tahoma2d/toonz/sources/stdfx/igs_line_blur.h
2016-06-15 15:43:10 +09:00

66 lines
1.5 KiB
C++

#pragma once
#ifndef igs_line_blur_h
#define igs_line_blur_h
#ifndef IGS_LINE_BLUR_EXPORT
#define IGS_LINE_BLUR_EXPORT
#endif
namespace igs {
namespace line_blur {
IGS_LINE_BLUR_EXPORT void convert(
/* 入出力画像 */
const void *in // no_margin
,
void *out // no_margin
,
const int height // no_margin
,
const int width // no_margin
,
const int channels, const int bits
/* Action Geometry */
,
const int b_blur_count /* min=1 def=51 incr=1 max=100 */
,
const double b_blur_power /* min=0.1 def=1 incr=0.1 max=10.0 */
,
const int b_subpixel /* min=1 def=1 incr=1 max=8 */
,
const int b_blur_near_ref /* min=1 def=5 incr=1 max=100 */
,
const int b_blur_near_len /* min=1 def=160 incr=1 max=1000 */
,
const int b_smudge_thick /* min=1 def=7 incr=1 max=100 */
,
const double b_smudge_remain
/* min=0.0 def=0.85 incr=0.001 max=1.0 */
,
const int v_smooth_retry /* min=0 def=100 incr=1 max=1000 */
,
const int v_near_ref /* min=0 def=4 incr=1 max=100 */
,
const int v_near_len /* min=2 def=160 incr=1 max=1000 */
,
const int mv_sw /* 0 =OFF */
,
const int pv_sw /* 0 =OFF */
,
const int cv_sw /* 0 =OFF */
,
const long reference_channel /* 3 =Alpha:RGBA orBGRA */
,
const int debug_save_sw /* 0 =OFF */
,
const int brush_action /* 0 =Curve Blur ,1=Smudge Brush */
);
}
}
#endif /* !igs_line_blur_h */