tahoma2d/toonz/sources/common/flash/FDTFonts.cpp
Toshihiro Shimizu 890dddabbd first commit
2016-03-19 02:57:51 +09:00

486 lines
11 KiB
C++

// Copyright © 1999 Middlesoft, Inc. All rights reserved.
// First Created By Lee Thomason.
// First Created On 09/08/1999.
// Last Modified On 11/09/1999.
/****************************************************************************************
File Summary: FDTFonts.cpp
This source file contains the definition for all low-level font-related functions,
grouped by classes:
Class Member Function
FDTDefineFont FDTDefineFont();
~FDTDefineFont();
U16 ID();
void AddShapeGlyph(FShape*);
void WriteToSWFStream(FSWFStream*);
FDTDefineFont2 FDTDefineFont2(char*, U16, U16, U16);
FDTDefineFont2(char*, U16, U16, U16, S16, S16, S16);
~FDTDefineFont2();
void AddShapeGlyph(FShape*, U16, S16, FRect*);
void AddKerningRec(FKerningRec*);
U16 nIndexBits();
U16 ID(void);
void WriteToSWFStream(FSWFStream*);
FDTDefineFontInfo FDTDefineFontInfo(const char*, U16, U16, U16, U16);
void FDTDefineFontInfo::AddCode(U16);
U16 FDTDefineFontInfo::ID();
void WriteToSWFStream(FSWFStream*);
// FGlyphEntry FGlyphEntry(U16, S16);
// S16 AdvanceValue();
// void IncludeNBitInfo(U16, U16);
// void WriteToSWFStream(FSWFStream*);
FKerningRec FKerningRec (U16, U16, short);
void CodesWide (U16);
void WriteToSWFStream(FSWFStream*);
Note: All member functions of FGlyphEntry have been commented out. Need to fix.
****************************************************************************************/
#ifdef WIN32
#pragma warning(disable : 4786)
#endif
#include "FDTFonts.h"
#include "FDTShapes.h"
//////////////////////////////////////////////////////////////////////////////////////
// -------- FButtonRecord1 ---------------------------------------------------------
FDTDefineFont::FDTDefineFont()
{
characterID = FObjCollection::Increment();
nFillBits = 1;
nLineBits = 0;
}
FDTDefineFont::~FDTDefineFont()
{
while (!shapeGlyphs.empty()) {
delete shapeGlyphs.front();
shapeGlyphs.pop_front();
}
}
U16 FDTDefineFont::ID()
{
return (U8)characterID;
}
void FDTDefineFont::AddShapeGlyph(FShape *_shape)
{
_shape->SetFillBits(nFillBits);
_shape->SetLineBits(nLineBits);
shapeGlyphs.push_back(_shape);
}
void FDTDefineFont::WriteToSWFStream(FSWFStream *_SWFStream)
{
U32 offsetsBufferSize = shapeGlyphs.size() * 2;
FSWFStream body;
FSWFStream shapeBuffer;
std::list<U32> offsetsList;
// get values for offsets and place them in a list
// write list of shapeGlyphs to shape buffer
offsetsList.push_back(offsetsBufferSize);
std::list<FShape *>::iterator cursor;
std::list<FShape *>::iterator nextToLast = shapeGlyphs.end();
nextToLast--;
for (cursor = shapeGlyphs.begin(); cursor != nextToLast; cursor++) {
(*cursor)->WriteToSWFStream(&shapeBuffer);
offsetsList.push_back(offsetsBufferSize + shapeBuffer.Size());
}
(*cursor)->WriteToSWFStream(&shapeBuffer);
body.WriteWord((U32)characterID);
// write offsetsList to body
while (!offsetsList.empty()) {
body.WriteWord((U32)offsetsList.front());
offsetsList.pop_front();
}
//write shape buffer to body
body.Append(&shapeBuffer);
//put tag on body and write to stream
_SWFStream->AppendTag(stagDefineFont, body.Size(), &body);
}
//////////////////////////////////////////////////////////////////////////////////////
// -------- FDTDefineFont2 ---------------------------------------------------------
FDTDefineFont2::FDTDefineFont2(const char *_fontName, U16 _encodeType, U16 _italicFlag, U16 _boldFlag)
{
fontID = FObjCollection::Increment();
hasLayoutFlag = 1;
encodeType = _encodeType;
italicFlag = _italicFlag;
boldFlag = _boldFlag;
fontName = new FString((U8 *)_fontName);
nFillBits = 1;
nLineBits = 0;
ascenderHeight = 0;
descenderHeight = 0;
leadingHeight = 0;
}
FDTDefineFont2::FDTDefineFont2(const char *_fontName, U16 _encodeType, U16 _italicFlag,
U16 _boldFlag, S16 _ascenderHeight,
S16 _descenderHeight, S16 _leadingHeight)
{
fontID = FObjCollection::Increment();
hasLayoutFlag = 1;
encodeType = _encodeType;
italicFlag = _italicFlag;
boldFlag = _boldFlag;
fontName = new FString((U8 *)_fontName);
ascenderHeight = _ascenderHeight;
descenderHeight = _descenderHeight;
leadingHeight = _leadingHeight;
nFillBits = 1;
nLineBits = 0;
}
FDTDefineFont2::~FDTDefineFont2()
{
delete fontName;
while (!glyphs.empty()) {
delete glyphs.front().shape;
delete glyphs.front().bounds;
glyphs.pop_front();
}
while (!kerningTable.empty()) {
delete kerningTable.front();
kerningTable.pop_front();
}
}
void FDTDefineFont2::AddShapeGlyph(FShape *_shape, U16 _shapeCode, S16 _shapeAdvance,
FRect *_shapeBounds)
{
// FIXME, don't know what nFillBits and nLineBits are
_shape->SetFillBits(nFillBits);
_shape->SetLineBits(nLineBits);
Glyph g;
g.advance = _shapeAdvance;
g.bounds = _shapeBounds;
g.code = _shapeCode;
g.shape = _shape;
glyphs.push_back(g);
}
void FDTDefineFont2::AddKerningRec(FKerningRec *_kerningRecord)
{
if (hasLayoutFlag)
kerningTable.push_back(_kerningRecord);
}
U16 FDTDefineFont2::nIndexBits()
{
return (U16)FSWFStream::MinBits(glyphs.size() - 1, false);
}
U16 FDTDefineFont2::ID(void)
{
return fontID;
}
void FDTDefineFont2::WriteToSWFStream(FSWFStream *_SWFStream)
{
// U32 offsetsSize = (glyphs.size() * 2);
// U32 offsetsSizeWide = glyphs.size() * 4;
// U16 wideOffsetsFlag = 0;
// U16 wideCodesFlag = 0;
// std::list<U32> offsetsList;
// FIXME: add wide offset later
S16 *offsetTable;
if (glyphs.size() > 0)
offsetTable = new S16[glyphs.size()];
else
offsetTable = 0;
int i;
FSWFStream body;
FSWFStream shapeBuffer;
std::list<Glyph>::iterator glyphCursor;
for (glyphCursor = glyphs.begin(), i = 0; glyphCursor != glyphs.end(); glyphCursor++, i++) {
offsetTable[i] = (S8)shapeBuffer.Size();
glyphCursor->shape->WriteToSWFStream(&shapeBuffer);
}
body.WriteWord((U32)fontID);
//write flags to body
body.WriteBits((U32)hasLayoutFlag, 1);
switch (encodeType) {
case ShiftJIS:
body.WriteBits((U32)1, 1);
body.WriteBits((U32)0, 1);
body.WriteBits((U32)0, 1);
break;
case Unicode:
body.WriteBits((U32)0, 1);
body.WriteBits((U32)1, 1);
body.WriteBits((U32)0, 1);
break;
case ANSI:
body.WriteBits((U32)0, 1);
body.WriteBits((U32)0, 1);
body.WriteBits((U32)1, 1);
break;
}
body.WriteBits((U32)0, 1); // 0 for narrowOffsetFlag
body.WriteBits((U32)0, 1); // 0 for narrowOffsetCode
body.WriteBits((U32)italicFlag, 1);
body.WriteBits((U32)boldFlag, 1);
body.WriteByte(0); // FontFlagsReserved UB[8]
body.WriteByte((U32)fontName->Length());
fontName->WriteToSWFStream(&body, false); // write the name
body.WriteWord((U32)glyphs.size());
// write offsetsList to body
if (glyphs.size() > 0)
body.WriteLargeData((U8 *)offsetTable, 2 * glyphs.size());
//write shape glyph buffer to body
body.Append(&shapeBuffer);
for (glyphCursor = glyphs.begin(), i = 0; glyphCursor != glyphs.end(); glyphCursor++, i++) {
body.WriteWord(glyphCursor->code);
}
// write layout information to body
if (hasLayoutFlag) {
body.WriteWord((U32)ascenderHeight);
body.WriteWord((U32)descenderHeight);
body.WriteWord((U32)leadingHeight);
for (glyphCursor = glyphs.begin(), i = 0; glyphCursor != glyphs.end(); glyphCursor++, i++) {
body.WriteWord(glyphCursor->advance);
}
for (glyphCursor = glyphs.begin(), i = 0; glyphCursor != glyphs.end(); glyphCursor++, i++) {
glyphCursor->bounds->WriteToSWFStream(&body);
}
body.WriteWord((U32)kerningTable.size());
std::list<FKerningRec *>::iterator kernCursor;
for (kernCursor = kerningTable.begin(); kernCursor != kerningTable.end(); kernCursor++) {
(*kernCursor)->CodesWide(0); // 0 is narraw offset flag
(*kernCursor)->WriteToSWFStream(&body);
}
}
// create entire tag with record header
_SWFStream->AppendTag(stagDefineFont2, body.Size(), &body);
delete[] offsetTable;
}
//////////////////////////////////////////////////////////////////////////////////////
// -------- FButtonRecord1 ---------------------------------------------------------
FDTDefineFontInfo::FDTDefineFontInfo(const char *_fontName, U16 _fontID,
U16 _encodeType, U16 _italicFlag,
U16 _boldFlag)
{
characterID = FObjCollection::Increment();
encodeType = _encodeType;
italicFlag = _italicFlag;
boldFlag = _boldFlag;
fontID = _fontID;
fontName = new FString((U8 *)_fontName);
}
FDTDefineFontInfo::~FDTDefineFontInfo()
{
delete fontName;
}
void FDTDefineFontInfo::AddCode(U16 _someCode)
{
codeTable.push_back(_someCode);
}
U16 FDTDefineFontInfo::ID()
{
return (U8)characterID;
}
void FDTDefineFontInfo::WriteToSWFStream(FSWFStream *_SWFStream)
{
U16 wideCodesFlag = 0;
FSWFStream body;
//determine whether 8 or 16 bit code fields are needed
std::list<U16>::iterator cursor;
for (cursor = codeTable.begin(); (cursor != codeTable.end()) && (wideCodesFlag == 0) // fixed from DV
;
cursor++) {
if ((*cursor) > 65530)
wideCodesFlag = 1;
}
body.WriteWord((U32)fontID);
body.WriteByte((U32)fontName->Length());
fontName->WriteToSWFStream(&body, false);
// body.WriteBits((U32) reservedFlags, 2);
body.WriteBits((U32)0, 2);
switch (encodeType) {
case ShiftJIS:
body.WriteBits((U32)0, 1);
body.WriteBits((U32)1, 1);
body.WriteBits((U32)0, 1);
break;
case Unicode:
body.WriteBits((U32)1, 1);
body.WriteBits((U32)0, 1);
body.WriteBits((U32)0, 1);
break;
case ANSI:
body.WriteBits((U32)0, 1);
body.WriteBits((U32)0, 1);
body.WriteBits((U32)1, 1);
break;
}
body.WriteBits((U32)italicFlag, 1);
body.WriteBits((U32)boldFlag, 1);
body.WriteBits((U32)wideCodesFlag, 1);
//write code table to body
while (!codeTable.empty()) {
if (wideCodesFlag) {
body.WriteWord((U32)codeTable.front());
codeTable.pop_front();
} else {
body.WriteByte((U32)codeTable.front());
codeTable.pop_front();
}
}
// create entire tag with record header
_SWFStream->AppendTag(stagDefineFontInfo, body.Size(), &body);
}
//////////////////////////////////////////////////////////////////////////////////////
// -------- FGlyphEntry ------------------------------------------------------------
// FGlyphEntry::FGlyphEntry(U16 index, S16 advance)
// {
//
// glyphIndex = index;
// glyphAdvance = advance;
//
// }
//
//
// S16 FGlyphEntry::AdvanceValue()
// {
//
// return glyphAdvance;
//
// }
// Used to specify the nBit info for the entries. This is determined and passed to
// the glyph entry just before write time.
// void FGlyphEntry::IncludeNBitInfo(U16 _nIndexBits, U16 _nAdvanceBits)
// {
//
// nIndexBits = _nIndexBits;
// nAdvanceBits = _nAdvanceBits;
// }
//
// void FGlyphEntry::WriteToSWFStream(FSWFStream *_SWFStream)
// {
//
// _SWFStream->WriteBits((U32) glyphIndex, nIndexBits);
// _SWFStream->WriteBits((U32) glyphAdvance, nAdvanceBits);
//
// }
//////////////////////////////////////////////////////////////////////////////////////
// -------- FKerningRec ------------------------------------------------------------
FKerningRec::FKerningRec(U16 cd1, U16 cd2, short krnAdj)
{
wideCodesFlag = 0; // default not wide
code1 = cd1;
code2 = cd2;
kerningAdjust = krnAdj;
}
void FKerningRec::CodesWide(U16 _flag)
{
if (_flag)
wideCodesFlag = 1;
else
wideCodesFlag = 0;
}
void FKerningRec::WriteToSWFStream(FSWFStream *b)
{
if (wideCodesFlag) {
b->WriteWord((U32)code1);
b->WriteWord((U32)code2);
} else {
b->WriteByte((U32)code1);
b->WriteByte((U32)code2);
}
b->WriteWord((U32)kerningAdjust);
}