Ensure updates after every battle
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75dff5d273
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@ -85,8 +85,8 @@ class Interaction:
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def __init__(self, bot):
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self.bot = bot
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self.battles = {}
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self.bot.br = BattleRankings(self.bot.db)
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bot.loop.create_task(self.bot.br.update())
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self.bot.br = BattleRankings(self.bot)
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self.bot.br.update()
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def get_battle(self, player):
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battles = self.battles.get(player.guild.id)
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@ -226,6 +226,7 @@ class Interaction:
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fmt = random.SystemRandom().choice(battle_outcomes)
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# Due to our previous checks, the ID should only be in the dictionary once, in the current battle we're checking
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self.battling_off(player2=ctx.message.author)
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self.bot.br.update()
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# Randomize the order of who is printed/sent to the update system
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# All we need to do is change what order the challengers are printed/added as a paramater
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@ -312,11 +313,15 @@ class Interaction:
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class BattleRankings:
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def __init__(self, db):
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self.db = db
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def __init__(self, bot):
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self.db = bot.db
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self.loop = bot.loop
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self.ratings = None
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async def update(self):
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def update(self):
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self.loop.create_task(self._update())
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async def _update(self):
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ratings = await self.db.query(r.table('battle_records').order_by('rating'))
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# Create a dictionary so that we have something to "get" from easily
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@ -344,8 +349,8 @@ class BattleRankings:
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# Contstruct our dict to simulate the changes in rating
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entry = {
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'winner': "{} ( +{} )".format(winner_rating + rating_change, rating_change),
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'loser': "{} ( -{} )".format(loser_rating - rating_change, rating_change),
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'winner': "{} ( +{} )".format(winner_rating + (16 - rating_change), rating_change),
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'loser': "{} ( -{} )".format(loser_rating - (16 + rating_change), rating_change),
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}
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return entry
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