c96e497d75
* fix osx style render * adding fail-safe and fix
271 lines
8.3 KiB
C++
271 lines
8.3 KiB
C++
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// Toonz includes
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#include "tvectorimage.h"
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#include "trasterimage.h"
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#include "tlevel_io.h"
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#include "tofflinegl.h"
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#include "tropcm.h"
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#include "tvectorrenderdata.h"
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#include "tsystem.h"
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#include "tvectorgl.h"
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// Qt includes
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#include <QDir>
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#include <QImage>
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#include <QOffscreenSurface>
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#include <QThread>
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#include <QGuiApplication>
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#include <QOpenGLContext>
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#include <QOpenGLFramebufferObject>
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#include "toonz/stylemanager.h"
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//********************************************************************************
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// Local namespace stuff
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//********************************************************************************
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namespace {
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TFilePath rootPath;
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//-----------------------------------------------------------------------------
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void convertRaster32ToImage(TRaster32P ras, QImage *image) {
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int lx = ras->getLx();
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int ly = ras->getLy();
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int i, j;
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ras->lock();
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for (i = 0; i < lx; i++)
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for (j = 0; j < ly; j++) {
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TPixel32 pix = ras->pixels(ly - 1 - j)[i];
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QRgb value;
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value = qRgba(pix.r, pix.g, pix.b, pix.m);
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image->setPixel(i, j, value);
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}
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ras->unlock();
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}
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} // namespace
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//********************************************************************************
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// StyleLoaderTask definition
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//********************************************************************************
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class CustomStyleManager::StyleLoaderTask final : public TThread::Runnable {
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CustomStyleManager *m_manager;
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TFilePath m_fp;
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PatternData m_data;
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std::shared_ptr<QOffscreenSurface> m_offScreenSurface;
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public:
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StyleLoaderTask(CustomStyleManager *manager, const TFilePath &fp);
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void run() override;
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void onFinished(TThread::RunnableP sender) override;
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};
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//-----------------------------------------------------------------------------
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CustomStyleManager::StyleLoaderTask::StyleLoaderTask(
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CustomStyleManager *manager, const TFilePath &fp)
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: m_manager(manager), m_fp(fp) {
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connect(this, SIGNAL(finished(TThread::RunnableP)), this,
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SLOT(onFinished(TThread::RunnableP)));
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if (QThread::currentThread() == qGuiApp->thread()) {
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m_offScreenSurface.reset(new QOffscreenSurface());
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m_offScreenSurface->setFormat(QSurfaceFormat::defaultFormat());
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m_offScreenSurface->create();
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}
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}
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//-----------------------------------------------------------------------------
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void CustomStyleManager::StyleLoaderTask::run() {
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try {
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// Fetch the level
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TLevelReaderP lr(m_fp);
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TLevelP level = lr->loadInfo();
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if (!level || level->getFrameCount() == 0) return;
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// Fetch the image of the first frame in the level
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TLevel::Iterator frameIt = level->begin();
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if (frameIt == level->end()) return;
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TImageP img = lr->getFrameReader(frameIt->first)->load();
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// Process the image
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const QSize &qChipSize = m_manager->getChipSize();
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TDimension chipSize(qChipSize.width(), qChipSize.height());
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TVectorImageP vimg = img;
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TRasterImageP rimg = img;
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TRaster32P ras;
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QImage *image = nullptr;
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if (vimg) {
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assert(level->getPalette());
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TPalette *vPalette = level->getPalette();
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assert(vPalette);
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vimg->setPalette(vPalette);
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QOpenGLContext *glContext = new QOpenGLContext();
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if (QOpenGLContext::currentContext())
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glContext->setShareContext(QOpenGLContext::currentContext());
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glContext->setFormat(QSurfaceFormat::defaultFormat());
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glContext->create();
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glContext->makeCurrent(m_offScreenSurface.get());
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// attaching stencil buffer here as some styles use it
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QOpenGLFramebufferObject fb(
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chipSize.lx, chipSize.ly,
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QOpenGLFramebufferObject::CombinedDepthStencil);
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fb.bind();
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// Draw
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glViewport(0, 0, chipSize.lx, chipSize.ly);
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glClearColor(1.0, 1.0, 1.0, 1.0); // clear with white color
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glClear(GL_COLOR_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0, chipSize.lx, 0, chipSize.ly);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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TRectD bbox = img->getBBox();
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double scx = 0.8 * chipSize.lx / bbox.getLx();
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double scy = 0.8 * chipSize.ly / bbox.getLy();
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double sc = std::min(scx, scy);
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double dx = 0.5 * chipSize.lx;
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double dy = 0.5 * chipSize.ly;
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TAffine aff =
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TTranslation(dx, dy) * TScale(sc) *
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TTranslation(-0.5 * (bbox.x0 + bbox.x1), -0.5 * (bbox.y0 + bbox.y1));
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TVectorRenderData rd(aff, chipSize, vPalette, 0, true);
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tglDraw(rd, vimg.getPointer());
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image = new QImage(fb.toImage().scaled(QSize(chipSize.lx, chipSize.ly),
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Qt::IgnoreAspectRatio,
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Qt::SmoothTransformation));
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fb.release();
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glContext->deleteLater();
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} else if (rimg) {
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TDimension size = rimg->getRaster()->getSize();
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if (size == chipSize)
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ras = rimg->getRaster()->clone(); // Yep, this may be necessary
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else {
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TRaster32P rout(chipSize);
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TRop::resample(rout, rimg->getRaster(),
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TScale((double)chipSize.lx / size.lx,
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(double)chipSize.ly / size.ly));
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TRop::addBackground(rout, TPixel::White);
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ras = rout;
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}
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image = new QImage(chipSize.lx, chipSize.ly, QImage::Format_RGB32);
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convertRaster32ToImage(ras, image);
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} else
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assert(!"unsupported type for custom styles!");
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m_data.m_patternName = m_fp.getName();
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m_data.m_isVector = (m_fp.getType() == "pli" || m_fp.getType() == "svg");
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m_data.m_image = image;
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} catch (...) {
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}
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}
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//-----------------------------------------------------------------------------
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void CustomStyleManager::StyleLoaderTask::onFinished(
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TThread::RunnableP sender) {
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// On the main thread...
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if (m_data.m_image) // Everything went ok
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{
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m_manager->m_patterns.push_back(m_data);
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emit m_manager->patternAdded();
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}
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}
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//********************************************************************************
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// CustomStyleManager implementation
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//********************************************************************************
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CustomStyleManager::CustomStyleManager(const TFilePath &stylesFolder,
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QString filters, QSize chipSize)
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: m_stylesFolder(stylesFolder), m_filters(filters), m_chipSize(chipSize) {
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m_executor.setMaxActiveTasks(1);
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}
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//-----------------------------------------------------------------------------
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int CustomStyleManager::getPatternCount() { return m_patterns.size(); }
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//-----------------------------------------------------------------------------
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CustomStyleManager::PatternData CustomStyleManager::getPattern(int index) {
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return (index < 0 || index >= m_patterns.size()) ? PatternData()
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: m_patterns[index];
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}
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//-----------------------------------------------------------------------------
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TFilePath CustomStyleManager::getRootPath() { return ::rootPath; }
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//-----------------------------------------------------------------------------
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void CustomStyleManager::setRootPath(const TFilePath &rootPath) {
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::rootPath = rootPath;
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}
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//-----------------------------------------------------------------------------
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void CustomStyleManager::loadItems() {
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// Build the folder to be read
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const TFilePath &rootFP(getRootPath());
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assert(rootFP != TFilePath());
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if (rootFP == TFilePath()) return;
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QDir patternDir(
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QString::fromStdWString((rootFP + m_stylesFolder).getWideString()));
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patternDir.setNameFilters(m_filters.split(' '));
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// Read the said folder
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TFilePathSet fps;
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try {
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TSystem::readDirectory(fps, patternDir);
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} catch (...) {
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return;
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}
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// Delete patterns no longer in the folder
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TFilePathSet newFps;
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TFilePathSet::iterator it;
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int i;
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for (i = 0; i < m_patterns.size(); i++) {
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PatternData data = m_patterns.at(i);
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for (it = fps.begin(); it != fps.end(); ++it) {
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if (data.m_patternName == it->getName() &&
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data.m_isVector == (it->getType() == "pli"))
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break;
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}
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if (it == fps.end()) {
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m_patterns.removeAt(i);
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i--;
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} else
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fps.erase(it); // The style is not new, so don't generate tasks for it
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}
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// For each (now new) file entry, generate a fetching task
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for (TFilePathSet::iterator it = fps.begin(); it != fps.end(); it++)
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m_executor.addTask(new StyleLoaderTask(this, *it));
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}
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