Rework logic to also check on the first word given; don't allow dupes
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@ -36,35 +36,33 @@ class Games(commands.Cog):
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else:
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return True
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# The info for the last word used
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last_word = start_word
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last_letter = grab_letter(start_word)
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last_author = ctx.author
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words_used = [start_word]
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# Add the reaction to the first message, to show we've started
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await ctx.message.add_reaction("✅")
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# Setup the info needed for the game
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message = ctx.message
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mesage.content = start_word
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words_used = []
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while True:
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message = await ctx.bot.wait_for("message", check=check)
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# Grab the first letter of this new word
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# Grab the first letter of this new word and check it
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first_letter = grab_letter(message.content, last=False)
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if first_letter != last_letter:
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# Include extra check for if this is the first word
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if words_used and first_letter != last_letter:
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break
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# As long as we got a valid message, and the letter matches, then we're all good. Continue on
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# Now set the "last" information, to start checking if it's correct
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last_word = message.content
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last_letter = grab_letter(message.content)
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last_letter = grab_letter(last_word)
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last_author = message.author
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# Extra check for the japanese version, ん cannot be used
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if last_letter in ("ん", "ン"):
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break
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# Cannot reuuse words; though make sure this doesn't get caught on the very first usage
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if last_word in words_used and len(words_used) > 1:
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break
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last_author = message.author
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# If we're here, then the last letter used was valid
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words_used.append(last_word)
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await message.add_reaction("✅")
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message = await ctx.bot.wait_for("message", check=check)
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# If we're here, game over, someone messed up
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await message.add_reaction("❌")
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