tahoma2d/toonz/sources/stdfx/ino_line_blur.cpp
2021-08-15 23:39:38 -04:00

208 lines
8.6 KiB
C++

#ifdef NDEBUG
/*------------------------------------------------------------------*/
#include <sstream> /* std::ostringstream */
#include "tfxparam.h"
#include "stdfx.h"
#include "tfxattributes.h"
#include "ino_common.h"
#include "igs_line_blur.h"
class ino_line_blur final : public TStandardRasterFx {
FX_PLUGIN_DECLARATION(ino_line_blur)
TRasterFxPort m_input;
TIntEnumParamP m_b_action_mode;
TDoubleParamP m_b_blur_count;
TDoubleParamP m_b_blur_power;
TIntEnumParamP m_b_blur_subpixel;
TDoubleParamP m_b_blur_near_ref;
TDoubleParamP m_b_blur_near_len;
TDoubleParamP m_v_smooth_retry;
TDoubleParamP m_v_near_ref;
TDoubleParamP m_v_near_len;
TDoubleParamP m_b_smudge_thick;
TDoubleParamP m_b_smudge_remain;
public:
ino_line_blur()
: m_b_action_mode(new TIntEnumParam(0, "Blur"))
, m_b_blur_count(51)
, m_b_blur_power(1.0)
, m_b_blur_subpixel(new TIntEnumParam())
, m_b_blur_near_ref(5)
, m_b_blur_near_len(160)
, m_v_smooth_retry(100)
, m_v_near_ref(4)
, m_v_near_len(160)
, m_b_smudge_thick(7)
, m_b_smudge_remain(0.85) {
addInputPort("Source", this->m_input);
bindParam(this, "action_mode", this->m_b_action_mode);
bindParam(this, "blur_count", this->m_b_blur_count);
bindParam(this, "blur_power", this->m_b_blur_power);
bindParam(this, "blur_subpixel", this->m_b_blur_subpixel);
bindParam(this, "blur_near_ref", this->m_b_blur_near_ref);
bindParam(this, "blur_near_len", this->m_b_blur_near_len);
bindParam(this, "vector_smooth_retry", this->m_v_smooth_retry);
bindParam(this, "vector_near_ref", this->m_v_near_ref);
bindParam(this, "vector_near_len", this->m_v_near_len);
bindParam(this, "smudge_thick", this->m_b_smudge_thick);
bindParam(this, "smudge_remain", this->m_b_smudge_remain);
this->m_b_action_mode->addItem(1, "Smudge");
this->m_b_blur_count->setValueRange(1, 100);
this->m_b_blur_power->setValueRange(0.1, 10.0);
this->m_b_blur_subpixel->addItem(1, "1");
this->m_b_blur_subpixel->addItem(2, "4");
this->m_b_blur_subpixel->addItem(3, "9");
this->m_b_blur_subpixel->setDefaultValue(2);
this->m_b_blur_subpixel->setValue(2);
this->m_b_blur_near_ref->setValueRange(1, 100);
this->m_b_blur_near_len->setValueRange(1, 1000);
this->m_v_smooth_retry->setValueRange(1, 1000);
this->m_v_near_ref->setValueRange(1, 100);
this->m_v_near_len->setValueRange(1, 1000);
this->m_b_smudge_thick->setValueRange(1, 100);
this->m_b_smudge_remain->setValueRange(0.0, 1.0);
}
double get_render_real_radius(const double frame, const TAffine affine) {
double rad = this->m_b_blur_count->getValue(frame);
/*--- 単位について考察必要 ---*/
// rad *= ino::pixel_per_mm();
/*--- Geometryを反映させる ---*/
// TAffine aff(affine);
return rad;
}
void get_render_enlarge(const double frame, const TAffine affine,
TRectD &bBox) {
const int margin =
static_cast<int>(ceil(this->get_render_real_radius(frame, affine)));
if (0 < margin) {
bBox = bBox.enlarge(static_cast<double>(margin));
}
}
bool doGetBBox(double frame, TRectD &bBox, const TRenderSettings &info) override {
if (false == this->m_input.isConnected()) {
bBox = TRectD();
return false;
}
const bool ret = this->m_input->doGetBBox(frame, bBox, info);
this->get_render_enlarge(frame, info.m_affine, bBox);
return ret;
}
int getMemoryRequirement(const TRectD &rect, double frame,
const TRenderSettings &info) override {
TRectD bBox(rect);
this->get_render_enlarge(frame, info.m_affine, bBox);
return TRasterFx::memorySize(bBox, info.m_bpp);
}
void transform(double frame, int port, const TRectD &rectOnOutput,
const TRenderSettings &infoOnOutput, TRectD &rectOnInput,
TRenderSettings &infoOnInput) override {
rectOnInput = rectOnOutput;
infoOnInput = infoOnOutput;
this->get_render_enlarge(frame, infoOnOutput.m_affine, rectOnInput);
}
bool canHandle(const TRenderSettings &info, double frame) override {
// return true;/* geometry処理済の画像に加工することになる */
return false; /* ここでの処理後にgeometryがかかる */
}
void doCompute(TTile &tile, double frame, const TRenderSettings &rend_sets) override;
};
FX_PLUGIN_IDENTIFIER(ino_line_blur, "inoLineBlurFx");
namespace {
void fx_(const TRasterP in_ras // no margin
,
TRasterP out_ras // no margin
,
const int action_mode, const int blur_count, const double blur_power,
const int blur_subpixel, const int blur_near_ref,
const int blur_near_len, const int vector_smooth_retry,
const int vector_near_ref, const int vector_near_len,
const int smudge_thick, const double smudge_remain) {
igs::line_blur::convert(
in_ras->getRawData(), // const void *in_no_margin (BGRA)
out_ras->getRawData(), // void *out_no_margin (BGRA)
in_ras->getLy(), // const int height_no_margin
in_ras->getLx(), // const int width_no_margin
in_ras->getWrap(), out_ras->getWrap(),
ino::channels(), // const int channels
ino::bits(in_ras), // const int bits
blur_count, blur_power, blur_subpixel, blur_near_ref, blur_near_len,
smudge_thick, smudge_remain, vector_smooth_retry, vector_near_ref,
vector_near_len, false, /* bool mv_sw false=OFF */
false, /* bool pv_sw false=OFF */
false, /* bool cv_sw false=OFF */
3, /* long reference_channel 3=Red:RGBA or Blue:BGRA */
false, /* bool debug_save_sw false=OFF */
action_mode);
}
} // namespace
void ino_line_blur::doCompute(
TTile &tile, /* 注意:doGetBBox(-)が返す範囲の画像 */
double frame, const TRenderSettings &rend_sets) {
/*--- 接続していなければ処理しない -------------------------*/
if (!this->m_input.isConnected()) {
tile.getRaster()->clear(); /* 塗りつぶしクリア */
return;
}
/*--- サポートしていないPixelタイプはエラーを投げる --------*/
if (!((TRaster32P)tile.getRaster()) && !((TRaster64P)tile.getRaster())) {
throw TRopException("unsupported input pixel type");
}
/*--- パラメータを得る -------------------------------------*/
const int action_mode = this->m_b_action_mode->getValue();
const int blur_count = this->m_b_blur_count->getValue(frame);
const double blur_power = this->m_b_blur_power->getValue(frame);
const int blur_subpixel = this->m_b_blur_subpixel->getValue();
const int blur_near_ref = this->m_b_blur_near_ref->getValue(frame);
const int blur_near_len = this->m_b_blur_near_len->getValue(frame);
const int vector_smooth_retry = this->m_v_smooth_retry->getValue(frame);
const int vector_near_ref = this->m_v_near_ref->getValue(frame);
const int vector_near_len = this->m_v_near_len->getValue(frame);
const int smudge_thick = this->m_b_smudge_thick->getValue(frame);
const double smudge_remain = this->m_b_smudge_remain->getValue(frame);
/*--- 表示の範囲を得る -------------------------------------*/
TRectD bBox =
TRectD(tile.m_pos, /* Render画像上(Pixel単位)の位置 */
TDimensionD(/* Render画像上(Pixel単位)のサイズ */
tile.getRaster()->getLx(), tile.getRaster()->getLy()));
/*--- doGetBBox(-)が返す範囲の画像を生成 -------------------*/
TTile in_tile;
this->m_input->allocateAndCompute(
in_tile, bBox.getP00(),
TDimensionI(/* Pixel単位に四捨五入 */
static_cast<int>(bBox.getLx() + 0.5),
static_cast<int>(bBox.getLy() + 0.5)),
tile.getRaster(), frame, rend_sets);
/*--- 保存すべき画像メモリを塗りつぶしクリア ---------------*/
tile.getRaster()->clear();
/*--- 画像処理 ---------------------------------------------*/
try {
tile.getRaster()->lock();
fx_(in_tile.getRaster() // in no margin
,
tile.getRaster() // out no margin
,
action_mode, blur_count, blur_power, blur_subpixel, blur_near_ref,
blur_near_len, vector_smooth_retry, vector_near_ref, vector_near_len,
smudge_thick, smudge_remain);
tile.getRaster()->unlock();
}
/*--- error処理 --------------------------------------------*/
catch (std::bad_alloc &) {
tile.getRaster()->unlock();
throw;
} catch (std::exception &) {
tile.getRaster()->unlock();
throw;
} catch (...) {
tile.getRaster()->unlock();
throw;
}
}
#endif