tahoma2d/toonz/sources/include/tcg/iterator_ops.h
2019-04-16 14:56:35 +09:00

128 lines
3.4 KiB
C++

#pragma once
#ifndef TCG_ITERATOR_OPS_H
#define TCG_ITERATOR_OPS_H
// tcg includes
#include "traits.h"
#include "ptr.h"
// STD includes
#include <iterator>
namespace tcg {
//****************************************************************************
// Traits
//****************************************************************************
template <typename It>
struct iterator_traits : public std::iterator_traits<It> {
typedef It inheritable_iterator_type;
};
template <typename T>
struct iterator_traits<T *> : public std::iterator_traits<T *> {
typedef ptr<T> inheritable_iterator_type;
};
//***********************************************************************
// Step Iterator class
//***********************************************************************
/*!
The Step Iterator class is a simple random access iterator wrapper which
moves by a fixed number of items.
\warning The size of the container referenced by the wrapped iterator should
always be a multiple of the specified step.
*/
template <typename RanIt>
class step_iterator : public std::iterator<
std::random_access_iterator_tag,
typename std::iterator_traits<RanIt>::value_type,
typename std::iterator_traits<RanIt>::difference_type,
typename std::iterator_traits<RanIt>::pointer,
typename std::iterator_traits<RanIt>::reference> {
RanIt m_it;
typename step_iterator::difference_type m_step;
public:
step_iterator() {}
step_iterator(const RanIt &it, typename step_iterator::difference_type step)
: m_it(it), m_step(step) {}
step_iterator &operator++() {
m_it += m_step;
return *this;
}
step_iterator &operator--() {
m_it -= m_step;
return *this;
}
step_iterator operator++(int) {
step_iterator it(*this);
operator++();
return it;
}
step_iterator operator--(int) {
step_iterator it(*this);
operator--();
return it;
}
step_iterator &operator+=(
const typename step_iterator::difference_type &val) {
m_it += val * m_step;
return *this;
}
step_iterator &operator-=(
const typename step_iterator::difference_type &val) {
m_it -= val * m_step;
return *this;
}
typename step_iterator::difference_type operator-(
const step_iterator &it) const {
return (m_it - it.m_it) / m_step;
}
step_iterator operator+(
const typename step_iterator::difference_type &val) const {
step_iterator it(*this);
it += val;
return it;
}
step_iterator operator-(
const typename step_iterator::difference_type &val) const {
step_iterator it(*this);
it -= val;
return it;
}
typename step_iterator::reference operator*() const { return *m_it; }
typename step_iterator::pointer operator->() const {
return m_it.operator->();
}
const RanIt &it() const { return m_it; }
int step() const { return m_step; }
bool operator==(const step_iterator &it) const { return m_it == it.m_it; }
bool operator!=(const step_iterator &it) const { return !operator==(it); }
bool operator<(const step_iterator &it) const { return m_it < it.m_it; }
bool operator>(const step_iterator &it) const { return m_it > it.m_it; }
bool operator<=(const step_iterator &it) const { return m_it <= it.m_it; }
bool operator>=(const step_iterator &it) const { return m_it >= it.m_it; }
};
} // namespace tcg
#endif // TCG_ITERATOR_OPS_H