93 lines
2 KiB
C++
93 lines
2 KiB
C++
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#ifdef _DEBUG
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#define _STLP_DEBUG 1
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#endif
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#include "DeformationSelector.h"
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using namespace ToonzExt;
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using namespace std;
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//-----------------------------------------------------------------------------
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DeformationSelector::DeformationSelector()
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{
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}
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//-----------------------------------------------------------------------------
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DeformationSelector::~DeformationSelector()
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{
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}
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//-----------------------------------------------------------------------------
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DeformationSelector *
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DeformationSelector::instance()
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{
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static DeformationSelector singleton;
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return &singleton;
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}
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//-----------------------------------------------------------------------------
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void DeformationSelector::add(StrokeDeformationImpl *deformation,
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int priority)
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{
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assert(deformation && "Not deformation available!!!");
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if (!deformation)
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return;
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Deformation val(deformation, priority);
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ref_.push_back(val);
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}
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//-----------------------------------------------------------------------------
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StrokeDeformationImpl *
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DeformationSelector::getDeformation(const ContextStatus *status)
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{
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assert(status && "Not status available!!!");
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if (!status)
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return 0;
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Deformation candidate((StrokeDeformationImpl *)0, -1);
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// by default lower deformator is selected
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Deformation default_def((StrokeDeformationImpl *)0, -1);
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if (!ref_.empty())
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default_def = ref_[0];
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vector<Deformation>::iterator
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it,
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end = ref_.end();
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for (it = ref_.begin();
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it != end;
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++it) {
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StrokeDeformationImpl
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*tmp = it->first;
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if (tmp->check(status)) {
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if (it->second >
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candidate.second) {
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candidate = *it;
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if (it->second < default_def.second)
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default_def = *it;
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}
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}
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if (tmp->getShortcutKey() ==
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status->key_event_) {
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return tmp;
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}
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}
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// if there is a good candidate return it
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if (candidate.first)
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return candidate.first;
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// else select a lower deformator (smooth)
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return default_def.first;
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}
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//-----------------------------------------------------------------------------
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// End Of File
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//-----------------------------------------------------------------------------
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