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Bonfire/bot.py
2016-09-23 21:38:58 -05:00

174 lines
6.5 KiB
Python

#!/usr/local/bin/python3.5
import discord
import traceback
import logging
import datetime
import pendulum
import os
os.chdir(os.path.dirname(os.path.realpath(__file__)))
from discord.ext import commands
from cogs.utils import config
extensions = ['cogs.interaction',
'cogs.core',
'cogs.mod',
'cogs.owner',
'cogs.stats',
'cogs.playlist',
'cogs.twitch',
'cogs.picarto',
'cogs.overwatch',
'cogs.links',
'cogs.tags',
'cogs.roles',
'cogs.strawpoll',
'cogs.tictactoe',
'cogs.hangman',
'cogs.statsupdate']
opts = {'command_prefix': config.command_prefix,
'description': config.bot_description,
'pm_help': None,
'shard_count': config.shard_count,
'shard_id': config.shard_id}
bot = commands.Bot(**opts)
logging.basicConfig(level=logging.INFO, filename='bonfire.log')
@bot.event
async def on_ready():
# Change the status upon connection to the default status
await bot.change_status(discord.Game(name=config.default_status, type=0))
channel_id = await config.get_content('restart_server')
channel_id = channel_id or 0
if not hasattr(bot, 'uptime'):
bot.uptime = pendulum.utcnow()
# Just in case the bot was restarted while someone was battling, clear it so they do not get stuck
await config.save_content('battling', {})
# Check if the bot was restarted, if so send a message to the channel the bot was restarted from
if channel_id != 0:
destination = discord.utils.find(lambda m: m.id == channel_id, bot.get_all_channels())
await bot.send_message(destination, "I have just finished restarting!")
await config.save_content('restart_server', 0)
@bot.event
async def on_member_join(member):
notifications = await config.get_content('user_notifications')
server_notifications = notifications.get(member.server.id)
# By default, notifications should be off unless explicitly turned on
if not server_notifications:
return
channel = discord.utils.get(member.server.channels, id=server_notifications)
await bot.send_message(channel, "Welcome to the '{0.server.name}' server {0.mention}!".format(member))
@bot.event
async def on_member_remove(member):
notifications = await config.get_content('user_notifications')
server_notifications = notifications.get(member.server.id)
# By default, notifications should be off unless explicitly turned on
if not server_notifications:
return
channel = discord.utils.get(member.server.channels, id=server_notifications)
await bot.send_message(channel,
"{0} has left the server, I hope it wasn't because of something I said :c".format(
member.display_name))
@bot.event
async def on_message(message):
if message.author.bot:
return
await bot.process_commands(message)
@bot.event
async def on_command_completion(command, ctx):
# There's no reason to continue waiting for this to complete, so lets immediately lanch this in a new future
bot.loop.create_task(process_command(command, ctx))
async def process_command(command, ctx):
# This try catch is only here while this is first being implemented
# It will be removed once I ensure this is working correctly
try:
author = ctx.message.author
server = ctx.message.server
total_command_usage = await config.get_content('command_usage')
command_usage = total_command_usage.get(command.qualified_name, {})
# Add one to the total usage for this command, basing it off 0 to start with (obviously)
total_usage = command_usage.get('total_usage', 0) + 1
command_usage['total_usage'] = total_usage
# Add one to the author's usage for this command
total_member_usage = command_usage.get('member_usage',{})
member_usage = total_member_usage.get(author.id, 0) + 1
command_usage['member_usage'] = member_usage
# Add one to the server's usage for this command
total_server_usage = command_usage.get('server_usage', {})
server_usage = total_server_usage.get(server.id, 0) + 1
command_usage['server_usage'] = server_usage
# Save all the changes
total_command_usage[command.qualified_name] = command_usage
await config.save_content('command_usage', total_command_usage)
except Exception as error:
with open("error_log", 'a') as f:
traceback.print_tb(error.__traceback__, file=f)
print('{0.__class__.__name__}: {0}'.format(error), file=f)
@bot.event
async def on_command_error(error, ctx):
if isinstance(error, commands.CommandNotFound):
return
try:
if isinstance(error.original, discord.Forbidden):
return
except AttributeError:
pass
if isinstance(error, commands.BadArgument):
fmt = "Please provide a valid argument to pass to the command: {}".format(error)
await bot.send_message(ctx.message.channel, fmt)
elif isinstance(error, commands.CheckFailure):
fmt = "You can't tell me what to do!"
await bot.send_message(ctx.message.channel, fmt)
elif isinstance(error, commands.CommandOnCooldown):
m, s = divmod(error.retry_after, 60)
fmt = "This command is on cooldown! Hold your horses! >:c\nTry again in {} minutes and {} seconds" \
.format(round(m), round(s))
await bot.send_message(ctx.message.channel, fmt)
elif isinstance(error, commands.NoPrivateMessage):
fmt = "This command cannot be used in a private message"
await bot.send_message(ctx.message.channel, fmt)
elif isinstance(error, commands.MissingRequiredArgument):
await bot.send_message(ctx.message.channel, error)
else:
now = datetime.datetime.now()
with open("error_log", 'a') as f:
print("In server '{0.message.server}' at {1}\nFull command: `{0.message.content}`".format(ctx, str(now)),
file=f)
try:
traceback.print_tb(error.original.__traceback__, file=f)
print('{0.__class__.__name__}: {0}'.format(error.original), file=f)
except:
traceback.print_tb(error.__traceback__, file=f)
print('{0.__class__.__name__}: {0}'.format(error), file=f)
if __name__ == '__main__':
for e in extensions:
bot.load_extension(e)
bot.run(config.bot_token)