#pragma once
#include "VertexDefs.h"
#include "VertexWeight.h"
#include <vector>
class Mesh
{
public:
Mesh() {
positions = normals = nullptr;
uvCoords = nullptr;
numVertices = 0;
}
~Mesh() {
delete positions; positions = nullptr;
delete normals; normals = nullptr;
delete uvCoords; uvCoords = nullptr;
std::vector<int> triangleIndices;
FloatVector* positions;
FloatVector* normals;
FloatPoint* uvCoords;
int numVertices;
std::vector<VertexWeight> vertexWeights;
void adjustUVs(int textureWidth, int textureHeight);
};