tahoma2d/toonz/sources/toonzqt/treemodel.cpp
Jeremy Bullock af90cdedbe
UI update and Icons from Konero (#126)
* add multi arc mockup

* implement mutli arc

* add join and smooth option

* reset multiarc and arc when deactivated

* create self loop if the last point is the same as the first

* make join option in multiarc consistent with tape tool

* fix a bug where thickness don't affect mutliarc in vector level

* remove join option in geometric tool

* stop mutliarc after closing shape

* double click can also end multi arc

* fix a bug where multiArc will produce buggy stroke

* fix a bug where geometric tools is not deactivated

* add multiArc shortcut

* rewrite multiArc

* revert changes to tvectorimage

* add undo data for multiArc

* Paste as Copy Command for XSheet

* Remove unneeded code

* Bug fix

* prevent guide lines from jumping around in MultiArc

* make stroke color consistent in MultiArc

* remove color in MultiArc's undo data

* make color consistent in MultiArc with previous version

* Fix single image raster levels

* fix compilation error

* fix a bug where multiArc might generate bugged stroke

* Remove ICONV dep (#3304)

* fix crash on saving studio palette

* Move to Paste Special Menu

* Don't Set Fixed Width if Docking a Floating Panel

* Update how_to_build_win.md

New draft of pr for requested changes to windows build instructions.

* fix geometric tool multiarc smooth option

* fix level saving failure

* fix wrong warning after saving palette

* fix a bug where moving a control point while holding alt has unintended result

* fix travis-install (#3389)

* Fix assert debug crash in flipconsole.cpp

Fix crash when using the viewer controls in the console (debug)

* Redraw Audio Waveform

Fills the waveform rather than outlines it.

* Update .gitignore

* fix undo data when drawing arc and mutliarc

* fix overwriting raster drawing palette (#3387)

* mode sensitive fx settings

* Create New Style Command Button (#3394)

* Create New Style Command Button

This PR creates a new button in the pallette editor that creates a new style.  Button is large and easy access for a faster and easier workflow.  Original code developed by Turtletooth for Tahoma.  Given permission to develop within Openoonz.

Co-Authored-By: Jeremy Bullock <turtletooth@users.noreply.github.com>

* Update paletteviewergui.cpp

Made changes to the PR per request by Shun.

* Fixed a space within the code that wasn't suppose to be there.

Co-authored-by: Jeremy Bullock <turtletooth@users.noreply.github.com>

* tahoma license (#3396)

* new style button optional

* fix loading pegbars (removing updateKeyframes)

* periodic random expression

* add fx in linear color space
this commit is based on source for the ComposeAdd plugin fx by DWANGO Co., Ltd.
in dwango_opentoonz_plugins and opentoonz_plugin_utility repositories.

* fractal noise iwa fx

* skip unnecessary icon invalidation

* fix frame range fill with tablet

* stop function editor to open by dbl clicking key

* Expanding the radius of the rotation handle.

This just changes when the cursor transforms into the rotation tool.

(cherry picked from commit 7722ae989bbdc6aa5cb48df7a4c08bae1fe6ea39)

* fix vector img patern stroke style

* Update Stylesheets

- Support the new icon sizes
- XSheet and Timeline significantly redesigned
- Lots of margin fixes and refactoring
- Remove deprecated icons, as some icons are moved into binary
- New Light theme

* New Icons

- Redesigns almost every icon as symbolic
- Adds icons for most commands

* Add Option for Icon Themes

- Adds option for icon themes
- Removes useless label from Preferences category list

* Update Icon Functions

- Adds themePath() boolean
- Adds function for recoloring black pixels in pixmaps to any color
- Rebuilds createQIcon to use fromTheme() and recolorPixmap()
- Removes createQIconOnOff as it seemed to be a rarely used duplicate of createQIcon
- Removes a grey horizontal line drawn above the console play bar in the viewer

* Set Default Icon Theme and Paths

- Sets search paths for icons for use with QIcon::fromTheme()
- Sets default start icon theme on first install
- Sets flag for displaying icons in menus, so we can selectively hide them

* Set Icons for Commands

- Sets icons for the commands
- Hides icons being displayed in menus as most icons are 20x20, they will look blurry when shrunk to 16x16
- Selectively allows icons to display for Tools in menus

* Change Icon Sizes, General Fixes and Stylesheet Additions

- Change icon sizes to new size
- Remove margin around FX Editor window
- Remove white line under color sliders in Style Editor
- Make keyframe icons uniform and color stylable in the stylesheets
- Removes deprecated stylesheet strings
- Redesign GUI for palette list view
- Make tree list header sort row stylable
- Remove black lines from scrollbars in New Project window
- Remove margin around combobox in Level Strip
- Alter how some lines are drawn in the Timeline to fix some alpha issues
- Make conditional fixed onion skin and normal onion skin dots contrast more against a light background area to make sure they have good visibility
- Make text always viewable in the FPS field in console bar
- Increase size of radio buttons in Cleanup Settings
- Increase size of switches in motion path nodes
- Remove unessesary "Layer" label in Timeline and other rects
- Various colors made stylable in the stylesheets; palette numpad and selection frame, cleanup settings border, scene cast folder path, schematic lines, ruler, xsheet lines, keyframes, cell input box and more
- Moves some external stylesheet icons into binary

* Make TPanelTitleBar Icon States Stylable

- Makes icon states for TPanelTitleBar buttons stylable in stylesheets

* Travis Fixes

* Swap Startup Popup Logos

They were in the wrong folders

* Revert "Swap Startup Popup Logos"

This reverts commit 815908a9f3e725f48507dab8a2270bdfa045649d.

* Fix Startup Popup Logo

It wasn't switching

* Feedback Changes

- Change render visualization to clapboard
- Fix text contrast on levels in XSheet

* Make Cell Selection More Clear

* Darken Light Theme and Tint Empty Cell Selection

* Fix missing icons

* Fix memo button

* Bring back colors

* Hide Motion Tab

* Fix Play Range Area (Light)

Make play range area more visible

* Vector Column Color

Co-authored-by: pojienie <pojienie@gmail.com>
Co-authored-by: rim <11380091+rozhuk-im@users.noreply.github.com>
Co-authored-by: shun-iwasawa <shun.iwasawa@ghibli.jp>
Co-authored-by: Rodney <rodney.baker@gmail.com>
Co-authored-by: DoctorRyan <65507211+DoctorRyan@users.noreply.github.com>
Co-authored-by: shun-iwasawa <shun-iwasawa@users.noreply.github.com>
Co-authored-by: Kite <konero@users.noreply.github.com>
Co-authored-by: Jeremy Bullock <turtletooth@users.noreply.github.com>
Co-authored-by: DoctorRyan <doctorryan1969.gmail.com>
2020-08-31 12:51:22 -06:00

449 lines
15 KiB
C++

#include "toonzqt/gutil.h"
#include "toonzqt/treemodel.h"
#include <QStringList>
#include <QTreeView>
#include <QHeaderView>
#include <QMouseEvent>
#include <qvariant.h>
#include <qicon.h>
#include <qtextedit.h>
#include "tfx.h"
#include <assert.h>
//====================================================================================================
// Item
//----------------------------------------------------------------------------------------------------
TreeModel::Item::Item()
: m_model(0), m_parent(0), m_depth(0), m_row(0), m_opened(false) {}
//------------------------------------------------------------------------------------------------------------------
TreeModel::Item::~Item() {
qDeleteAll(m_childItems);
m_childItems.clear();
m_model = 0;
m_row = 0;
m_depth = 0;
m_parent = 0;
}
//------------------------------------------------------------------------------------------------------------------
void TreeModel::Item::updateChild(Item *child, int row) {
assert(m_model);
child->m_model = m_model;
child->m_depth = m_depth + 1;
child->m_parent = this;
child->m_row = row;
}
//------------------------------------------------------------------------------------------------------------------
void TreeModel::Item::updateChildren() {
int i;
for (i = 0; i < m_childItems.size(); i++) updateChild(m_childItems[i], i);
}
//------------------------------------------------------------------------------------------------------------------
TreeModel::Item *TreeModel::Item::appendChild(TreeModel::Item *child) {
assert(child);
assert(!m_childItems.contains(child));
updateChild(child, m_childItems.size());
m_childItems.append(child);
return child;
}
//------------------------------------------------------------------------------------------------------------------
/*
void TreeModel::Item::deleteChild(Item *child)
{
int index = m_childItems.indexOf(child);
if(index != -1)
{
m_childItems.takeAt(index);
assert(!m_childItems.contains(child));
// m_childItems is not supposed to contain duplicated entries
delete child;
updateChildren();
}
}
*/
//------------------------------------------------------------------------------------------------------------------
/*
Item* matchItem(Item*item, QList<Item*> &items)
{
void *itemData = item->getInternalPointer();
if(!itemData) return 0;
int i;
for(i=0;i<items.size();i++)
if(items.at(i)->getInternalPointer()==itemData)
return items.at(i);
return 0;
}
*/
//------------------------------------------------------------------------------------------------------------------
void TreeModel::Item::setChildren(QList<Item *> &newChildren) {
assert(m_model);
QModelIndex itemIndex = createIndex();
// save old children and clear 'm_childItems'
QList<Item *> oldChildren(m_childItems);
m_childItems.clear();
int i;
// for each child to add
for (i = 0; i < newChildren.size(); i++) {
Item *newChild = newChildren.at(i);
void *newInternalPointer = newChild->getInternalPointer();
if (newInternalPointer != 0) {
// search among old children
int j;
for (j = 0; j < oldChildren.size(); j++)
if (oldChildren.at(j)->getInternalPointer() == newInternalPointer)
break;
if (j < oldChildren.size()) {
Item *oldChild = oldChildren.takeAt(j);
if (oldChild != newChild) {
// Found! Delete newChild, remove it from 'newChildren' and
// update consequently the index
delete newChild;
newChildren.takeAt(i);
i--;
// use the found child instead of the new one.
newChild = oldChild;
oldChild->refresh();
} else {
// should never happen; (if it happens this is not a big problem)
assert(0);
}
}
}
// add the new child to 'm_childItems'
m_childItems.push_back(newChild);
}
// update children model, row, parent, etc.
updateChildren();
// postpone item deletion to avoid the (possible) reuse of the
// same pointer for the newly created items. (Pointers match is
// used updating persistent indices. see: TreeModel::endRefresh())
for (i = 0; i < oldChildren.size(); i++) {
Item *itemToDelete = oldChildren[i];
if (!m_model->m_itemsToDelete.contains(itemToDelete))
m_model->m_itemsToDelete.push_back(itemToDelete);
}
}
//------------------------------------------------------------------------------------------------------------------
QVariant TreeModel::Item::data(int role) const {
if (role == Qt::DecorationRole)
return createQIcon("folder", true);
else
return QVariant();
}
//------------------------------------------------------------------------------------------------------------------
QModelIndex TreeModel::Item::createIndex() {
return m_parent ? m_model->createIndex(m_row, 0, this) : QModelIndex();
}
//====================================================================================================
// TreeModel
//----------------------------------------------------------------------------------------------------
TreeModel::TreeModel(TreeView *parent)
: QAbstractItemModel(parent), m_rootItem(0), m_view(parent) {}
//------------------------------------------------------------------------------------------------------------------
TreeModel::~TreeModel() { delete m_rootItem; }
//------------------------------------------------------------------------------------------------------------------
void TreeModel::setExpandedItem(const QModelIndex &index, bool expanded) {
m_view->setExpanded(index, expanded);
}
//------------------------------------------------------------------------------------------------------------------
void TreeModel::beginRefresh() { emit layoutAboutToBeChanged(); }
//------------------------------------------------------------------------------------------------------------------
void TreeModel::endRefresh() {
QList<QModelIndex> oldIndices, newIndices;
int i;
QList<Item *>::iterator it;
for (i = m_itemsToDelete.size() - 1; i >= 0; i--) {
int row = m_itemsToDelete[i]->getRow();
Item *parentItem = m_itemsToDelete[i]->getParent();
QModelIndex parentIndex =
parentItem ? parentItem->createIndex() : QModelIndex();
beginRemoveRows(parentIndex, row, row);
removeRow(row, parentIndex); // NOTE: This is currently doing NOTHING? (see
// Qt's manual)
endRemoveRows();
}
qDeleteAll(m_itemsToDelete);
m_itemsToDelete.clear();
if (!persistentIndexList().empty()) {
for (i = 0; i < persistentIndexList().size(); i++) {
QModelIndex oldIndex = persistentIndexList()[i];
Item *item = static_cast<Item *>(oldIndex.internalPointer());
if (item) {
QModelIndex newIndex = item->createIndex();
if (oldIndex != newIndex) {
oldIndices.push_back(oldIndex);
newIndices.push_back(newIndex);
}
}
}
changePersistentIndexList(oldIndices, newIndices);
}
emit layoutChanged();
}
//------------------------------------------------------------------------------------------------------------------
int TreeModel::columnCount(const QModelIndex &parent) const { return 1; }
//------------------------------------------------------------------------------------------------------------------
Qt::ItemFlags TreeModel::flags(const QModelIndex &index) const {
if (!index.isValid()) return 0;
return Qt::ItemIsEnabled | Qt::ItemIsSelectable;
}
//------------------------------------------------------------------------------------------------------------------
QModelIndex TreeModel::index(int row, int column,
const QModelIndex &parent) const {
// column=!0 are not supported
if (column != 0) return QModelIndex();
Item *parentItem =
parent.isValid() ? (Item *)(parent.internalPointer()) : m_rootItem;
// if m_rootItem has not been defined yet. (It should not happen, but just in
// case)
if (!parentItem) return QModelIndex();
int childCount = parentItem->getChildCount();
if (row < 0 || row >= childCount) return QModelIndex();
Item *item = parentItem->getChild(row);
if (!item) return QModelIndex(); // it should never happen
return item->createIndex();
}
//------------------------------------------------------------------------------------------------------------------
QModelIndex TreeModel::parent(const QModelIndex &index) const {
if (!index.isValid()) return QModelIndex();
Item *item = (Item *)index.internalPointer();
TreeModel::Item *parentItem = item->getParent();
if (!parentItem || parentItem == m_rootItem) return QModelIndex();
return parentItem->createIndex();
}
//------------------------------------------------------------------------------------------------------------------
int TreeModel::rowCount(const QModelIndex &parent) const {
if (parent.column() > 0) return 0;
if (!parent.isValid())
return m_rootItem ? m_rootItem->getChildCount() : 0;
else
return ((Item *)(parent.internalPointer()))->getChildCount();
}
//------------------------------------------------------------------------------------------------------------------
void TreeModel::onExpanded(const QModelIndex &index) {
if (!index.isValid()) return;
Item *item = (Item *)(index.internalPointer());
item->setIsOpen(true);
}
//---------------------------------------------------------------------------------------------------------------
void TreeModel::onCollapsed(const QModelIndex &index) {
if (!index.isValid()) return;
Item *item = (Item *)(index.internalPointer());
item->setIsOpen(false);
}
//---------------------------------------------------------------------------------------------------------------
QVariant TreeModel::data(const QModelIndex &index, int role) const {
if (!index.isValid()) return QVariant();
Item *item = static_cast<Item *>(index.internalPointer());
return item->data(role);
}
//---------------------------------------------------------------------------------------------------------------
void TreeModel::setRootItem(Item *rootItem) {
if (rootItem == m_rootItem) return;
delete m_rootItem;
m_rootItem = rootItem;
if (m_rootItem) m_rootItem->setModel(this);
}
// postpone freeing, so existing items can be referenced while refreshing.
void TreeModel::setRootItem_NoFree(Item *rootItem) {
if (rootItem == m_rootItem) return;
m_rootItem = rootItem;
if (m_rootItem) m_rootItem->setModel(this);
}
//---------------------------------------------------------------------------------------------------------------
void TreeModel::setRowHidden(int row, const QModelIndex &parent, bool hide) {
m_view->setRowHidden(row, parent, hide);
}
//====================================================================================================
// TreeView
//----------------------------------------------------------------------------------------------------
TreeView::TreeView(QWidget *parent) : QTreeView(parent), m_dragging(false) {
header()->hide();
setUniformRowHeights(true);
setIconSize(QSize(32, 32));
}
//-----------------------------------------------------------------------------
//! Resizes viewport to contents
void TreeView::resizeToConts(void) { resizeColumnToContents(0); }
//-----------------------------------------------------------------------------
void TreeView::resizeEvent(QResizeEvent *event) {
resizeColumnToContents(0);
QTreeView::resizeEvent(event);
}
//----------------------------------------------------------------------------------------------------------------
void TreeView::setModel(TreeModel *model) {
QTreeView::setModel(model);
disconnect();
connect(this, SIGNAL(expanded(const QModelIndex &)), model,
SLOT(onExpanded(const QModelIndex &)));
connect(this, SIGNAL(collapsed(const QModelIndex &)), model,
SLOT(onCollapsed(const QModelIndex &)));
// setItemDelegate(new Delegate(this));
// Connect all possible changes that can alter the
// bottom horizontal scrollbar to resize contents...
connect(this, SIGNAL(expanded(const QModelIndex &)), this,
SLOT(resizeToConts()));
connect(this, SIGNAL(collapsed(const QModelIndex &)), this,
SLOT(resizeToConts()));
connect(this->model(), SIGNAL(layoutChanged()), this, SLOT(resizeToConts()));
}
//----------------------------------------------------------------------------------------------------------------
void TreeView::mouseDoubleClickEvent(QMouseEvent *) {
// ignore double click!
}
void TreeView::mousePressEvent(QMouseEvent *e) {
if (e->button() != Qt::RightButton) QTreeView::mousePressEvent(e);
QModelIndex index = indexAt(e->pos());
if (index.isValid()) {
TreeModel::Item *item =
static_cast<TreeModel::Item *>(index.internalPointer());
QRect itemRect = visualRect(index);
QPoint itemPos = e->pos() - itemRect.topLeft();
if (e->button() == Qt::RightButton) {
if (selectionMode() != QAbstractItemView::ExtendedSelection)
setCurrentIndex(item->createIndex());
onClick(item, itemPos, e);
openContextMenu(item, e->globalPos());
} else if (e->button() == Qt::LeftButton) {
m_dragging = true;
setMouseTracking(true);
onClick(item, itemPos, e);
}
// for drag & drop
else if (e->button() == Qt::MidButton) {
m_dragging = true;
setMouseTracking(true);
onMidClick(item, itemPos, e);
}
}
}
//----------------------------------------------------------------------------------------------------------------
void TreeView::mouseMoveEvent(QMouseEvent *e) {
QTreeView::mouseMoveEvent(e);
if (m_dragging) {
QModelIndex index = indexAt(e->pos());
if (index.isValid()) {
TreeModel::Item *item =
static_cast<TreeModel::Item *>(index.internalPointer());
QRect itemRect = visualRect(index);
QPoint itemPos = e->pos() - itemRect.topLeft();
onDrag(item, itemPos, e);
}
}
}
//----------------------------------------------------------------------------------------------------------------
void TreeView::mouseReleaseEvent(QMouseEvent *e) {
QTreeView::mouseReleaseEvent(e);
if (m_dragging) {
m_dragging = false;
setMouseTracking(false);
onRelease();
}
}
//----------------------------------------------------------------------------------------------------------------
/*
bool TreeView::Delegate::editorEvent(QEvent *e, QAbstractItemModel
*abstractModel, const QStyleOptionViewItem &option, const QModelIndex &index)
{
if(e->type() != QEvent::MouseButtonPress) return false;
TreeModel *model = dynamic_cast<TreeModel *>(abstractModel);
if(!model || !index.isValid()) return false;
TreeModel::Item *item = static_cast<TreeModel::Item
*>(index.internalPointer());
QMouseEvent* mouseEvent = dynamic_cast<QMouseEvent*>(e);
QPoint pos = mouseEvent->pos();
m_treeView->onClick(item, pos, option);
return true;
}
*/