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Bonfire/cogs/steam.py

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2016-08-19 18:48:38 +12:00
from cogs.utils import config
from discord.ext import commands
from .utils import checks
from lxml import etree
import aiohttp
import re
import discord
import pendulum
from fuzzywuzzy import process
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base_url = "http://api.steampowered.com"
app_id_map = {"portal 2": 620,
"portal": 400,
"gmod": 4000,
"garry's mod": 4000,
"team fortress 2": 440,
"tf2": 440,
"csgo": 430,
"counter strike: global offensive": 430,
"css": 240,
"counter strike: source": 240,
"cs": 10,
"counter strike": 10,
"dota 2": 570,
"skyrim": 72850,
"oblivion": 22330,
"starbound": 211820,
"terraria": 105600,
"l4d": 500,
"left 4 dead": 500,
"l4d2": 550,
"left 4 dead 2": 550,
"xcom 2": 268500,
"xcom": 200510,
"ds2": 236430,
"dark souls 2": 236430,
"ds3": 374320,
"dark souls 3": 374320,
"unturned": 304930,
"dead island": 91310,
"dead island 2": 268150,
"don't starve": 219740,
"don't starve together": 322330,
"undertale": 391540,
"amnesia": 57300,
"borderlands 2": 49520,
"borderlands": 8980,
"soma": 282140,
"stanley parable": 221910,
"fallout": 38400,
"fallout 2": 38410,
"fallout 3": 22300,
"fallout 4": 377160,
"fallout new vegas": 22490
}
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def get_app_id(game: str):
best_match = process.extractOne(game, app_id_map.keys())
if best_match[1] > 80:
return app_id_map.get(best_match[0])
else:
return None
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class Steam:
def __init__(self, bot):
self.bot = bot
self.headers = {"User-Agent": "Bonfire/1.0.0"}
self.session = aiohttp.ClientSession()
self.key = config.steam_key
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async def find_id(self, user: str):
# Get the profile link based on the user provided, and request the xml data for it
url = 'http://steamcommunity.com/id/{}/?xml=1'.format(user)
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async with self.session.get(url, headers=self.headers) as response:
data = await response.text()
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# Remove the xml version content, it breaks etree.fromstring
data = re.sub('<\?xml.*\?>', '', data)
tree = etree.fromstring(data)
# Try to find the steam ID, it will be the first item in the list, so try to convert to an int
# If it can't be converted to an int, we know that this profile doesn't exist
# The text will be "The specified profile could not be found." but we don't care about the specific text
# Through testing, it appears even if a profile is private, the steam ID is still public
try:
return int(tree[0].text)
except ValueError:
return None
@commands.group(pass_context=True, invoke_without_command=True)
@checks.custom_perms(send_messages=True)
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async def steam(self, ctx, member: discord.Member, *option: str):
"""Handles linking/looking information for a certain user
Call this command by itself with a user, to view some information
about that user's steam account, if it is linked
Option can be achievements, games, info and will default to info"""
# First make sure the person requested isn't the bot
# Need to keep up the bot's sassy attitude, right?
if member == ctx.message.server.me:
await self.bot.say(
"I don't play video games anymore, I crushed everyone so badly I made everyone cry last time.")
return
# Get the user's steam id if it exists
try:
steam_id = config.get_content('steam_users').get(member.id).get('steam_id')
except AttributeError:
await self.bot.say("Sorry, but I don't have that user's steam account saved!")
return
# Set the url based on which option is provided
# If no option is provided, we'll hit the IndexError, assume info for that
try:
if option[0] == "info":
url = "{}/ISteamUser/GetPlayerSummaries/v0002/?key={}&steamids={}".format(base_url, self.key, steam_id)
elif option[0] == "achievements":
# Attempt to convert the given argument to an int
# If we can't convert, then an app_id wasn't given, try to find it based on our map of games
# If the option list doesn't have an index of 1, then no game was given
try:
game = " ".join(option[1:])
if game == "":
await self.bot.say("Please provide a game you would like to get the achievements for!")
return
app_id = int(option[1])
except ValueError:
app_id = get_app_id(game.lower())
if app_id is None:
await self.bot.say("Sorry, I couldn't find a close match for the game {}".format(game))
return
url = "{}/ISteamUserStats/GetPlayerAchievements/v0001/?key={}&steamid={}&appid={}".format(base_url,
self.key,
steam_id,
app_id)
elif option[0] == "games":
await self.bot.say("Currently disabled, only achievements and info are available as options")
return
except IndexError:
option = ['info']
url = "{}/ISteamUser/GetPlayerSummaries/v0002/?key={}&steamids={}".format(base_url, self.key, steam_id)
# Make the request and get the data in json response, all url's we're using will give a json response
try:
async with self.session.get(url, headers=self.headers) as response:
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data = await response.json()
except:
await self.bot.say("Sorry, I failed looking up that user's information. I'll try better next time ;-;")
return
if option[0] == "info":
data = data['response']['players'][0]
# We need to take into account private profiles, so first add public stuff
# This maps the number that's returned, to what it means
status_map = {0: "Offline",
1: "Online",
2: "Busy",
3: "Away",
4: "Snooze",
5: "Looking to trade",
6: "Looking to play"}
# This is an epoch timestamp for when the user last was "Online"
# Why this is called 'lastlogoff' I'll never know, ask Steam
last_seen_date = pendulum.from_timestamp(data.get('lastlogoff'))
# We want the difference between now and then, to see when they were actually last Online
# Instead of printing the exact time they were online
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last_seen_delta = pendulum.utcnow() - last_seen_date
fmt = {"URL": data.get('profileurl'),
"Display Name": data.get('personaname'),
"Online status": status_map[data.get('personastate')],
"Last seen": "{} ago".format(last_seen_delta.in_words())}
# Now check to see if things exist, and add them to the output if they do
created_date_timestamp = data.get('timecreated')
if created_date_timestamp:
created_date = pendulum.from_timestamp(created_date_timestamp)
fmt["Signup Date"] = created_date.to_date_string()
# Going to add if value in here just in case, to ensure no blank content is printed
fmt_string = "\n".join("{}: {}".format(key, value) for key, value in fmt.items() if value)
await self.bot.say("```\n{}```".format(fmt_string))
elif option[0] == 'achievements':
# First ensure that the profile is not private, and the user has played it before
if not data['playerstats']['success']:
if data['playerstats']['error'] == "Requested app has no stats":
await self.bot.say("{} has no achievements on the game {}".format(member.display_name, game))
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elif data['playerstats']['error'] == "Profile is not public":
await self.bot.say(
"Sorry, {} has a private steam account! I cannot lookup their achievements!".format(
member.display_name))
return
# Get all achievements for this game, making sure they actually exist
try:
all_achievements = data['playerstats']['achievements']
except KeyError:
await self.bot.say("Sorry, the game {} has no achievements!".format(game))
return
# Now get all achievements that the user has achieved
successful_achievements = [data for data in all_achievements if data['achieved'] == 1]
await self.bot.say("{} has achieved {}/{} achievements on the game {}".format(member.display_name,
len(successful_achievements),
len(all_achievements), game))
@steam.command(name='add', aliases=['link', 'create'], pass_context=True)
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@checks.custom_perms(send_messages=True)
async def add_steam(self, ctx, profile: str):
"""This command can be used to link a steam profile to your user"""
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# Attempt to find the user/steamid based on the url provided
# If a url is not provided that matches steamcommunity.com, assume they provided just the user/id
try:
user = re.search("((?<=://)?steamcommunity.com/(id|profile)/)+(.*)", profile).group(3)
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except AttributeError:
user = profile
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# To look up userdata, we need the steam ID. Try to convert to an int, if we can, it's the steam ID
# If we can't convert to an int, use our method to find the steam ID for a certain user
try:
steam_id = int(user)
except ValueError:
steam_id = await self.find_id(user)
if steam_id is None:
await self.bot.say("Sorry, couldn't find that Steam user!")
return
# Save the author's steam ID, ensuring to only overwrite the steam id if they already exist
author = ctx.message.author
steam_users = config.get_content('steam_users') or {}
if steam_users.get(author.id):
steam_users[author.id]['steam_id'] = steam_id
else:
steam_users[author.id] = {'steam_id': steam_id}
config.save_content('steam_users', steam_users)
await self.bot.say(
"I have just saved your steam account, you should now be able to view stats for your account!")
@commands.command(pass_context=True)
@checks.custom_perms(send_messages=True)
async def csgo(self, ctx, member: discord.Member):
"""This command can be used to lookup csgo stats for a user"""
try:
steam_id = config.get_content('steam_users').get(ctx.message.author.id).get('steam_id')
except AttributeError:
await self.bot.say("Sorry, but I don't have that user's steam account saved!")
return
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url = "{}/ISteamUserStats/GetUserStatsForGame/v0002/?key={}&appid=730&steamid={}".format(base_url, self.key,
steam_id)
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async with self.session.get(url, headers=self.headers) as response:
data = await response.json()
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stuff_to_print = ['total_kills', 'total_deaths', 'total_wins', 'total_mvps']
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stats = "\n".join(
"{}: {}".format(d['name'], d['value']) for d in data['playerstats']['stats'] if d['name'] in stuff_to_print)
await self.bot.say(
"CS:GO Stats for user {}: \n```\n{}```".format(member.display_name, stats.title().replace("_", " ")))
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def setup(bot):
bot.add_cog(Steam(bot))