41 lines
553 B
C++
41 lines
553 B
C++
#include "World.h"
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World::World() : textureChunkOffsets(100*100, 0)
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{
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topoStartCol = 0;
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topoStartRow = 0;
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numTopoCols = 0;
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numTopoRows = 0;
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}
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World::~World()
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{
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for (auto& element : topoElements)
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{
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delete element;
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}
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for (auto& patch : topoPatches)
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{
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delete patch;
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}
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for (auto& element : elements)
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{
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delete element;
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}
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}
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TopoPatch::TopoPatch(int width, int height)
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{
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minHeight = 0;
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maxHeight = 0;
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x0 = y0 = 0;
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w = width;
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h = height;
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heights = new int[w * h];
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}
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TopoPatch::~TopoPatch()
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{
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delete[] heights; heights = nullptr;
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}
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