# travis has cmake 3.9 cmake_minimum_required(VERSION 3.9) project(FROSTBITE) enable_testing() set(PROJECT_NAME "Frostbite") set(PROJECT_Version 0.1) set(PROJECT_LIBS) # CMAKE_PREFIX_PATH evn var or cach var should be set to find Qt set(CMAKE_PREFIX_PATH "C:\\Qt\\6.0.2\\msvc2019_64") set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_AUTOUIC ON) find_package(Qt6 COMPONENTS Widgets REQUIRED) set(COVERAGE OFF CACHE BOOL "Coverage") set(Boost_USE_STATIC_LIBS ON) find_package(Boost REQUIRED COMPONENTS program_options filesystem) if(Boost_FOUND) include_directories(${Boost_INCLUDE_DIRS}) endif() find_package(GLM REQUIRED) include_directories(${GLM_INCLUDE_DIR}) find_package(SDL2 REQUIRED) find_package(GLEW REQUIRED) include_directories(${GLEW_INCLUDE_DIR}) # flags set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_STANDARD_REQUIRED ON) if(WIN32) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc /MP") endif() if (COVERAGE) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --coverage") endif() if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build, options are: None Debug Release" FORCE) endif() set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG") if(WIN32) add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_SCL_SECURE_NO_WARNINGS) add_definitions(-D_UNICODE -DUNICODE) endif() set(SNOWLIB_SRC_FILES snowlib/AnimationProcessor.cpp snowlib/AnimData.cpp snowlib/AnimDecoder.cpp snowlib/FntDecoder.cpp snowlib/GameType.h snowlib/GIFTag.cpp snowlib/GobFile.cpp snowlib/Helpers.cpp snowlib/LmpFile.cpp snowlib/LmpRepository.cpp snowlib/Logger.cpp snowlib/Mesh.cpp snowlib/TexDecoder.cpp snowlib/VifDecoder.cpp snowlib/World.cpp snowlib/WorldReader.cpp ) include_directories("${FROSTBITE_SOURCE_DIR}/snowlib") set(TESTAPP_SRC_FILES TestApp/Main.cpp TestApp/ModelWindow.cpp ) set(CUTTOWN_SRC_FILES CuttownTest/Main.cpp CuttownTest/mainWindow.cpp CuttownTest/mainWindow.h ) add_library(snowlib STATIC ${SNOWLIB_SRC_FILES}) add_executable(testApp ${TESTAPP_SRC_FILES}) target_link_libraries(testApp snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main opengl32.lib) add_executable(cuttownTest ${CUTTOWN_SRC_FILES}) target_link_libraries(cuttownTest snowlib ${Boost_LIBRARIES} ${GLEW_LIBRARIES} SDL2::SDL2 SDL2::SDL2main opengl32.lib Qt6::Widgets)