nouns can be used
if not is_noun:
break
# Grab the first letter of this new word and check it
first_letters = grab_letter(readings, last=False)
# Include extra check for if this is the first word
if words_used:
# Check if there's a match between first and last letters
if not any(char in first_letters for char in last_letters):
break
# Now set the "last" information, to start checking if it's correct
last_words = readings
last_letters = grab_letter(last_words)
last_author = message.author
# Extra check for the japanese version, ん cannot be used
if any(char in last_letters for char in ("", "")):
break
# Cannot reuuse words; though make sure this doesn't get caught on the very first usage
if any(word in words_used for word in last_words) and len(words_used) >= 1:
break
# If we're here, then the last letter used was valid
words_used.extend(last_words)
await message.add_reaction("")
message = await ctx.bot.wait_for("message", check=check)
# If we're here, game over, someone messed up
self.running_games["shiritori"][ctx.channel.id] = False
await message.add_reaction("")
if any(char in last_letters for char in ("", "")):
await ctx.send("Wrong! ん cannot be used as the last kana!")
else:
await ctx.send(f"Wrong! {message.author.mention} is a loser!")
def setup(bot):
bot.add_cog(Games())