tahoma2d/toonz/sources/stdfx/pins.h
luz paz 35e409e926 fix various typos
Found via `codespell -q 3 -S *.ts,thirdparty, -L appy,ba,inbetween,inout,pevent,possibile,upto`
2021-08-31 11:10:50 -04:00

67 lines
1.9 KiB
C++

#pragma once
#ifndef PINS_H
#define PINS_H
//#include "tfxparam.h"
//#include "trop.h"
#include "trasterfx.h"
//#include "stdfx.h"
//#include "tfx.h"
//#include "tparamset.h"
#include "tgl.h"
#ifdef _WIN32
#include <GL/gl.h>
#include <GL/glu.h>
#endif
//#ifdef MACOSX
//#include <GLUT/glut.h>
//#define GLUT_NO_LIB_PRAGMA
//#define GLUT_NO_WARNING_DISABLE
//#endif
///#include "offscreengl.h"
class FourPoints {
public:
TPointD m_p00;
TPointD m_p01;
TPointD m_p10;
TPointD m_p11;
FourPoints() : m_p00(), m_p01(), m_p10(), m_p11() {}
FourPoints(const TPointD &p00, const TPointD &p01, const TPointD &p10,
const TPointD &p11)
: m_p00(p00), m_p01(p01), m_p10(p10), m_p11(p11) {}
bool operator==(const FourPoints &fp) const {
return m_p00 == fp.m_p00 && m_p10 == fp.m_p10 && m_p01 == fp.m_p01 &&
m_p11 == fp.m_p11;
}
bool operator!=(const FourPoints &fp) const { return !(*this == fp); }
};
// this function computes the perspective transformation defined with
//-transfFrom, transfTo- (the points in transfFrom goes in transfTo)
// and applies it on the fourPoints from, and returns the result)
FourPoints computeTransformed(const FourPoints &transfFrom,
const FourPoints &transfTo,
const FourPoints &from);
//--------------------------------------------------------------------------------
void subdivision(const TPointD &p00, const TPointD &p10, const TPointD &p11,
const TPointD &p01, const TPointD &tex00, const TPointD &tex10,
const TPointD &tex11, const TPointD &tex01,
const TRectD &clippingRect, int details);
void subCompute(TRasterFxPort &m_input, TTile &tile, double frame,
const TRenderSettings &ri, TPointD p00, TPointD p01,
TPointD p11, TPointD p10, int details, bool wireframe,
TDimension m_offScreenSize, bool isCast = false);
#endif