tahoma2d/toonz/sources/include/tcg/macros.h
Toshihiro Shimizu 890dddabbd first commit
2016-03-19 02:57:51 +09:00

94 lines
3.2 KiB
C

#ifndef TCG_MACROS_H
#define TCG_MACROS_H
/*!
\file macros.h
\brief This file contains some useful macros that can be used
with tcg and generic C++ projects.
*/
/*!
\def TCG_ASSERT(assertion, failure_expr)
\brief The TCG_ASSERT instruction is an assertion that also provides
a valid failure statement in case the asserted expression fails.
\details Assert statements are used to enforce pre- and post-conditions to
algorithms, in a way that is \b not intended to be broken - in
other words, after a failed assert statement we should expect
nothing more than undefined behavior. The assert statement itself
will signal a failed expression, <I> and then will force the
program to quit <\I>.
However, there exist cases in which at the same time:
\li It is \a known that a pre/post-condition could be possibly broken
\li It should still be considered an error
\li Yet, a worst-case bail-out policy must be provided
When this happen, you should:
\li Feel offended - it should <B>really not<\B> happen. Errors in
meeting requirements should never be tolerated
\li Use TCG_ASSERT. It does not solve things, but is a simple
statement and defines a trackable (grep-able) string in the project
*/
#define TCG_ASSERT(assertion, failure_expr) \
\
if (!(assertion)) { \
assert(assertion); \
failure_expr; \
} else \
(void)0
/*!
\def TCG_JOIN(A, B)
\brief Pastes the supplied arguments together, even when the arguments
are macros themselves (typically seen with __LINE__)
\sa Taken from BOOST_JOIN(A, B)
*/
#define TCG_DO_JOIN2(A, B) A##B
#define TCG_DO_JOIN(A, B) TCG_DO_JOIN2(A, B) // Argument macro expansion here
#define TCG_JOIN(A, B) TCG_DO_JOIN(A, B)
/*!
\def TCG_STATIC_ASSERT(expr)
\brief Performs a compile-time check of the specified assertion.
\warning This macro uses the file's line number to name a hidden structure.
Please place \b only \b one static assert per line.
*/
// See http://stackoverflow.com/questions/9229601/what-is-in-c-code
#define TCG_STATIC_ASSERT(expr) \
struct TCG_JOIN(_tcg_static_assert_, __LINE__) { \
int : -int(!(expr)); \
}
/*!
\def TCG_DEBUG(expr)
\brief Enables the specified expression in case NDEBUG is not defined,
thus binding it to the behavior of the standard assert() macro.
*/
#ifdef NDEBUG
#define TCG_DEBUG(expr1)
#define TCG_DEBUG2(expr1, expr2)
#define TCG_DEBUG3(expr1, exrp2, expr3)
#define TCG_DEBUG4(expr1, expr2, expr3, expr4)
#define TCG_DEBUG5(expr1, expr2, expr3, expr4, expr5)
#else
#define TCG_DEBUG(expr1) expr1
#define TCG_DEBUG2(expr1, expr2) expr1, expr2
#define TCG_DEBUG3(expr1, exrp2, expr3) expr1, expr2, expr3
#define TCG_DEBUG4(expr1, expr2, expr3, expr4) expr1, expr2, expr3, expr4
#define TCG_DEBUG5(expr1, expr2, expr3, expr4, expr5) expr1, expr2, expr3, expr4, expr5
#endif
#endif // TCG_MACROS_H