826 lines
27 KiB
C++
826 lines
27 KiB
C++
// Soli Deo gloria
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// Tnz6 includes
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#include "mainwindow.h"
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#include "flipbook.h"
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#include "tapp.h"
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#include "iocommand.h"
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#include "previewfxmanager.h"
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#include "cleanupsettingspopup.h"
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#include "filebrowsermodel.h"
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// TnzTools includes
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#include "tools/tool.h"
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#include "tools/toolcommandids.h"
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// TnzQt includes
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#include "toonzqt/dvdialog.h"
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#include "toonzqt/menubarcommand.h"
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#include "toonzqt/tmessageviewer.h"
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#include "toonzqt/icongenerator.h"
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#include "toonzqt/gutil.h"
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#include "toonzqt/pluginloader.h"
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// TnzStdfx includes
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#include "stdfx/shaderfx.h"
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// TnzLib includes
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#include "toonz/preferences.h"
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#include "toonz/toonzfolders.h"
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#include "toonz/tproject.h"
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#include "toonz/studiopalette.h"
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#include "toonz/stylemanager.h"
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#include "toonz/tscenehandle.h"
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#include "toonz/txshsimplelevel.h"
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#include "toonz/tproject.h"
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#include "toonz/scriptengine.h"
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// TnzSound includes
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#include "tnzsound.h"
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// TnzImage includes
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#include "tnzimage.h"
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// TnzBase includes
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#include "permissionsmanager.h"
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#include "tenv.h"
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#include "tcli.h"
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// TnzCore includes
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#include "tsystem.h"
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#include "tthread.h"
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#include "tthreadmessage.h"
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#include "tundo.h"
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#include "tconvert.h"
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#include "tiio_std.h"
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#include "timagecache.h"
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#include "tofflinegl.h"
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#include "tpluginmanager.h"
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#include "tsimplecolorstyles.h"
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#include "toonz/imagestyles.h"
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#include "tvectorbrushstyle.h"
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#include "tfont.h"
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#include "kis_tablet_support_win8.h"
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#ifdef MACOSX
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#include "tipc.h"
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#endif
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// Qt includes
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#include <QApplication>
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#include <QAbstractEventDispatcher>
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#include <QAbstractNativeEventFilter>
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#include <QSplashScreen>
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#include <QGLPixelBuffer>
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#include <QTranslator>
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#include <QFileInfo>
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#include <QSettings>
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#include <QLibraryInfo>
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#include <QHash>
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#include <QPainterPath>
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#ifdef _WIN32
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#ifndef x64
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#include <float.h>
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#endif
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#include <QtPlatformHeaders/QWindowsWindowFunctions>
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#endif
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using namespace DVGui;
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TEnv::IntVar EnvSoftwareCurrentFontSize("SoftwareCurrentFontSize", 12);
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const char *rootVarName = "TOONZROOT";
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const char *systemVarPrefix = "TOONZ";
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#ifdef MACOSX
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#include "tthread.h"
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void postThreadMsg(TThread::Message *) {}
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void qt_mac_set_menubar_merge(bool enable);
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#endif
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// Modifica per toonz (non servono questo tipo di licenze)
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#define NO_LICENSE
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//-----------------------------------------------------------------------------
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static void fatalError(QString msg) {
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DVGui::MsgBoxInPopup(
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CRITICAL,
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msg + "\n" +
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QObject::tr("Installing %1 again could fix the problem.")
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.arg(QString::fromStdString(TEnv::getApplicationFullName())));
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exit(0);
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}
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//-----------------------------------------------------------------------------
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static void lastWarningError(QString msg) {
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DVGui::error(msg);
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// exit(0);
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}
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//-----------------------------------------------------------------------------
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static void toonzRunOutOfContMemHandler(unsigned long size) {
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#ifdef _WIN32
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static bool firstTime = true;
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if (firstTime) {
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MessageBox(NULL, (LPCWSTR)L"Run out of contiguous physical memory: please save all and restart Tahoma2D!",
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(LPCWSTR)L"Warning", MB_OK | MB_SYSTEMMODAL);
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firstTime = false;
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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// todo.. da mettere in qualche .h
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DV_IMPORT_API void initStdFx();
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DV_IMPORT_API void initColorFx();
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//-----------------------------------------------------------------------------
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//! Inizializzaza l'Environment di Toonz
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/*! In particolare imposta la projectRoot e
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la stuffDir, controlla se la directory di outputs esiste (e provvede a
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crearla in caso contrario) verifica inoltre che stuffDir esista.
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*/
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static void initToonzEnv(QHash<QString, QString> &argPathValues) {
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StudioPalette::enable(true);
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TEnv::setRootVarName(rootVarName);
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TEnv::setSystemVarPrefix(systemVarPrefix);
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QHash<QString, QString>::const_iterator i = argPathValues.constBegin();
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while (i != argPathValues.constEnd()) {
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if (!TEnv::setArgPathValue(i.key().toStdString(), i.value().toStdString()))
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DVGui::error(
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QObject::tr("The qualifier %1 is not a valid key name. Skipping.")
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.arg(i.key()));
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++i;
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}
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QCoreApplication::setOrganizationName("Tahoma2D");
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QCoreApplication::setOrganizationDomain("");
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QCoreApplication::setApplicationName(
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QString::fromStdString(TEnv::getApplicationName()));
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/*-- TOONZROOTのPathの確認 --*/
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// controllo se la xxxroot e' definita e corrisponde ad un folder esistente
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/*-- ENGLISH: Confirm TOONZROOT Path
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Check if the xxxroot is defined and corresponds to an existing folder
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--*/
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TFilePath stuffDir = TEnv::getStuffDir();
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if (stuffDir == TFilePath())
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fatalError("Undefined or empty: \"" + toQString(TEnv::getRootVarPath()) +
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"\"");
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else if (!TFileStatus(stuffDir).isDirectory())
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fatalError("Folder \"" + toQString(stuffDir) +
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"\" not found or not readable");
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Tiio::defineStd();
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initImageIo();
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initSoundIo();
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initStdFx();
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initColorFx();
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// TPluginManager::instance()->loadStandardPlugins();
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TFilePath library = ToonzFolder::getLibraryFolder();
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TRasterImagePatternStrokeStyle::setRootDir(library);
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TVectorImagePatternStrokeStyle::setRootDir(library);
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TVectorBrushStyle::setRootDir(library);
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CustomStyleManager::setRootPath(library);
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// sembra indispensabile nella lettura dei .tab 2.2:
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TPalette::setRootDir(library);
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TImageStyle::setLibraryDir(library);
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// TProjectManager::instance()->enableTabMode(true);
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TProjectManager *projectManager = TProjectManager::instance();
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/*--
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* TOONZPROJECTSのパスセットを取得する。(TOONZPROJECTSはセミコロンで区切って複数設定可能)
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* --*/
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// TFilePathSet projectsRoots = ToonzFolder::getProjectsFolders();
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// TFilePathSet::iterator it;
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// for (it = projectsRoots.begin(); it != projectsRoots.end(); ++it)
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// projectManager->addProjectsRoot(*it);
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/*-- もしまだ無ければ、TOONZROOT/sandboxにsandboxプロジェクトを作る --*/
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projectManager->createSandboxIfNeeded();
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/*
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TProjectP project = projectManager->getCurrentProject();
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Non dovrebbe servire per Tab:
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project->setFolder(TProject::Drawings, TFilePath("$scenepath"));
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project->setFolder(TProject::Extras, TFilePath("$scenepath"));
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project->setUseScenePath(TProject::Drawings, false);
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project->setUseScenePath(TProject::Extras, false);
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*/
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// Imposto la rootDir per ImageCache
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/*-- TOONZCACHEROOTの設定 --*/
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TFilePath cacheDir = ToonzFolder::getCacheRootFolder();
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if (cacheDir.isEmpty()) cacheDir = TEnv::getStuffDir() + "cache";
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TImageCache::instance()->setRootDir(cacheDir);
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}
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//-----------------------------------------------------------------------------
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static void script_output(int type, const QString &value) {
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if (type == ScriptEngine::ExecutionError ||
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type == ScriptEngine::SyntaxError ||
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type == ScriptEngine::UndefinedEvaluationResult ||
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type == ScriptEngine::Warning)
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std::cerr << value.toStdString() << std::endl;
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else
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std::cout << value.toStdString() << std::endl;
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}
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//-----------------------------------------------------------------------------
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int main(int argc, char *argv[]) {
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#ifdef Q_OS_WIN
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// Enable standard input/output on Windows Platform for debug
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BOOL consoleAttached = ::AttachConsole(ATTACH_PARENT_PROCESS);
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if (consoleAttached) {
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freopen("CON", "r", stdin);
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freopen("CON", "w", stdout);
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freopen("CON", "w", stderr);
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}
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#endif
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// parsing arguments and qualifiers
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TFilePath loadFilePath;
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QString argumentLayoutFileName = "";
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QHash<QString, QString> argumentPathValues;
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if (argc > 1) {
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TCli::Usage usage(argv[0]);
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TCli::UsageLine usageLine;
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TCli::FilePathArgument loadFileArg(
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"filePath", "Source scene file to open or script file to run");
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TCli::StringQualifier layoutFileQual(
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"-layout filename",
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"Custom layout file to be used, it should be saved in "
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"$TOONZPROFILES\\layouts\\personal\\[CurrentLayoutName].[UserName]\\. "
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"layouts.txt is used by default.");
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usageLine = usageLine + layoutFileQual;
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// system path qualifiers
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std::map<QString, std::unique_ptr<TCli::QualifierT<TFilePath>>>
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systemPathQualMap;
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QString qualKey = QString("%1ROOT").arg(systemVarPrefix);
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QString qualName = QString("-%1 folderpath").arg(qualKey);
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QString qualHelp =
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QString(
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"%1 path. It will automatically set other system paths to %1 "
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"unless individually specified with other qualifiers.")
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.arg(qualKey);
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systemPathQualMap[qualKey].reset(new TCli::QualifierT<TFilePath>(
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qualName.toStdString(), qualHelp.toStdString()));
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usageLine = usageLine + *systemPathQualMap[qualKey];
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const std::map<std::string, std::string> &spm = TEnv::getSystemPathMap();
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for (auto itr = spm.begin(); itr != spm.end(); ++itr) {
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qualKey = QString("%1%2")
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.arg(systemVarPrefix)
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.arg(QString::fromStdString((*itr).first));
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qualName = QString("-%1 folderpath").arg(qualKey);
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qualHelp = QString("%1 path.").arg(qualKey);
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systemPathQualMap[qualKey].reset(new TCli::QualifierT<TFilePath>(
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qualName.toStdString(), qualHelp.toStdString()));
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usageLine = usageLine + *systemPathQualMap[qualKey];
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}
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usage.add(usageLine);
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usage.add(usageLine + loadFileArg);
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if (!usage.parse(argc, argv)) exit(1);
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loadFilePath = loadFileArg.getValue();
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if (layoutFileQual.isSelected())
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argumentLayoutFileName =
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QString::fromStdString(layoutFileQual.getValue());
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for (auto q_itr = systemPathQualMap.begin();
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q_itr != systemPathQualMap.end(); ++q_itr) {
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if (q_itr->second->isSelected())
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argumentPathValues.insert(q_itr->first,
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q_itr->second->getValue().getQString());
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}
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argc = 1;
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}
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// Enables high-DPI scaling. This attribute must be set before QApplication is
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// constructed. Available from Qt 5.6.
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#if QT_VERSION >= 0x050600
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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#endif
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QApplication a(argc, argv);
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#ifdef MACOSX
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// This workaround is to avoid missing left button problem on Qt5.6.0.
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// To invalidate m_rightButtonClicked in Qt/qnsview.mm, sending
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// NSLeftButtonDown event before NSLeftMouseDragged event propagated to
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// QApplication. See more details in ../mousedragfilter/mousedragfilter.mm.
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#include "mousedragfilter.h"
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class OSXMouseDragFilter final : public QAbstractNativeEventFilter {
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bool leftButtonPressed = false;
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public:
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bool nativeEventFilter(const QByteArray &eventType, void *message,
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long *) Q_DECL_OVERRIDE {
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if (IsLeftMouseDown(message)) {
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leftButtonPressed = true;
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}
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if (IsLeftMouseUp(message)) {
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leftButtonPressed = false;
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}
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if (eventType == "mac_generic_NSEvent") {
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if (IsLeftMouseDragged(message) && !leftButtonPressed) {
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std::cout << "force mouse press event" << std::endl;
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SendLeftMousePressEvent();
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return true;
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}
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}
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return false;
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}
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};
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a.installNativeEventFilter(new OSXMouseDragFilter);
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#endif
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#ifdef Q_OS_WIN
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// Since currently Tahoma does not work with OpenGL of software or
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// angle,
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// force Qt to use desktop OpenGL
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a.setAttribute(Qt::AA_UseDesktopOpenGL, true);
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#endif
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// Some Qt objects are destroyed badly withouth a living qApp. So, we must
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// enforce a way to either
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// postpone the application destruction until the very end, OR ensure that
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// sensible objects are
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// destroyed before.
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// Using a static QApplication only worked on Windows, and in any case C++
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// respects the statics destruction
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// order ONLY within the same library. On MAC, it made the app crash on exit
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// o_o. So, nope.
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std::unique_ptr<QObject> mainScope(new QObject(
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&a)); // A QObject destroyed before the qApp is therefore explicitly
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mainScope->setObjectName("mainScope"); // provided. It can be accessed by
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// looking in the qApp's children.
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#ifdef _WIN32
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#ifndef x64
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// Store the floating point control word. It will be re-set before Toonz
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// initialization
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// has ended.
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unsigned int fpWord = 0;
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_controlfp_s(&fpWord, 0, 0);
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#endif
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#endif
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#ifdef _WIN32
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// At least on windows, Qt's 4.5.2 native windows feature tend to create
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// weird flickering effects when dragging panel separators.
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a.setAttribute(Qt::AA_DontCreateNativeWidgetSiblings);
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#endif
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// Enable to render smooth icons on high dpi monitors
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a.setAttribute(Qt::AA_UseHighDpiPixmaps);
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// Set the app's locale for numeric stuff to standard C. This is important for
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// atof() and similar
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// calls that are locale-dependant.
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setlocale(LC_NUMERIC, "C");
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// Set current directory to the bundle/application path - this is needed to have
|
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// correct relative paths
|
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#ifdef MACOSX
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{
|
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QDir appDir(QApplication::applicationDirPath());
|
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appDir.cdUp(), appDir.cdUp(), appDir.cdUp();
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bool ret = QDir::setCurrent(appDir.absolutePath());
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assert(ret);
|
||
}
|
||
#endif
|
||
|
||
// Set icon theme search paths
|
||
QStringList themeSearchPathsList = {":/icons"};
|
||
QIcon::setThemeSearchPaths(themeSearchPathsList);
|
||
// qDebug() << "All icon theme search paths:" << QIcon::themeSearchPaths();
|
||
|
||
// Set show icons in menus flag (use iconVisibleInMenu to disable selectively)
|
||
QApplication::instance()->setAttribute(Qt::AA_DontShowIconsInMenus, false);
|
||
|
||
TEnv::setApplicationFileName(argv[0]);
|
||
|
||
// splash screen
|
||
QPixmap splashPixmap =
|
||
QIcon(":Resources/splash2.svg").pixmap(QSize(344, 344));
|
||
splashPixmap.setDevicePixelRatio(QApplication::desktop()->devicePixelRatio());
|
||
|
||
// QPixmap splashPixmap(":Resources/splash.png");
|
||
#ifdef _WIN32
|
||
QFont font("Segoe UI", -1);
|
||
#else
|
||
QFont font("Helvetica", -1);
|
||
#endif
|
||
font.setPixelSize(10);
|
||
font.setWeight(50);
|
||
a.setFont(font);
|
||
|
||
QString offsetStr("\n\n\n\n\n\n\n\n");
|
||
|
||
TSystem::hasMainLoop(true);
|
||
|
||
TMessageRepository::instance();
|
||
|
||
bool isRunScript = (loadFilePath.getType() == "toonzscript");
|
||
|
||
QSplashScreen splash(splashPixmap);
|
||
QPainterPath path;
|
||
path.addRoundedRect(splash.rect(), 7, 7);
|
||
QRegion mask = QRegion(path.toFillPolygon().toPolygon());
|
||
splash.setMask(mask);
|
||
if (!isRunScript) splash.show();
|
||
a.processEvents();
|
||
|
||
splash.showMessage(offsetStr + "Initializing QGLFormat...",
|
||
Qt::AlignRight | Qt::AlignBottom, Qt::black);
|
||
a.processEvents();
|
||
|
||
// OpenGL
|
||
QGLFormat fmt;
|
||
fmt.setAlpha(true);
|
||
fmt.setStencil(true);
|
||
QGLFormat::setDefaultFormat(fmt);
|
||
|
||
// seems this function should be called at all systems
|
||
// pheraps in some GLUT-implementations initalization is mere formality
|
||
#if defined(LINUX) || (defined(_WIN32) && defined(__GNUC__))
|
||
glutInit(&argc, argv);
|
||
#endif
|
||
|
||
splash.showMessage(offsetStr + "Initializing environment...",
|
||
Qt::AlignRight | Qt::AlignBottom, Qt::black);
|
||
a.processEvents();
|
||
|
||
// Install run out of contiguous memory callback
|
||
TBigMemoryManager::instance()->setRunOutOfContiguousMemoryHandler(
|
||
&toonzRunOutOfContMemHandler);
|
||
|
||
// Toonz environment
|
||
initToonzEnv(argumentPathValues);
|
||
|
||
// Initialize thread components
|
||
TThread::init();
|
||
|
||
TProjectManager *projectManager = TProjectManager::instance();
|
||
if (Preferences::instance()->isSVNEnabled()) {
|
||
// Read Version Control repositories and add it to project manager as
|
||
// "special" svn project root
|
||
VersionControl::instance()->init();
|
||
QList<SVNRepository> repositories =
|
||
VersionControl::instance()->getRepositories();
|
||
int count = repositories.size();
|
||
for (int i = 0; i < count; i++) {
|
||
SVNRepository r = repositories.at(i);
|
||
|
||
TFilePath localPath(r.m_localPath.toStdWString());
|
||
if (!TFileStatus(localPath).doesExist()) {
|
||
try {
|
||
TSystem::mkDir(localPath);
|
||
} catch (TException &e) {
|
||
fatalError(QString::fromStdWString(e.getMessage()));
|
||
}
|
||
}
|
||
projectManager->addSVNProjectsRoot(localPath);
|
||
}
|
||
}
|
||
|
||
#if defined(MACOSX) && defined(__LP64__)
|
||
|
||
// Load the shared memory settings
|
||
int shmmax = Preferences::instance()->getShmMax();
|
||
int shmseg = Preferences::instance()->getShmSeg();
|
||
int shmall = Preferences::instance()->getShmAll();
|
||
int shmmni = Preferences::instance()->getShmMni();
|
||
|
||
if (shmall <
|
||
0) // Make sure that at least 100 MB of shared memory are available
|
||
shmall = (tipc::shm_maxSharedPages() < (100 << 8)) ? (100 << 8) : -1;
|
||
|
||
tipc::shm_set(shmmax, shmseg, shmall, shmmni);
|
||
|
||
#endif
|
||
|
||
// DVDirModel must be instantiated after Version Control initialization...
|
||
FolderListenerManager::instance()->addListener(DvDirModel::instance());
|
||
|
||
splash.showMessage(offsetStr + "Loading Translator...",
|
||
Qt::AlignRight | Qt::AlignBottom, Qt::black);
|
||
a.processEvents();
|
||
|
||
// Carico la traduzione contenuta in toonz.qm (se � presente)
|
||
QString languagePathString =
|
||
QString::fromStdString(::to_string(TEnv::getConfigDir() + "loc"));
|
||
#ifndef WIN32
|
||
// the merge of menu on osx can cause problems with different languages with
|
||
// the Preferences menu
|
||
// qt_mac_set_menubar_merge(false);
|
||
languagePathString += "/" + Preferences::instance()->getCurrentLanguage();
|
||
#else
|
||
languagePathString += "\\" + Preferences::instance()->getCurrentLanguage();
|
||
#endif
|
||
QTranslator translator;
|
||
translator.load("toonz", languagePathString);
|
||
|
||
// La installo
|
||
a.installTranslator(&translator);
|
||
|
||
// Carico la traduzione contenuta in toonzqt.qm (se e' presente)
|
||
QTranslator translator2;
|
||
translator2.load("toonzqt", languagePathString);
|
||
a.installTranslator(&translator2);
|
||
|
||
// Carico la traduzione contenuta in tnzcore.qm (se e' presente)
|
||
QTranslator tnzcoreTranslator;
|
||
tnzcoreTranslator.load("tnzcore", languagePathString);
|
||
qApp->installTranslator(&tnzcoreTranslator);
|
||
|
||
// Carico la traduzione contenuta in toonzlib.qm (se e' presente)
|
||
QTranslator toonzlibTranslator;
|
||
toonzlibTranslator.load("toonzlib", languagePathString);
|
||
qApp->installTranslator(&toonzlibTranslator);
|
||
|
||
// Carico la traduzione contenuta in colorfx.qm (se e' presente)
|
||
QTranslator colorfxTranslator;
|
||
colorfxTranslator.load("colorfx", languagePathString);
|
||
qApp->installTranslator(&colorfxTranslator);
|
||
|
||
// Carico la traduzione contenuta in tools.qm
|
||
QTranslator toolTranslator;
|
||
toolTranslator.load("tnztools", languagePathString);
|
||
qApp->installTranslator(&toolTranslator);
|
||
|
||
// load translation for file writers properties
|
||
QTranslator imageTranslator;
|
||
imageTranslator.load("image", languagePathString);
|
||
qApp->installTranslator(&imageTranslator);
|
||
|
||
QTranslator qtTranslator;
|
||
qtTranslator.load("qt_" + QLocale::system().name(),
|
||
QLibraryInfo::location(QLibraryInfo::TranslationsPath));
|
||
a.installTranslator(&qtTranslator);
|
||
|
||
// Aggiorno la traduzione delle properties di tutti i tools
|
||
TTool::updateToolsPropertiesTranslation();
|
||
// Apply translation to file writers properties
|
||
Tiio::updateFileWritersPropertiesTranslation();
|
||
|
||
// Force to have left-to-right layout direction in any language environment.
|
||
// This function has to be called after installTranslator().
|
||
a.setLayoutDirection(Qt::LeftToRight);
|
||
|
||
splash.showMessage(offsetStr + "Loading styles...",
|
||
Qt::AlignRight | Qt::AlignBottom, Qt::black);
|
||
a.processEvents();
|
||
|
||
// Set default start icon theme
|
||
QIcon::setThemeName(Preferences::instance()->getIconTheme() ? "dark"
|
||
: "light");
|
||
// qDebug() << "Icon theme name:" << QIcon::themeName();
|
||
|
||
// stile
|
||
QApplication::setStyle("windows");
|
||
|
||
IconGenerator::setFilmstripIconSize(Preferences::instance()->getIconSize());
|
||
|
||
splash.showMessage(offsetStr + "Loading shaders...",
|
||
Qt::AlignRight | Qt::AlignBottom, Qt::black);
|
||
a.processEvents();
|
||
|
||
loadShaderInterfaces(ToonzFolder::getLibraryFolder() + TFilePath("shaders"));
|
||
|
||
splash.showMessage(offsetStr + "Initializing Tahoma2D...",
|
||
Qt::AlignRight | Qt::AlignBottom, Qt::black);
|
||
a.processEvents();
|
||
|
||
TTool::setApplication(TApp::instance());
|
||
TApp::instance()->init();
|
||
|
||
splash.showMessage(offsetStr + "Loading Plugins...",
|
||
Qt::AlignRight | Qt::AlignBottom, Qt::black);
|
||
a.processEvents();
|
||
/* poll the thread ends:
|
||
絶対に必要なわけではないが PluginLoader は中で setup
|
||
ハンドラが常に固有のスレッドで呼ばれるよう main thread queue の blocking
|
||
をしているので
|
||
processEvents を行う必要がある
|
||
*/
|
||
while (!PluginLoader::load_entries("")) {
|
||
a.processEvents();
|
||
}
|
||
|
||
splash.showMessage(offsetStr + "Creating main window...",
|
||
Qt::AlignRight | Qt::AlignBottom, Qt::black);
|
||
a.processEvents();
|
||
|
||
/*-- Layoutファイル名をMainWindowのctorに渡す --*/
|
||
MainWindow w(argumentLayoutFileName);
|
||
w.setWindowState(Qt::WindowMaximized);
|
||
|
||
if (isRunScript) {
|
||
// load script
|
||
if (TFileStatus(loadFilePath).doesExist()) {
|
||
// find project for this script file
|
||
TProjectManager *pm = TProjectManager::instance();
|
||
TProjectP sceneProject = pm->loadSceneProject(loadFilePath);
|
||
TFilePath oldProjectPath;
|
||
if (!sceneProject) {
|
||
std::cerr << QObject::tr(
|
||
"It is not possible to load the scene %1 because it "
|
||
"does not "
|
||
"belong to any project.")
|
||
.arg(loadFilePath.getQString())
|
||
.toStdString()
|
||
<< std::endl;
|
||
return 1;
|
||
}
|
||
if (sceneProject && !sceneProject->isCurrent()) {
|
||
oldProjectPath = pm->getCurrentProjectPath();
|
||
pm->setCurrentProjectPath(sceneProject->getProjectPath());
|
||
}
|
||
ScriptEngine engine;
|
||
QObject::connect(&engine, &ScriptEngine::output, script_output);
|
||
QString s = QString::fromStdWString(loadFilePath.getWideString())
|
||
.replace("\\", "\\\\")
|
||
.replace("\"", "\\\"");
|
||
QString cmd = QString("run(\"%1\")").arg(s);
|
||
engine.evaluate(cmd);
|
||
engine.wait();
|
||
if (!oldProjectPath.isEmpty()) pm->setCurrentProjectPath(oldProjectPath);
|
||
return 1;
|
||
} else {
|
||
std::cerr << QObject::tr("Script file %1 does not exists.")
|
||
.arg(loadFilePath.getQString())
|
||
.toStdString()
|
||
<< std::endl;
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
#ifdef _WIN32
|
||
// http://doc.qt.io/qt-5/windows-issues.html#fullscreen-opengl-based-windows
|
||
if (w.windowHandle())
|
||
QWindowsWindowFunctions::setHasBorderInFullScreen(w.windowHandle(), true);
|
||
#endif
|
||
|
||
splash.showMessage(offsetStr + "Loading style sheet...",
|
||
Qt::AlignRight | Qt::AlignBottom, Qt::black);
|
||
a.processEvents();
|
||
|
||
// Carico lo styleSheet
|
||
QString currentStyle = Preferences::instance()->getCurrentStyleSheetPath();
|
||
a.setStyleSheet(currentStyle);
|
||
|
||
w.setWindowTitle(QString::fromStdString(TEnv::getApplicationFullName()));
|
||
if (TEnv::getIsPortable()) {
|
||
splash.showMessage(offsetStr + "Starting Tahoma2D...",
|
||
Qt::AlignRight | Qt::AlignBottom, Qt::black);
|
||
} else {
|
||
splash.showMessage(offsetStr + "Starting main window...",
|
||
Qt::AlignRight | Qt::AlignBottom, Qt::black);
|
||
}
|
||
a.processEvents();
|
||
|
||
TFilePath fp = ToonzFolder::getModuleFile("mainwindow.ini");
|
||
QSettings settings(toQString(fp), QSettings::IniFormat);
|
||
w.restoreGeometry(settings.value("MainWindowGeometry").toByteArray());
|
||
|
||
#ifndef MACOSX
|
||
// Workaround for the maximized window case: Qt delivers two resize events,
|
||
// one in the normal geometry, before
|
||
// maximizing (why!?), the second afterwards - all inside the following show()
|
||
// call. This makes troublesome for
|
||
// the docking system to correctly restore the saved geometry. Fortunately,
|
||
// MainWindow::showEvent(..) gets called
|
||
// just between the two, so we can disable the currentRoom layout right before
|
||
// showing and re-enable it after
|
||
// the normal resize has happened.
|
||
if (w.isMaximized()) w.getCurrentRoom()->layout()->setEnabled(false);
|
||
#endif
|
||
|
||
QRect splashGeometry = splash.geometry();
|
||
splash.finish(&w);
|
||
|
||
a.setQuitOnLastWindowClosed(false);
|
||
// a.connect(&a, SIGNAL(lastWindowClosed()), &a, SLOT(quit()));
|
||
if (Preferences::instance()->isLatestVersionCheckEnabled())
|
||
w.checkForUpdates();
|
||
|
||
w.show();
|
||
|
||
// Show floating panels only after the main window has been shown
|
||
w.startupFloatingPanels();
|
||
|
||
CommandManager::instance()->execute(T_Hand);
|
||
if (!loadFilePath.isEmpty()) {
|
||
splash.showMessage(
|
||
QString("Loading file '") + loadFilePath.getQString() + "'...",
|
||
Qt::AlignRight | Qt::AlignBottom, Qt::black);
|
||
loadFilePath = loadFilePath.withType("tnz");
|
||
if (TFileStatus(loadFilePath).doesExist()) IoCmd::loadScene(loadFilePath);
|
||
}
|
||
|
||
QFont *myFont;
|
||
QString fontName = Preferences::instance()->getInterfaceFont();
|
||
QString fontStyle = Preferences::instance()->getInterfaceFontStyle();
|
||
|
||
TFontManager *fontMgr = TFontManager::instance();
|
||
std::vector<std::wstring> typefaces;
|
||
bool isBold = false, isItalic = false, hasKerning = false;
|
||
try {
|
||
fontMgr->loadFontNames();
|
||
fontMgr->setFamily(fontName.toStdWString());
|
||
fontMgr->getAllTypefaces(typefaces);
|
||
isBold = fontMgr->isBold(fontName, fontStyle);
|
||
isItalic = fontMgr->isItalic(fontName, fontStyle);
|
||
hasKerning = fontMgr->hasKerning();
|
||
} catch (TFontCreationError &) {
|
||
// Do nothing. A default font should load
|
||
}
|
||
|
||
myFont = new QFont(fontName);
|
||
myFont->setPixelSize(EnvSoftwareCurrentFontSize);
|
||
myFont->setBold(isBold);
|
||
myFont->setItalic(isItalic);
|
||
myFont->setKerning(hasKerning);
|
||
|
||
a.setFont(*myFont);
|
||
|
||
QAction *action = CommandManager::instance()->getAction("MI_OpenTMessage");
|
||
if (action)
|
||
QObject::connect(TMessageRepository::instance(),
|
||
SIGNAL(openMessageCenter()), action, SLOT(trigger()));
|
||
|
||
QObject::connect(TUndoManager::manager(), SIGNAL(somethingChanged()),
|
||
TApp::instance()->getCurrentScene(), SLOT(setDirtyFlag()));
|
||
|
||
#ifdef _WIN32
|
||
#ifndef x64
|
||
// On 32-bit architecture, there could be cases in which initialization could
|
||
// alter the
|
||
// FPU floating point control word. I've seen this happen when loading some
|
||
// AVI coded (VFAPI),
|
||
// where 80-bit internal precision was used instead of the standard 64-bit
|
||
// (much faster and
|
||
// sufficient - especially considering that x86 truncates to 64-bit
|
||
// representation anyway).
|
||
// IN ANY CASE, revert to the original control word.
|
||
// In the x64 case these precision changes simply should not take place up to
|
||
// _controlfp_s
|
||
// documentation.
|
||
_controlfp_s(0, fpWord, -1);
|
||
#endif
|
||
#endif
|
||
|
||
#ifdef _WIN32
|
||
if (Preferences::instance()->isWinInkEnabled()) {
|
||
KisTabletSupportWin8 *penFilter = new KisTabletSupportWin8();
|
||
if (penFilter->init()) {
|
||
a.installNativeEventFilter(penFilter);
|
||
} else {
|
||
delete penFilter;
|
||
}
|
||
}
|
||
#endif
|
||
|
||
a.installEventFilter(TApp::instance());
|
||
|
||
int ret = a.exec();
|
||
|
||
TUndoManager::manager()->reset();
|
||
PreviewFxManager::instance()->reset();
|
||
|
||
#ifdef _WIN32
|
||
if (consoleAttached) {
|
||
::FreeConsole();
|
||
}
|
||
#endif
|
||
|
||
return ret;
|
||
}
|