tahoma2d/toonz/sources/include/tipcsrv.h
Shinya Kitaoka d1f6c4e95b REFACTORING: Add final specifiers (#537)
* add final specifiers

* apply clang-format

* fix for macOS
2016-06-29 15:17:12 +09:00

79 lines
1.8 KiB
C++

#pragma once
#ifndef TIPC_SERVER_H
#define TIPC_SERVER_H
// Toonz includes
#include "tcommon.h"
// STL includes
#include <map>
// Qt includes
#include <QString>
#include <QHash>
#include <QSharedMemory>
#include <QLocalServer>
#include <QLocalSocket>
#undef DVAPI
#undef DVVAR
#ifdef TNZCORE_EXPORTS
#define DVAPI DV_EXPORT_API
#define DVVAR DV_EXPORT_VAR
#else
#define DVAPI DV_IMPORT_API
#define DVVAR DV_IMPORT_VAR
#endif
namespace tipc {
class MessageParser;
//*******************************************************************************
// Server declaration
//*******************************************************************************
/*!
The tipc::Server class is the base server class for inter-process
communication
in Toonz-related applications.
A tipc::Server is a specialized QLocalServer which stores
header/message-callback
associations to perform message parsing.
*/
class DVAPI Server final : public QLocalServer {
Q_OBJECT
QHash<QString, MessageParser *> m_parsers;
bool m_lock;
public:
Server();
~Server();
void addParser(MessageParser *parser);
void removeParser(QString header);
//! Generic dispatcher function for socket messages.
//! Acceptable socket messages are composed of a header and a body part.
//! The header part, containing an explanation of the message's body, is
//! the first line of the message, and is expected to be at max 1024 chars
//! long.
//! Depending on the header content, the rest of the message is read in
//! specialized message handler functions.
void dispatchSocket(QLocalSocket *socket);
public Q_SLOTS:
//! Receives a client connection to the server and prepares a socket for the
//! connection.
void onNewConnection();
void onError(QLocalSocket::LocalSocketError);
};
} // namespace tipc
#endif // TIPC_SERVER_H