tahoma2d/toonz/sources/tnzext/SmoothDeformation.cpp
Toshihiro Shimizu 890dddabbd first commit
2016-03-19 02:57:51 +09:00

100 lines
2.3 KiB
C++

#ifdef _DEBUG
#define _STLP_DEBUG 1
#endif
#include "ext/SmoothDeformation.h"
#include "ext/StrokeDeformation.h"
//#include "ext/SquarePotential.h"
//#include "ext/StrokeParametricDeformer.h"
#include "ext/NotSimmetricBezierPotential.h"
#include "ext/ContextStatus.h"
#include "ext/Designer.h"
//#include "ext/TriParam.h"
#include "ext/ExtUtil.h"
#include "DeformationSelector.h"
//#include <tcurves.h>
//#include <tstrokeutil.h>
#include <algorithm>
#include <iterator>
#include <vector>
#include <tstroke.h>
using namespace ToonzExt;
REGISTER(SmoothDeformation, 1);
//-----------------------------------------------------------------------------
SmoothDeformation::SmoothDeformation()
{
setPotential(new NotSimmetricBezierPotential);
shortcutKey_ = ContextStatus::ALT;
}
//-----------------------------------------------------------------------------
SmoothDeformation::~SmoothDeformation()
{
}
//-----------------------------------------------------------------------------
void SmoothDeformation::draw(Designer *designer)
{
StrokeDeformationImpl::draw(0);
designer->draw(this);
}
//-----------------------------------------------------------------------------
bool SmoothDeformation::check_(const ContextStatus *status)
{
assert(status && "Not status available");
if (!isASpireCorner(status->stroke2change_,
status->w_,
status->cornerSize_,
&this->getSpiresList()))
return true;
return false;
}
//-----------------------------------------------------------------------------
bool SmoothDeformation::findExtremes_(const ContextStatus *status,
Interval &ret)
{
return ToonzExt::findNearestSpireCorners(status->stroke2change_,
status->w_,
ret,
status->cornerSize_,
&this->getSpiresList());
}
//-----------------------------------------------------------------------------
double
SmoothDeformation::findActionLength()
{
// this means that all length needs to be used
return 2.0 * stroke2manipulate_->getLength();
}
//-----------------------------------------------------------------------------
SmoothDeformation *
SmoothDeformation::instance()
{
static SmoothDeformation singleton;
return &singleton;
}
//-----------------------------------------------------------------------------
// End Of File
//-----------------------------------------------------------------------------