tahoma2d/toonz/sources/include/ttessellator.h
Toshihiro Shimizu 890dddabbd first commit
2016-03-19 02:57:51 +09:00

82 lines
2.1 KiB
C++

#ifndef TTESSELLATOR_H
#define TTESSELLATOR_H
//#include "tpixel.h"
#include "traster.h"
#include "tgl.h"
#include "tthreadmessage.h"
class TColorFunction;
class TRegionOutline;
#undef DVAPI
#undef DVVAR
#ifdef TVRENDER_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
//=============================================================================
//==================== TTessellator ===========================================
//=============================================================================
class DVAPI TTessellator
{
public:
virtual ~TTessellator()
{
}
virtual void tessellate(const TColorFunction *cf, const bool antiAliasing, TRegionOutline &outline, TPixel32 color) = 0;
virtual void tessellate(const TColorFunction *cf, const bool antiAliasing, TRegionOutline &outline, TRaster32P texture) = 0;
};
//=============================================================================
//==================== OpenGL Tessellator ===========================================
//=============================================================================
class DVAPI TglTessellator : public TTessellator
{
public:
//TThread::Mutex m_mutex;
class DVAPI GLTess
{
public:
#ifdef GLU_VERSION_1_2
GLUtesselator *m_tess;
#else
#ifdef GLU_VERSION_1_1
GLUtriangulatorObj *m_tess;
#else
void *m_tess;
#endif
#endif
GLTess();
~GLTess();
};
private:
//static GLTess m_glTess;
void doTessellate(GLTess &glTess, const TColorFunction *cf, const bool antiAliasing, TRegionOutline &outline);
void doTessellate(GLTess &glTess, const TColorFunction *cf, const bool antiAliasing, TRegionOutline outline, const TAffine &aff);
public:
//void tessellate(const TVectorRenderData &rd, TRegionOutline &outline );
void tessellate(const TColorFunction *cf, const bool antiAliasing, TRegionOutline &outline, TPixel32 color);
void tessellate(const TColorFunction *cf, const bool antiAliasing, TRegionOutline &outline, TRaster32P texture);
};
//=============================================================================
#endif