tahoma2d/toonz/sources/include/tools/cursors.h
2023-02-25 20:59:04 -05:00

129 lines
3 KiB
C++

#pragma once
#ifndef CURSORS_INCLUDED
#define CURSORS_INCLUDED
namespace ToolCursor {
enum {
CURSOR_NONE, // no cursor...
CURSOR_DEFAULT = CURSOR_NONE, // window class cursor...
CURSOR_ARROW,
CURSOR_HAND,
CURSOR_HOURGLASS,
CURSOR_DUMMY,
#ifndef _WIN32
CURSOR_DND,
CURSOR_QUESTION,
#endif
PenCursor,
PenLargeCursor,
PenCrosshairCursor,
PenTriangleTopLeftCursor,
PenTriangleTopRightCursor,
PenTriangleBottomLeftCursor,
PenTriangleBottomRightCursor,
PenTriangleUpCursor,
PenTriangleDownCursor,
PenTriangleLeftCursor,
PenTriangleRightCursor,
BenderCursor,
CutterCursor,
DistortCursor,
EraserCursor,
FillCursor,
MoveCursor,
FlipHCursor,
FlipVCursor,
IronCursor,
LevelSelectCursor,
MagnetCursor,
PanCursor,
PickerCursor,
PointingHandCursor,
PumpCursor,
RotCursor,
RotTopLeft,
RotBottomRight,
RotBottomLeft,
RotateCursor,
ScaleCursor,
ScaleInvCursor,
ScaleHCursor,
ScaleVCursor,
StrokeSelectCursor,
TapeCursor,
TypeInCursor,
TypeOutCursor,
ZoomCursor,
PinchCursor,
PinchAngleCursor,
PinchWaveCursor,
SplineEditorCursor,
SplineEditorCursorSelect,
SplineEditorCursorAdd,
TrackerCursor,
ForbiddenCursor,
CURSOR_NO = ForbiddenCursor,
NormalEraserCursor,
RectEraserCursor,
PickerCursorOrganize,
PickerRGBWhite,
FillCursorL,
MoveEWCursor,
MoveNSCursor,
DisableCursor,
ScaleGlobalCursor,
RulerModifyCursor,
RulerNewCursor,
// Base cursors with fixed set of decorations. See below
FxGadgetCursorBase,
EditFxCursorBase,
MoveZCursorBase,
PickerCursorLineBase,
PickerCursorAreaBase,
PickerRGBBase,
ScaleHVCursorBase,
// extra options for decorating the cursor
Ex_Negate = 0x100, // used for black bg
Ex_FreeHand = 0x200,
Ex_PolyLine = 0x400,
Ex_Rectangle = 0x800,
Ex_Line = 0x1000,
Ex_Area = 0x2000,
Ex_Fill_NoAutopaint = 0x4000,
Ex_FX = 0x8000,
Ex_Z = 0x10000,
Ex_StyleLine = 0x20000,
Ex_StyleArea = 0x40000,
Ex_RGB = 0x80000,
Ex_HV = 0x100000,
Ex_Precise = 0x200000,
Ex_Prev = 0x400000,
Ex_Next = 0x800000,
Ex_FreePick = 0x1000000,
// This section is for cursors that have fixed text that needs to
// be handled separately when flipping for left-handed cursors.
// The base gets flipped, but a left-handed version of text will be
// used instead of flipped.
FxGadgetCursor = FxGadgetCursorBase | Ex_FX,
EditFxCursor = EditFxCursorBase | Ex_FX,
MoveZCursor = MoveZCursorBase | Ex_Z,
PickerCursorLine = PickerCursorLineBase | Ex_StyleLine,
PickerCursorArea = PickerCursorAreaBase | Ex_StyleArea,
PickerRGB = PickerRGBBase | Ex_RGB,
ScaleHVCursor = ScaleHVCursorBase | Ex_HV,
PickPrevCursor = PointingHandCursor | Ex_Prev,
PickNextCursor = PointingHandCursor | Ex_Next
};
} // namespace ToolCursor
#endif