tahoma2d/toonz/sources/toonzlib/textureutils.cpp

231 lines
7.2 KiB
C++

#include "toonz/textureutils.h"
// TnzLib includes
#include "toonz/txshleveltypes.h"
#include "toonz/txshsimplelevel.h"
#include "toonz/txshchildlevel.h"
#include "toonz/txsheet.h"
#include "toonz/tstageobjecttree.h"
#include "toonz/txshcell.h"
#include "toonz/tstageobject.h"
#include "toonz/stage.h"
#include "toonz/toonzscene.h"
#include "toonz/imagemanager.h"
#include "imagebuilders.h"
#include "tstencilcontrol.h"
// TnzCore includes
#include "tpalette.h"
#include "tconvert.h"
#include "ttoonzimage.h"
#include "trop.h"
#include "tropcm.h"
#include "tgl.h"
//********************************************************************************************
// TXshSimpleLevel Texture Utilities locals
//********************************************************************************************
namespace {
TRasterImageP convert32(const TImageP &img) {
struct locals {
static TRasterImageP depremultiplied(const TRasterImageP &ri) {
assert(ri->getRaster());
TRop::depremultiply(ri->getRaster());
return ri;
}
}; // locals
if (TRasterImageP ri = img) {
TRasterP ras(ri->getRaster());
TRaster32P ras32;
{
if (TRaster32P(ras))
ras32 = ras->clone();
else {
ras32 = TRaster32P(ras->getSize());
TRop::convert(ras32, ras);
}
}
TPointD dpi;
ri->getDpi(dpi.x, dpi.y);
TRasterImageP ri32(ras32);
ri32->setDpi(dpi.x, dpi.y);
ri32->setSubsampling(ri->getSubsampling());
ri32->setOffset(ri->getOffset());
return locals::depremultiplied(ri32);
}
if (TToonzImageP ti = img) {
TRasterCM32P rasCM32(ti->getRaster());
TRaster32P ras32(rasCM32->getSize());
TRop::convert(ras32, rasCM32, ti->getPalette());
TPointD dpi;
ti->getDpi(dpi.x, dpi.y);
TRasterImageP ri32(ras32);
ri32->setDpi(dpi.x, dpi.y);
ri32->setSubsampling(ti->getSubsampling());
ri32->setOffset(ti->getOffset());
return locals::depremultiplied(ri32);
}
return TRasterImageP();
}
//-----------------------------------------------------------------------------
TRasterImageP getTexture(const TXshSimpleLevel *sl, const TFrameId &fid,
int subsampling) {
if (sl->getType() != PLI_XSHLEVEL) {
TImageP texImg =
sl->getFrame(fid, ImageManager::dontPutInCache, subsampling);
return convert32(texImg);
}
// Vector case
std::string id = sl->getImageId(fid) + "_rasterized";
ImageLoader::BuildExtData extData(sl, fid);
TRasterImageP ri(ImageManager::instance()->getImage(
id, ImageManager::dontPutInCache, &extData));
return convert32(ri);
}
} // namespace
//********************************************************************************************
// TXshSimpleLevel Texture Utilities implementation
//********************************************************************************************
DrawableTextureDataP texture_utils::getTextureData(const TXshSimpleLevel *sl,
const TFrameId &fid,
int subsampling) {
const std::string &texId = sl->getImageId(fid);
// Now, we must associate a texture
DrawableTextureDataP data(
TTexturesStorage::instance()->getTextureData(texId));
if (data) return data;
// There was no associated texture. We must bind the texture and repeat
// First, retrieve the image to be used as texture
TRasterImageP ri(::getTexture(sl, fid, subsampling));
if (!ri) return DrawableTextureDataP();
TRaster32P ras(ri->getRaster());
assert(ras);
TRectD geom(0, 0, ras->getLx(), ras->getLy());
geom = TScale(ri->getSubsampling()) *
TTranslation(convert(ri->getOffset()) - ras->getCenterD()) * geom;
return TTexturesStorage::instance()->loadTexture(texId, ras, geom);
}
//-----------------------------------------------------------------------------
void texture_utils::invalidateTexture(const TXshSimpleLevel *sl,
const TFrameId &fid) {
const std::string &texId = sl->getImageId(fid);
TTexturesStorage::instance()->unloadTexture(texId);
}
//-----------------------------------------------------------------------------
void texture_utils::invalidateTextures(const TXshSimpleLevel *sl) {
int f, fCount = sl->getFrameCount();
for (f = 0; f != fCount; ++f) invalidateTexture(sl, sl->getFrameId(f));
}
//********************************************************************************************
// TXsheet Texture Utilities locals
//********************************************************************************************
namespace {
std::string getImageId(const TXsheet *xsh, int frame) {
return "X" + std::to_string(xsh->id()) + "_" + std::to_string(frame);
}
} // namespace
//********************************************************************************************
// TXsheet Texture Utilities implementation
//********************************************************************************************
DrawableTextureDataP texture_utils::getTextureData(const TXsheet *xsh,
int frame) {
// Check if an xsheet texture already exists
const std::string &texId = ::getImageId(xsh, frame);
DrawableTextureDataP data(
TTexturesStorage::instance()->getTextureData(texId));
if (data) return data;
// No available texture - we must build and load it
TRaster32P tex(
1024,
1024); // Fixed texture size. It's the same that currently happens with
// vector images' textures - and justified since this is camstand
// mode, and besides we want to make sure that textures are limited.
// Retrieve the sub-xsheet bbox (world coordinates of the sub-xsheet)
TRectD bbox(xsh->getBBox(frame));
// Since xsh represents a sub-xsheet, its camera affine must be applied
const TAffine &cameraAff =
xsh->getPlacement(xsh->getStageObjectTree()->getCurrentCameraId(), frame);
bbox = (cameraAff.inv() * bbox).enlarge(1.0);
// Render the xsheet on the specified bbox
#ifdef MACOSX
xsh->getScene()->renderFrame(tex, frame, xsh, bbox, TAffine());
#else
// The call below will change context (I know, it's a shame :( )
TGlContext currentContext = tglGetCurrentContext();
{
tglDoneCurrent(currentContext);
bool masked = TStencilControl::instance()->isMaskEnabled();
// Must move masks aside when building texture
if (masked) TStencilControl::instance()->stashMask();
xsh->getScene()->renderFrame(tex, frame, xsh, bbox, TAffine());
if (masked) TStencilControl::instance()->restoreMask();
tglMakeCurrent(currentContext);
}
#endif
TRop::depremultiply(tex); // Stored textures are rendered nonpremultiplied
// Store the texture for future retrieval
return TTexturesStorage::instance()->loadTexture(texId, tex, bbox);
}
//-----------------------------------------------------------------------------
void texture_utils::invalidateTexture(const TXsheet *xsh, int frame) {
const std::string &texId = ::getImageId(xsh, frame);
TTexturesStorage::instance()->unloadTexture(texId);
}
//-----------------------------------------------------------------------------
void texture_utils::invalidateTextures(const TXsheet *xsh) {
int f, fCount = xsh->getFrameCount();
for (f = 0; f != fCount; ++f) invalidateTexture(xsh, f);
}