d1f6c4e95b
* add final specifiers * apply clang-format * fix for macOS
70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
#pragma once
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#ifndef TOBJECTHANDLE_H
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#define TOBJECTHANDLE_H
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#include <QObject>
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#include "toonz/tstageobjectid.h"
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#include "tcommon.h"
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#undef DVAPI
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#undef DVVAR
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#ifdef TOONZLIB_EXPORTS
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#define DVAPI DV_EXPORT_API
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#define DVVAR DV_EXPORT_VAR
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#else
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#define DVAPI DV_IMPORT_API
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#define DVVAR DV_IMPORT_VAR
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#endif
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class TVectorImage;
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class TStageObjectSpline;
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//=============================================================================
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// TObjectHandle
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//-----------------------------------------------------------------------------
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/*!
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Mantiene un riferimento ad un particolare oggetto (da editare)
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L'oggetto e' una objectId : puo' essere il tavolo, la camera, una colonna o
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una
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pegbar propriamente detta.
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Puo' anche essere la spline associata all'oggetto
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*/
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class DVAPI TObjectHandle final : public QObject {
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Q_OBJECT
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TStageObjectId m_objectId;
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bool m_isSpline;
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TVectorImage *m_splineImage;
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TStageObjectSpline *m_currentSpline;
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public:
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TObjectHandle();
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~TObjectHandle();
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TStageObjectId getObjectId();
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void setObjectId(TStageObjectId objectId);
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void notifyObjectIdChanged(bool isDragging) {
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emit objectChanged(isDragging);
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}
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void notifyObjectIdSwitched() { emit objectSwitched(); }
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bool isSpline() const { return m_isSpline; }
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void setIsSpline(bool isSpline);
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TVectorImage *getSplineImage() const { return m_splineImage; }
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void setSplineObject(TStageObjectSpline *splineObject);
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signals:
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void objectSwitched();
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void objectChanged(bool isDragging);
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void splineChanged();
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public slots:
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void commitSplineChanges();
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};
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#endif // TOBJECTHANDLE_H
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