tahoma2d/toonz/sources/toonz/cleanuppopup.h
Shinya Kitaoka d1f6c4e95b REFACTORING: Add final specifiers (#537)
* add final specifiers

* apply clang-format

* fix for macOS
2016-06-29 15:17:12 +09:00

166 lines
4.6 KiB
C++

#pragma once
#ifndef CLEANUPPOPUP_H
#define CLEANUPPOPUP_H
#include <memory>
// TnzQt includes
#include "toonzqt/validatedchoicedialog.h"
// TnzCore includes
#include "tfilepath.h"
#include "timage.h"
// boost includes
#include <boost/container/vector.hpp>
#include <QMap>
namespace bc = boost::container;
//================================================
// Forward declarations
class TXshSimpleLevel;
class ImageViewer;
class CleanupParameters;
class LevelUpdater;
namespace DVGui {
class LineEdit;
}
class QProgressBar;
class QLabel;
class QPushButton;
class QHideEvent;
class QGroupBox;
//================================================
//*****************************************************************************
// CleanupPopup declaration
//*****************************************************************************
class CleanupPopup final : public QDialog {
Q_OBJECT
public:
CleanupPopup();
~CleanupPopup();
void execute();
protected:
void closeEvent(QCloseEvent *) override;
private:
class OverwriteDialog;
struct CleanupLevel;
private:
QProgressBar *m_progressBar;
QLabel *m_progressLabel;
QLabel *m_cleanupQuestionLabel;
ImageViewer *m_imageViewer;
QGroupBox *m_imgViewBox;
/*---ビジー時にボタンをUnableするため---*/
QPushButton *m_cleanupAllButton;
QPushButton *m_cleanupButton;
QPushButton *m_skipButton;
std::unique_ptr<LevelUpdater> m_updater; //!< The cleanup level updater.
bc::vector<CleanupLevel>
m_cleanupLevels; //!< List of levels to be cleanupped.
std::pair<int, int> m_idx, //!< Current cleanup list position.
m_completion; //!< Count of completed frames versus total frames.
bool m_firstLevelFrame; //!< Whether this is the first cleanupped frame on
//! current level. Used in some autoadjust cases.
std::vector<TFrameId> m_cleanuppedLevelFrames; //!< Current level's list of
//! cleanupped frames. Used
//! to selectively build the level's unpainted backup.
std::unique_ptr<CleanupParameters>
m_params; //!< Cleanup params used to cleanup.
std::unique_ptr<OverwriteDialog>
m_overwriteDialog; //!< Dialog about level overwriting options.
/* Palette上書きの判断をするために、保存先Levelが既に存在するかどうかのフラグ
ただし、REPLACE又はNOPAINT_ONLYの場合はこのフラグは無視して必ずPaletteを上書きする
*/
QMap<TXshSimpleLevel *, bool> m_levelAlreadyExists;
/*--- 再Cleanupの場合、Xsheetを再現するためにパスを取っておく ---*/
TFilePath m_originalLevelPath;
/* Cleanup後、Paletteを更新するかどうかのフラグ。再Cleanupの場合は、
m_actionがREPLACE_LEVELの場合以外は元のPaletteを保持する。
*/
bool m_keepOriginalPalette;
TPalette *m_originalPalette;
private:
void reset();
void buildCleanupList();
bool
analyzeCleanupList(); //!< Checks m_cleanupFrames for existing output levels
//! and updates it depending on user choices. \return Whether cleanup can
//! take place.
bool isValidPosition(const std::pair<int, int> &pos)
const; //!< Returns whether specified cleanup position is valid.
QString currentString() const;
TImageP currentImage() const;
QString setupLevel(); //!< Prepares level for cleanup. \return An eventual
//! failure message.
QString resetLevel(); //!< Erases existing output for the cleanup operation.
//!\return An eventual failure message.
void closeLevel();
void cleanupFrame();
void advanceFrame();
/*--- 進捗をタスクバーから確認するため、MainWindowのタイトルバーに表示する
* ---*/
void updateTitleString();
private slots:
void onCleanupFrame();
void onSkipFrame();
void onCleanupAllFrame();
void onCancelCleanup();
void onValueChanged(int);
void onImgViewBoxToggled(bool);
};
//*****************************************************************************
// CleanupPopup::OverwriteDialog declaration (private)
//*****************************************************************************
class CleanupPopup::OverwriteDialog final
: public DVGui::ValidatedChoiceDialog {
Q_OBJECT
public:
OverwriteDialog();
void reset() override;
private:
DVGui::LineEdit *m_suffix;
QString m_suffixText;
private:
QString acceptResolution(void *obj, int resolution, bool applyToAll) override;
void initializeUserInteraction(const void *obj) override;
private slots:
void onButtonClicked(int buttonId);
};
#endif // CLEANUPPOPUP_H