tahoma2d/stuff/profiles/layouts/fxs/fxs.lst
2020-10-02 00:20:33 -06:00

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<fxs>
<Background>
checkBoardFx
colorCardFx
STD_kaleidoFx
STD_tileFx
STD_iwa_TileFx
</Background>
<Blur>
STD_blurFx
STD_inoBlurFx
STD_directionalBlurFx
STD_iwa_DirectionalBlurFx
STD_inoLineBlurFx
STD_localBlurFx
STD_motionBlurFx
STD_inoMotionBlurFx
STD_iwa_MotionBlurCompFx
STD_radialBlurFx
STD_inoRadialBlurFx
STD_rotationalBlurFx
STD_inoSpinBlurFx
STD_iwa_BokehFx
STD_iwa_BokehRefFx
</Blur>
<Distort>
STD_freeDistortFx
STD_iwa_GradientWarpFx
STD_linearWaveFx
STD_perlinNoiseFx
STD_iwa_PerspectiveDistortFx
STD_randomWaveFx
STD_rippleFx
STD_warpFx
STD_inoWarphvFx
STD_iwa_BarrelDistortFx
</Distort>
<Gradient>
STD_diamondGradientFx
STD_fourPointsGradientFx
STD_iwa_LinearGradientFx
STD_multiLinearGradientFx
STD_multiRadialGradientFx
STD_radialGradientFx
STD_spiralFx
STD_squareGradientFx
STD_iwa_CorridorGradientFx
STD_iwa_SpinGradientFx
</Gradient>
<Image_Adjust>
STD_iwa_AdjustExposureFx
STD_adjustLevelsFx
STD_brightContFx
STD_channelMixerFx
STD_toneCurveFx
STD_despeckleFx
STD_inoChannelSelectorFx
STD_inoDensityFx
STD_gammaFx
STD_inohlsAddFx
STD_inohlsAdjustFx
STD_inohsvAddFx
STD_inohsvAdjustFx
STD_hsvScaleFx
invertFx
STD_inoLevelAutoFx
STD_inoLevelMasterFx
STD_inoLevelrgbaFx
STD_multiToneFx
STD_inoNegateFx
STD_rgbmCutFx
STD_rgbmFadeFx
STD_rgbmScaleFx
STD_sharpenFx
</Image_Adjust>
<Layer_Blending>
addFx
colorBurnFx
colorDodgeFx
blendFx
minFx
maxFx
STD_localTransparencyFx
multFx
overFx
STD_premultiplyFx
screenFx
subFx
STD_fadeFx
</Layer_Blending>
<Layer_Blending_Ino>
STD_inoOverFx
STD_inoCrossDissolveFx
STD_inoDarkenFx
STD_inoMultiplyFx
STD_inoColorBurnFx
STD_inoLinearBurnFx
STD_inoDarkerColorFx
STD_inoAddFx
STD_inoLightenFx
STD_inoScreenFx
STD_inoColorDodgeFx
STD_inoLinearDodgeFx
STD_inoLighterColorFx
STD_inoOverlayFx
STD_inoSoftLightFx
STD_inoHardLightFx
STD_inoVividLightFx
STD_inoLinearLightFx
STD_inoPinLightFx
STD_inoHardMixFx
STD_inoDivideFx
STD_inoSubtractFx
</Layer_Blending_Ino>
<Light>
STD_backlitFx
STD_bodyHighLightFx
STD_castShadowFx
STD_colorRaylitFx
STD_inoFogFx
STD_glowFx
STD_lightSpotFx
STD_raylitFx
STD_iwa_SpectrumFx
STD_iwa_SoapBubbleFx
STD_targetSpotFx
STD_iwa_GlareFx
</Light>
<Matte>
STD_erodeDilateFx
STD_hsvKeyFx
inFx
outFx
STD_rgbKeyFx
atopFx
</Matte>
<Noise>
STD_dissolveFx
STD_inohlsNoiseFx
STD_inohsvNoiseFx
STD_inoMedianFx
STD_inoMedianFilterFx
STD_noiseFx
STD_iwa_PNPerspectiveFx
STD_saltpepperNoiseFx
STD_iwa_FractalNoiseFx
</Noise>
<Render>
STD_cloudsFx
STD_inopnCloudsFx
STD_particlesFx
STD_iwa_TiledParticlesFx
STD_iwa_TimeCodeFx
STD_iwa_TextFx
</Render>
<Stylize>
STD_colorEmbossFx
STD_embossFx
STD_inoMaxMinFx
STD_mosaicFx
STD_inoMotionWindFx
STD_posterizeFx
STD_solarizeFx
</Stylize>
<Tahoma2D_Level>
STD_artContourFx
STD_calligraphicFx
STD_blendTzFx
STD_externalPaletteFx
STD_outBorderFx
STD_paletteFilterFx
STD_cornerPinFx
STD_textureFx
</Tahoma2D_Level>
<Shaders>
SHADER_caustics
SHADER_fireball
SHADER_glitter
SHADER_starsky
SHADER_sunflare
SHADER_wavy
SHADER_radialblurGPU
SHADER_spinblurGPU
</Shaders>
<Utility>
STD_nothingFx
</Utility>
</fxs>