tahoma2d/toonz/sources/stdfx/iwa_bokeh_advancedfx.h
2023-02-25 20:59:02 -05:00

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2.5 KiB
C++

#pragma once
//----------------------------------------
// Iwa_BokehAdvancedFx
// Advanced version of Bokeh Fx Iwa
// - Enabled to set different hardness for each layer
// - Enabled to apply the depth reference image for each layer
//----------------------------------------
#ifndef IWA_BOKEH_ADVANCED_H
#define IWA_BOKEH_ADVANCED_H
#include "stdfx.h"
#include "tfxparam.h"
#include "traster.h"
#include "iwa_bokeh_util.h"
#include <array>
#include <QThread>
const int LAYER_NUM = 5;
//------------------------------------
class Iwa_BokehAdvancedFx : public Iwa_BokehCommonFx {
FX_PLUGIN_DECLARATION(Iwa_BokehAdvancedFx)
protected:
TFxPortDG m_control;
TBoolParamP m_hardnessPerSource; // switch between layer and master hardness
struct LAYERPARAM {
TRasterFxPort m_source;
TDoubleParamP m_distance; // The layer distance from the camera (0-1)
TDoubleParamP m_bokehAdjustment; // Factor for adjusting distance (= focal
// distance - layer distance) (0-2.0)
TDoubleParamP m_hardness; // film gamma for each layer (Version1)
TDoubleParamP m_gamma; // film gamma for each layer (Version2)
TDoubleParamP m_gammaAdjust; // Gamma offset from the current color space
// gamma (Version 3)
TIntParamP m_depth_ref; // port index of depth reference image
TDoubleParamP m_depthRange; // distance range varies depends on the
// brightness of the reference image (0-1)
TBoolParamP m_fillGap;
TBoolParamP m_doMedian;
};
std::array<LAYERPARAM, LAYER_NUM> m_layerParams;
// sort source images
QList<int> getSortedSourceIndices(double frame);
// Compute the bokeh size for each layer. The source tile will be enlarged by
// the largest size of them.
QMap<int, double> getIrisSizes(const double frame,
const QList<int> sourceIndices,
const double bokehPixelAmount,
double& maxIrisSize);
// return true if the control image is available and used
bool portIsUsed(int portIndex);
public:
Iwa_BokehAdvancedFx();
void doCompute(TTile& tile, double frame,
const TRenderSettings& settings) override;
int dynamicPortGroupsCount() const override { return 1; }
const TFxPortDG* dynamicPortGroup(int g) const override {
return (g == 0) ? &m_control : 0;
}
void onFxVersionSet() final override;
};
#endif