Add a message for when everyone is attempted to be hugged/battled
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fba57a0747
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@ -152,13 +152,24 @@ class Interaction:
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@commands.guild_only()
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@utils.custom_perms(send_messages=True)
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@utils.check_restricted()
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async def hug(self, ctx, user: discord.Member = None):
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async def hug(self, ctx, user = None):
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"""Makes me hug a person!
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EXAMPLE: !hug @Someone
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RESULT: I hug the shit out of that person"""
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if ctx.message.mention_everyone:
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await ctx.send("Your arms aren't big enough")
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return
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if user is None:
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user = ctx.message.author
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else:
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converter = commands.converter.MemberConverter()
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try:
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user = converter.convert(ctx, user)
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except commands.converter.BadArgument:
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await ctx.send("Error: Could not find user: {}".format(user))
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return
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# Lets get the settings
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settings = self.bot.db.load('server_settings', key=ctx.message.guild.id) or {}
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@ -182,19 +193,38 @@ class Interaction:
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@commands.cooldown(1, 20, BucketType.user)
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@utils.custom_perms(send_messages=True)
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@utils.check_restricted()
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async def battle(self, ctx, player2: discord.Member):
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async def battle(self, ctx, player2 = None):
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"""Challenges the mentioned user to a battle
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EXAMPLE: !battle @player2
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RESULT: A battle to the death"""
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# First check if everyone was mentioned
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if ctx.message.mention_everyone:
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await ctx.send("You want to battle {} people? Good luck with that...".format(len(ctx.message.channel.members) - 1))
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return
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# Then check if nothing was provided
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if player2 is None:
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await ctx.send("Who are you trying to battle...?")
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return
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else:
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# Otherwise, try to convert to an actual member
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converter = commands.converter.MemberConverter()
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try:
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player2 = converter.convert(ctx, player2)
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except commands.converter.BadArgument:
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await ctx.send("Error: Could not find user: {}".format(player2))
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return
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# Then check if the person used is the author
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if ctx.message.author.id == player2.id:
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ctx.command.reset_cooldown(ctx)
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await ctx.send("Why would you want to battle yourself? Suicide is not the answer")
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return
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# Check if the person battled is me
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if self.bot.user.id == player2.id:
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ctx.command.reset_cooldown(ctx)
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await ctx.send("I always win, don't even try it.")
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return
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# Next two checks are to see if the author or person battled can be battled
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if not self.can_battle(ctx.message.author):
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ctx.command.reset_cooldown(ctx)
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await ctx.send("You are already battling someone!")
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