2016-08-15 11:26:10 +12:00
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from discord.ext import commands
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from discord.ext.commands.cooldowns import BucketType
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from .utils import checks
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2016-08-20 15:27:48 +12:00
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import re
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2016-08-15 11:26:10 +12:00
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2016-08-21 19:14:40 +12:00
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2016-08-15 11:26:10 +12:00
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class Game:
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def __init__(self, word, creator):
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self.word = word
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self.creator = creator
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2016-08-16 15:30:52 +12:00
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# This converts everything but spaces to a blank
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# TODO: Only convert [a-zA-Z0-9]
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2016-08-20 15:27:48 +12:00
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self.blanks = "".join(letter if not re.search("[a-zA-Z0-9]", letter) else "_" for letter in word)
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2016-08-15 12:00:01 +12:00
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self.failed_letters = []
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2016-08-15 11:26:10 +12:00
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self.guessed_letters = []
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self.fails = 0
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2016-08-17 03:30:04 +12:00
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2016-08-15 11:26:10 +12:00
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def guess_letter(self, letter):
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2016-08-16 15:30:52 +12:00
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# No matter what, add this to guessed letters so we only have to do one check if a letter was already guessed
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2016-08-15 12:00:01 +12:00
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self.guessed_letters.append(letter)
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2016-08-17 03:30:04 +12:00
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if letter.lower() in self.word.lower():
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2016-08-16 15:30:52 +12:00
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# Replace every occurence of the guessed letter, with the correct letter
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# Use the one in the word instead of letter, due to capitalization
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2016-08-17 03:30:04 +12:00
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self.blanks = "".join(
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word_letter if letter.lower() == word_letter.lower() else self.blanks[i] for i, word_letter in
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enumerate(self.word))
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2016-08-15 11:26:10 +12:00
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return True
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else:
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self.fails += 1
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2016-08-15 12:00:01 +12:00
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self.failed_letters.append(letter)
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2016-08-15 11:26:10 +12:00
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return False
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2016-08-17 03:30:04 +12:00
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2016-08-15 11:26:10 +12:00
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def guess_word(self, word):
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2016-08-15 11:33:42 +12:00
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if word.lower() == self.word.lower():
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2016-08-15 12:00:01 +12:00
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self.blanks = self.word
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2016-08-15 11:26:10 +12:00
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return True
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else:
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self.fails += 1
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return False
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2016-08-17 03:30:04 +12:00
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2016-08-15 11:26:10 +12:00
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def win(self):
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return self.word == self.blanks
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2016-08-17 03:30:04 +12:00
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2016-08-15 11:26:10 +12:00
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def failed(self):
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return self.fails == 7
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2016-08-17 03:30:04 +12:00
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2016-08-15 11:26:10 +12:00
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def __str__(self):
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2016-08-16 15:30:52 +12:00
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# Here's our fancy formatting for the hangman picture
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# Each position in the hangman picture is either a space, or part of the man, based on how many fails there are
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2016-08-15 11:31:23 +12:00
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man = " ——\n"
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man += " | |\n"
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man += " {} |\n".format("o" if self.fails > 0 else " ")
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2016-08-17 03:30:04 +12:00
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man += " {}{}{} |\n".format("/" if self.fails > 1 else " ", "|" if self.fails > 2 else " ",
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"\\" if self.fails > 3 else " ")
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2016-08-15 11:31:23 +12:00
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man += " {} |\n".format("|" if self.fails > 4 else " ")
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man += " {} {} |\n".format("/" if self.fails > 5 else " ", "\\" if self.fails > 6 else " ")
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man += " |\n"
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man += " ———————\n"
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2016-08-15 11:26:10 +12:00
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fmt = "```\n{}```".format(man)
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2016-08-16 15:30:52 +12:00
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# Then just add the guesses and the blanks to the string
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fmt += "```\nGuesses: {}\nWord: {}```".format(", ".join(self.failed_letters), " ".join(self.blanks))
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2016-08-15 11:26:10 +12:00
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return fmt
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2016-08-17 03:30:04 +12:00
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2016-08-15 11:26:10 +12:00
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class Hangman:
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def __init__(self, bot):
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self.bot = bot
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self.games = {}
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2016-08-17 03:30:04 +12:00
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2016-08-15 11:26:10 +12:00
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def create(self, word, ctx):
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# Create a new game, then save it as the server's game
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2016-08-15 11:26:10 +12:00
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game = Game(word, ctx.message.author)
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self.games[ctx.message.server.id] = game
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return game
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2016-08-17 03:30:04 +12:00
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2016-08-15 11:26:10 +12:00
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@commands.group(aliases=['hm'], pass_context=True, no_pm=True, invoke_without_command=True)
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@commands.cooldown(1, 30, BucketType.user)
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2016-08-15 14:10:12 +12:00
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@checks.custom_perms(send_messages=True)
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2016-08-15 11:26:10 +12:00
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async def hangman(self, ctx, *, guess):
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"""Makes a guess towards the server's currently running hangman game"""
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game = self.games.get(ctx.message.server.id)
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if not game:
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await self.bot.say("There are currently no hangman games running!")
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return
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2016-08-26 16:36:35 +12:00
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# This check is here in case we failed in creating the hangman game
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# It is easier to make this check here, instead of throwing try except's around the creation
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# As there are multiple places we can fail...if we can't send a message/PM a user
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if game == "placeholder":
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self.games[ctx.ctx.message.server.id] = None
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await self.bot.say("Sorry but the attempt to setup a game on this server failed!\n"
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"This is most likely due to me not being able to PM the user who created the game\n"
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"Make sure you allow this feature if you want to be able to create a hangman game")
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return
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2016-08-15 11:26:32 +12:00
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if ctx.message.author == game.creator:
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2016-08-15 11:31:23 +12:00
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await self.bot.say("You can't guess at your own hangman game! :S")
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2016-08-15 11:26:10 +12:00
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return
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2016-08-17 03:30:04 +12:00
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2016-08-16 15:30:52 +12:00
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# Check if we are guessing a letter or a phrase. Only one letter can be guessed at a time
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# So if anything more than one was provided, we're guessing at the phrase
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2016-08-17 03:30:04 +12:00
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2016-08-16 15:30:52 +12:00
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# We're creating a fmt variable, so that we can add a message for if a guess was correct or not
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# And also add a message for a loss/win
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2016-08-15 11:26:10 +12:00
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if len(guess) == 1:
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2016-08-15 12:00:01 +12:00
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if guess in game.guessed_letters:
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await self.bot.say("That letter has already been guessed!")
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2016-08-16 15:30:52 +12:00
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# Return here as we don't want to count this as a failure
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2016-08-15 12:00:01 +12:00
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return
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2016-08-15 11:26:10 +12:00
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if game.guess_letter(guess):
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fmt = "That's correct!"
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else:
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fmt = "Sorry, that letter is not in the phrase..."
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else:
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if game.guess_word(guess):
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fmt = "That's correct!"
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else:
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fmt = "Sorry that's not the correct phrase..."
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2016-08-17 03:30:04 +12:00
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2016-08-15 11:48:17 +12:00
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if game.win():
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2016-08-15 11:26:10 +12:00
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fmt += " You guys got it! The word was `{}`".format(game.word)
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2016-08-15 11:48:17 +12:00
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del self.games[ctx.message.server.id]
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2016-08-15 11:49:15 +12:00
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elif game.failed():
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2016-08-15 11:26:10 +12:00
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fmt += " Sorry, you guys failed...the word was `{}`".format(game.word)
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2016-08-15 11:48:17 +12:00
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del self.games[ctx.message.server.id]
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2016-08-15 11:26:10 +12:00
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else:
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fmt += str(game)
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2016-08-17 03:30:04 +12:00
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2016-08-15 11:26:10 +12:00
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await self.bot.say(fmt)
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2016-08-17 03:30:04 +12:00
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2016-08-15 11:26:10 +12:00
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@hangman.command(name='create', aliases=['start'], no_pm=True, pass_context=True)
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2016-08-15 14:10:12 +12:00
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@checks.custom_perms(send_messages=True)
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2016-08-15 11:26:10 +12:00
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async def create_hangman(self, ctx):
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"""This is used to create a new hangman game
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Due to the fact that I might not be able to delete a message, I will PM you and ask for the phrase you want.
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The phrase needs to be under 30 characters"""
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2016-08-17 03:30:04 +12:00
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2016-08-18 08:46:20 +12:00
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# Only have one hangman game per server, since anyone
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# In a server (except the creator) can guess towards the current game
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if self.games.get(ctx.message.server.id) is not None:
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2016-08-15 11:26:10 +12:00
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await self.bot.say("Sorry but only one Hangman game can be running per server!")
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return
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2016-08-17 03:30:04 +12:00
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2016-08-16 15:30:52 +12:00
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# Make sure the phrase is less than 30 characters
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check = lambda m: len(m.content) < 30
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2016-08-17 03:30:04 +12:00
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2016-08-18 08:46:20 +12:00
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# We want to send this message instead of just PM'ing the creator
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# As some people have PM's turned off/ don't pay attention to them
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2016-08-17 03:30:04 +12:00
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await self.bot.say(
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2016-08-18 08:46:20 +12:00
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"I have just PM'd you {}, please respond there with the phrase you want to start a new"
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" hangman game with".format(ctx.message.author.display_name))
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# The only reason we save this variable, is so that we can retrieve
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# The PrivateChannel for it, for use in our wait_for_message command
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2016-08-15 11:26:10 +12:00
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_msg = await self.bot.whisper("Please respond with the phrase you would like to use for your new hangman game\n"
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2016-08-17 03:30:04 +12:00
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"Please note that it must be under 30 characters long")
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2016-08-15 11:26:10 +12:00
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msg = await self.bot.wait_for_message(timeout=60.0, channel=_msg.channel, check=check)
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2016-08-27 13:30:06 +12:00
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# Doing this so that while we wait for the phrase, another one cannot be started.
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self.games[ctx.message.server.id] = "placeholder"
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2016-08-17 03:30:04 +12:00
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2016-08-15 11:26:10 +12:00
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if not msg:
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del self.games[ctx.message.server.id]
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2016-08-27 13:30:06 +12:00
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await self.bot.whisper("Sorry, you took too long.")
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2016-08-15 11:26:10 +12:00
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return
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else:
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game = self.create(msg.content, ctx)
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2016-08-16 15:30:52 +12:00
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# Let them know the game has started, then print the current game so that the blanks are shown
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2016-08-17 03:30:04 +12:00
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await self.bot.say(
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"Alright, a hangman game has just started, you can start guessing now!\n{}".format(str(game)))
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2016-08-22 08:23:47 +12:00
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2016-08-22 13:13:39 +12:00
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@hangman.command(name='delete', aliases=['stop', 'remove', 'end'], pass_context=True, no_pm=True)
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2016-08-22 08:23:47 +12:00
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@checks.custom_perms(kick_members=True)
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async def stop_game(self, ctx):
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"""Force stops a game of hangman
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This should realistically only be used in a situation like one player leaves
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Hopefully a moderator will not abuse it, but there's not much we can do to avoid that"""
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if self.games.get(ctx.message.server.id) is None:
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await self.bot.say("There are no Hangman games running on this server!")
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return
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del self.games[ctx.message.server.id]
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await self.bot.say("I have just stopped the game of Hangman, a new should be able to be started now!")
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2016-08-17 03:30:04 +12:00
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2016-08-15 11:27:03 +12:00
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def setup(bot):
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bot.add_cog(Hangman(bot))
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