tahoma2d/toonz/sources/include/toonz/tproject.h
Jeremy Bullock c04aa72cd3
Project Management Overhaul (#47)
* Redo Project Management  - Part 1

* Part 2

* Fix build

* Cleanup
2020-06-08 22:42:51 -06:00

176 lines
4.7 KiB
C++

#pragma once
#ifndef TPROJECT_INCLUDED
#define TPROJECT_INCLUDED
#include <set>
#include "tfilepath.h"
#include "tsmartpointer.h"
class ToonzScene;
class TSceneProperties;
#undef DVAPI
#undef DVVAR
#ifdef TOONZLIB_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
class DVAPI TProject final : public TSmartObject {
TFilePath m_name, m_path;
std::vector<std::string> m_folderNames;
std::map<std::string, TFilePath> m_folders;
std::map<std::string, bool> m_useScenePathFlags;
TSceneProperties *m_sprop;
public:
// default folders names
static const std::string Inputs;
static const std::string Drawings;
static const std::string Scenes;
static const std::string Extras;
static const std::string Outputs;
static const std::string Scripts;
static const std::string Palettes;
static const TFilePath SandboxProjectName;
// TProject
TProject();
~TProject();
TFilePath getName() const { return m_name; }
TFilePath getProjectPath() const { return m_path; }
TFilePath getProjectFolder() const { return m_path.getParentDir(); }
void setFolder(std::string name, TFilePath path);
void setFolder(std::string name);
int getFolderCount() const;
std::string getFolderName(int index) const;
int getFolderIndex(std::string folderName) const;
bool isConstantFolder(int index) const;
TFilePath getFolder(int index) const;
TFilePath getFolder(std::string name, bool absolute = false) const;
TFilePath getScenesPath() const;
TFilePath decode(TFilePath fp) const;
bool isCurrent() const;
void setSceneProperties(const TSceneProperties &sprop);
const TSceneProperties &getSceneProperties() const { return *m_sprop; }
//?????????????????????????????????????????????
void setUseScenePath(std::string folderName, bool on);
//?????????????????????????????????????????????
bool getUseScenePath(std::string folderName) const;
// nei due metodi seguenti fp e' un path assoluto (possibilmente con
// $scenepath)
//????????????????????????????????????????????????
int getFolderIndexFromPath(const TFilePath &fp);
std::wstring getFolderNameFromPath(const TFilePath &fp);
bool save(const TFilePath &projectPath);
bool save();
void load(const TFilePath &projectPath);
static bool isAProjectPath(const TFilePath &fp);
private:
// not implemented
TProject(const TProject &src);
TProject &operator=(const TProject &);
};
#ifdef _WIN32
template class DVAPI TSmartPointerT<TProject>;
#endif
typedef TSmartPointerT<TProject> TProjectP;
//===================================================================
class DVAPI TProjectManager { // singleton
public:
class Listener {
public:
virtual void onProjectSwitched() = 0;
virtual void onProjectChanged() = 0;
virtual ~Listener() {}
};
private:
// std::vector<TFilePath> m_projectsRoots;
std::vector<TFilePath> m_svnProjectsRoots;
std::set<Listener *> m_listeners;
// void addDefaultProjectsRoot();
TProjectManager();
void notifyListeners();
bool m_tabMode;
bool m_tabKidsMode;
public:
~TProjectManager();
void notifyProjectChanged();
static TProjectManager *instance();
TFilePath getCurrentProjectPath();
void setCurrentProjectPath(const TFilePath &fp);
TProjectP getCurrentProject();
void initializeScene(ToonzScene *scene);
void saveTemplate(ToonzScene *scene);
// void addProjectsRoot(const TFilePath &fp);
void addSVNProjectsRoot(const TFilePath &fp);
//! returns the project root of the current project (if this fails, then
//! returns the first project root)
// TFilePath getCurrentProjectRoot();
TFilePath projectPathToProjectName(const TFilePath &projectPath);
TFilePath projectNameToProjectPath(const TFilePath &projectName);
TFilePath projectFolderToProjectPath(const TFilePath &projectFolder);
TFilePath getProjectPathByName(const TFilePath &projectName);
TFilePath getProjectPathByProjectFolder(const TFilePath &projectFolder);
TProjectP loadSceneProject(const TFilePath &scenePath);
void getFolderNames(std::vector<std::string> &names);
void addListener(Listener *listener);
void removeListener(Listener *listener);
TProjectP createStandardProject();
void createSandboxIfNeeded();
bool isTabKidsModeEnabled() const { return m_tabKidsMode; }
void enableTabKidsMode(bool tabKidsMode) { m_tabKidsMode = tabKidsMode; }
bool isTabModeEnabled() const { return m_tabMode; }
void enableTabMode(bool tabMode) { m_tabMode = tabMode; }
TFilePath getSandboxProjectFolder();
TFilePath getSandboxProjectPath();
// void getProjectRoots(std::vector<TFilePath> &projectRoots) const {
// projectRoots = m_projectsRoots;
//}
bool isProject(const TFilePath &projectFolder);
};
#endif