249 lines
7.1 KiB
C++
249 lines
7.1 KiB
C++
#pragma once
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#ifndef TCG_IMAGE_ITERATOR_HPP
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#define TCG_IMAGE_ITERATOR_HPP
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// tcg includes
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#include "../image_iterator.h"
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#include "../pixel_ops.h"
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namespace tcg {
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//***************************************************************************
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// image_edge_iterator implementation
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//***************************************************************************
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template <typename It, _iei_adherence_policy _adherence>
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template <typename Img>
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image_edge_iterator<It, _adherence>::image_edge_iterator(const Img &img, int x,
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int y, int dirX,
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int dirY)
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: m_lx_1(image_traits<Img>::width(img) - 1)
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, m_ly_1(image_traits<Img>::height(img) - 1)
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, m_wrap(image_traits<Img>::wrap(img))
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, m_pos(x, y)
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, m_dir(dirX, dirY)
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, m_outsideColor(image_traits<Img>::outsideColor(img))
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, m_elbowColor(m_outsideColor)
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, m_pix(image_traits<Img>::pixel(img, x, y))
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, m_turn(UNKNOWN) {
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pixels(m_leftPix, m_rightPix);
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colors(m_leftColor, m_rightColor);
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}
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//---------------------------------------------------------------------------------------------
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template <typename It, _iei_adherence_policy _adherence>
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inline void image_edge_iterator<It, _adherence>::pixels(iter pixLeft,
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iter pixRight) {
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if (m_dir.y)
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if (m_dir.y > 0)
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pixLeft = m_pix - 1, pixRight = m_pix;
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else
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pixLeft = m_pix - m_wrap, pixRight = pixLeft - 1;
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else if (m_dir.x > 0)
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pixLeft = m_pix, pixRight = m_pix - m_wrap;
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else
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pixRight = m_pix - 1, pixLeft = pixRight - m_wrap;
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}
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//---------------------------------------------------------------------------------------------
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template <typename It, _iei_adherence_policy _adherence>
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inline void image_edge_iterator<It, _adherence>::colors(
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value_type &leftColor, value_type &rightColor) {
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if (m_dir.y)
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if (m_dir.y > 0) {
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if (m_pos.y > m_ly_1)
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leftColor = rightColor = m_outsideColor;
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else {
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leftColor = (m_pos.x > 0) ? *m_leftPix : m_outsideColor;
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rightColor = (m_pos.x <= m_lx_1) ? *m_rightPix : m_outsideColor;
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}
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} else {
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if (m_pos.y < 1)
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leftColor = rightColor = m_outsideColor;
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else {
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leftColor = (m_pos.x <= m_lx_1) ? *m_leftPix : m_outsideColor;
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rightColor = (m_pos.x > 0) ? *m_rightPix : m_outsideColor;
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}
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}
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else if (m_dir.x > 0) {
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if (m_pos.x > m_lx_1)
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leftColor = rightColor = m_outsideColor;
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else {
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leftColor = (m_pos.y <= m_ly_1) ? *m_leftPix : m_outsideColor;
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rightColor = (m_pos.y > 0) ? *m_rightPix : m_outsideColor;
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}
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} else {
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if (m_pos.x < 1)
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leftColor = rightColor = m_outsideColor;
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else {
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leftColor = (m_pos.y > 0) ? *m_leftPix : m_outsideColor;
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rightColor = (m_pos.y <= m_ly_1) ? *m_rightPix : m_outsideColor;
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}
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}
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}
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//---------------------------------------------------------------------------------------------
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template <typename It, _iei_adherence_policy _adherence>
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inline void image_edge_iterator<It, _adherence>::turn(
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const value_type &newLeftColor, const value_type &newRightColor,
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policy<RIGHT_ADHERENCE>) {
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if (newLeftColor == m_rightColor) {
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if (newRightColor == m_leftColor)
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turnAmbiguous(newLeftColor, newRightColor);
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else
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turnLeft();
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} else {
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if (newRightColor != m_rightColor)
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turnRight();
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else
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m_turn = STRAIGHT;
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}
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m_elbowColor = newLeftColor;
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pixels(m_leftPix, m_rightPix);
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}
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//---------------------------------------------------------------------------------------------
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template <typename It, _iei_adherence_policy _adherence>
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inline void image_edge_iterator<It, _adherence>::turn(
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const value_type &newLeftColor, const value_type &newRightColor,
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policy<LEFT_ADHERENCE>) {
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if (newRightColor == m_leftColor) {
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if (newLeftColor == m_rightColor)
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turnAmbiguous(newLeftColor, newRightColor);
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else
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turnRight();
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} else {
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if (newLeftColor != m_leftColor)
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turnLeft();
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else
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m_turn = STRAIGHT;
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}
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m_elbowColor = newRightColor;
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pixels(m_leftPix, m_rightPix);
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}
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//---------------------------------------------------------------------------------------------
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template <typename It, _iei_adherence_policy _adherence>
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inline void image_edge_iterator<It, _adherence>::turnAmbiguous(
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const value_type &newLeftColor, const value_type &newRightColor) {
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UCHAR count1 = 0, count2 = 0;
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value_type val;
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// Check the 4x4 neighbourhood and connect the minority color
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if (m_pos.x > 2) {
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val = *(m_pix - 2);
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if (val == m_leftColor)
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++count1;
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else if (val == m_rightColor)
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++count2;
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val = *(m_pix - 2 - m_wrap);
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if (val == m_leftColor)
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++count1;
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else if (val == m_rightColor)
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++count2;
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}
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if (m_pos.x < m_lx_1) {
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val = *(m_pix + 1);
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if (val == m_leftColor)
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++count1;
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else if (val == m_rightColor)
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++count2;
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val = *(m_pix + 1 - m_wrap);
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if (val == m_leftColor)
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++count1;
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else if (val == m_rightColor)
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++count2;
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}
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if (m_pos.y > 2) {
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int wrap2 = m_wrap << 1;
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val = *(m_pix - wrap2);
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if (val == m_leftColor)
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++count1;
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else if (val == m_rightColor)
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++count2;
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val = *(m_pix - wrap2 - 1);
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if (val == m_leftColor)
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++count1;
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else if (val == m_rightColor)
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++count2;
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}
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if (m_pos.y < m_ly_1) {
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val = *(m_pix + m_wrap);
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if (val == m_leftColor)
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++count1;
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else if (val == m_rightColor)
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++count2;
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val = *(m_pix + m_wrap - 1);
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if (val == m_leftColor)
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++count1;
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else if (val == m_rightColor)
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++count2;
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}
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// Minority connection - join the one with less count
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if (count1 <= count2)
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turnRight(); // Join m_leftColor == newRightColor
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else if (count1 > count2)
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turnLeft(); // Join m_rightColor == newLeftColor
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m_turn |= AMBIGUOUS;
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}
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//---------------------------------------------------------------------------------------------
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template <typename It, _iei_adherence_policy _adherence>
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void image_edge_iterator<It, _adherence>::advance(policy<RIGHT_ADHERENCE>) {
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value_type newLeftColor = m_leftColor, newRightColor = m_rightColor;
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int pixAdd = m_dir.y * m_wrap + m_dir.x;
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m_pos.x += m_dir.x, m_pos.y += m_dir.y;
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m_pix += pixAdd, m_leftPix += pixAdd, m_rightPix += pixAdd;
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m_leftColor = newLeftColor;
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colors(newLeftColor, newRightColor);
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turn(newLeftColor, newRightColor);
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colors(m_leftColor, m_rightColor);
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}
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//---------------------------------------------------------------------------------------------
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template <typename It, _iei_adherence_policy _adherence>
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void image_edge_iterator<It, _adherence>::advance(policy<LEFT_ADHERENCE>) {
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value_type newLeftColor = m_leftColor, newRightColor = m_rightColor;
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int pixAdd = m_dir.y * m_wrap + m_dir.x;
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m_pos.x += m_dir.x, m_pos.y += m_dir.y;
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m_pix += pixAdd, m_leftPix += pixAdd, m_rightPix += pixAdd;
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m_rightColor = newRightColor;
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colors(newLeftColor, newRightColor);
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turn(newLeftColor, newRightColor);
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colors(m_leftColor, m_rightColor);
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}
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} // namespace tcg
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#endif // TCG_IMAGE_ITERATOR_HPP
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