tahoma2d/ci-scripts/osx/tahoma-buildpkg.sh
2020-10-02 00:20:33 -06:00

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#!/bin/bash
export QTDIR=/usr/local/opt/qt
export TOONZDIR=toonz/build/toonz
# If found, use Xcode Release build
if [ -d $TOONZDIR/Release ]
then
export TOONZDIR=$TOONZDIR/Release
fi
echo ">>> Copying stuff to $TOONZDIR/Tahoma2D.app/tahomastuff"
cp -R stuff $TOONZDIR/Tahoma2D.app/tahomastuff
if [ -d thirdparty/ffmpeg/bin ]
then
echo ">>> Copying FFmpeg to $TOONZDIR/Tahoma2D.app/ffmpeg"
cp -R thirdparty/ffmpeg/bin $TOONZDIR/Tahoma2D.app/ffmpeg
fi
if [ -d thirdparty/canon/Framework ]
then
echo ">>> Copying canon framework to $TOONZDIR/Tahoma2D.app/Contents/Frameworks/EDSDK.Framework"
cp -R thirdparty/canon/Framework $TOONZDIR/Tahoma2D.app/Contents/Frameworks
fi
echo ">>> Configuring Tahoma2D.app for deployment"
$QTDIR/bin/macdeployqt $TOONZDIR/Tahoma2D.app -verbose=0 -always-overwrite \
-executable=$TOONZDIR/Tahoma2D.app/Contents/MacOS/lzocompress \
-executable=$TOONZDIR/Tahoma2D.app/Contents/MacOS/lzodecompress \
-executable=$TOONZDIR/Tahoma2D.app/Contents/MacOS/tcleanup \
-executable=$TOONZDIR/Tahoma2D.app/Contents/MacOS/tcomposer \
-executable=$TOONZDIR/Tahoma2D.app/Contents/MacOS/tconverter \
-executable=$TOONZDIR/Tahoma2D.app/Contents/MacOS/tfarmcontroller \
-executable=$TOONZDIR/Tahoma2D.app/Contents/MacOS/tfarmserver
echo ">>> Correcting library paths"
for X in `find $TOONZDIR/Tahoma2D.app/Contents -type f -name *.dylib -exec otool -l {} \; | grep -e "^toonz" -e"name \/usr\/local" | sed -e"s/://" -e"s/ (.*$//" -e"s/^ *name //"`
do
Z=`echo $X | cut -c 1-1`
if [ "$Z" != "/" ]
then
LIBFILE=$X
else
Y=`basename $X`
W=`basename $LIBFILE`
if [ -f $TOONZDIR/Tahoma2D.app/Contents/Frameworks/$Y -a "$Y" != "$W" ]
then
echo "Fixing $X in $LIBFILE"
install_name_tool -change $X @executable_path/../Frameworks/$Y $LIBFILE
fi
fi
done
echo ">>> Creating Tahoma2D-osx.dmg"
$QTDIR/bin/macdeployqt $TOONZDIR/Tahoma2D.app -dmg -verbose=0
mv $TOONZDIR/Tahoma2D.dmg $TOONZDIR/../Tahoma2D-osx.dmg