tahoma2d/toonz/sources/include/trandom.h
2016-06-15 15:43:10 +09:00

70 lines
1.5 KiB
C++

#pragma once
#ifndef TRANDOM_INCLUDED
#define TRANDOM_INCLUDED
#include "tcommon.h"
#undef DVAPI
#undef DVVAR
#ifdef TNZCORE_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
/*! Generates a pseudorandom sequence
*/
class DVAPI TRandom {
public:
TRandom(UINT seed = 0);
~TRandom();
/*! resets the pseudorandom engine to the first number of the sequence */
void reset();
/*! set a new seed for the pseudorandom engine and reset the sequence */
void setSeed(UINT seed);
/*! returns an unsigned integer number in the range [0, end[ */
UINT getUInt(UINT end = c_maxuint); // [0,end[
/*! returns an integer number in the range [begin, end[ */
int getInt(int begin, int end);
/*! returns a float number in the range [0, 1[ */
float getFloat();
/*! returns a float number in the range [0, end[ */
float getFloat(float end);
/*! returns a float number in the range [begin, end[ */
float getFloat(float begin, float end);
/*! returns a random bool value */
bool getBool();
/*! returns a double number in the range [0, 1[ */
double getDouble();
private:
UINT seed;
int idx1, idx2;
UINT ran[56];
enum RANDOM_FLOAT_TYPE {
RANDOM_FLOAT_TYPE_NONE,
RANDOM_FLOAT_TYPE_1,
RANDOM_FLOAT_TYPE_2,
RANDOM_FLOAT_TYPE_HOW_MANY
};
static RANDOM_FLOAT_TYPE RandomFloatType;
inline UINT getNextUINT();
inline void setRandomFloatType();
};
#endif // TRANDOM_INCLUDED