78 lines
1.4 KiB
C
78 lines
1.4 KiB
C
#pragma once
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struct FloatVector
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{
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FloatVector() : x(0.0f), y(0.0f), z(0.0f){}
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FloatVector(float xx, float yy, float zz) : x(xx), y(yy), z(zz){}
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float x;
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float y;
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float z;
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};
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struct FloatRect
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{
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FloatRect() : x0(0.0f), y0(0.0f), x1(0.0f), y1(0.0f) {}
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FloatRect(float xx0, float yy0, float xx1, float yy1) : x0(xx0), y0(yy0), x1(xx1), y1(yy1) {}
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float x0;
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float y0;
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float x1;
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float y1;
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};
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struct FloatBox
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{
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FloatBox() : x0(0.0f), y0(0.0f), z0(0.0f), x1(0.0f), y1(0.0f), z1(0.0f) {}
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FloatBox(float xx0, float yy0, float zz0, float xx1, float yy1, float zz1) : x0(xx0), y0(yy0), z0(zz0), x1(xx1), y1(yy1), z1(zz1) {}
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float x0;
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float y0;
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float z0;
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float x1;
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float y1;
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float z1;
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};
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struct ShortVector
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{
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ShortVector(short xx, short yy, short zz) : x(xx), y(yy), z(zz){}
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short x;
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short y;
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short z;
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};
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struct SByteVector
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{
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SByteVector(char xx, char yy, char zz) : x(xx), y(yy), z(zz){}
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char x;
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char y;
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char z;
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};
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struct Point
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{
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Point() : x(0), y(0){}
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Point(int xx, int yy) : x(xx), y(yy){}
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int x;
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int y;
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};
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struct FloatPoint
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{
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FloatPoint() : x(-10000.0), y(-10000.0) {}
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FloatPoint(float xx, float yy) : x(xx), y(yy){}
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bool isUninitialised() {return x == -10000.0 && y == -10000.0;}
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bool isInitialised() {return !isUninitialised();}
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bool operator!=(FloatPoint& in){return x!=in.x || y!=in.y;}
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float x;
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float y;
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};
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