32 lines
552 B
C++
32 lines
552 B
C++
#pragma once
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#include "VertexDefs.h"
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#include "VertexWeight.h"
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#include <vector>
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class Mesh
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{
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public:
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Mesh() {
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positions = normals = nullptr;
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uvCoords = nullptr;
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numVertices = 0;
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}
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~Mesh() {
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delete positions; positions = nullptr;
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delete normals; normals = nullptr;
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delete uvCoords; uvCoords = nullptr;
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}
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std::vector<int> triangleIndices;
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FloatVector* positions;
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FloatVector* normals;
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FloatPoint* uvCoords;
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int numVertices;
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std::vector<VertexWeight> vertexWeights;
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void adjustUVs(int textureWidth, int textureHeight);
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};
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